(He/Him)
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I'm talking about the last encounter with Chris outside, when you run towards him before ducking to your right and crawling through a hole in the wall. I've done this part over and over in practice but at this point it seems 50-50 whether he grabs your leg and pulls you back as you crawl through the wall or not. Any tips? |
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WossyChamberBAEWossyChamberBAE (He/Him)
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WossyChamberBAEWossyChamberBAE
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I've found that if I take one hit or make him swing at least, then you can always get under. Not sure if its the quickest way though |
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SeraffianSeraffian likes this. |
(He/Him)
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PablonrPablonr
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I usually go towards him looking a bit the wall in the left and when I approach him I turn fast to the right. If you listen him complaining is that you did it right. There's a good example: |
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SeraffianSeraffian and ![]() ![]() |
(He/Him)
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Chris has got a VERY long hit cooldown of 3 seconds. So that's why you can take a hit on normal and then just go (even if you got pulled out of the hole without previous hit taken you can go straight back to it) |
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SeraffianSeraffian and |
(He/Him)
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Hey, wanted to do an update on this thread since after checking the configs again, turns out the cooldown for Chris is actually 4 seconds. So, um, yeah, sorry for misinforming you. |
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(He/Him, They/Them)
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