Irving, TX, USA
Forum: Don't Starve Thread: A request and an idea Started by: CAKEbettyCAKEbetty |
That's not a bad idea considering the new src layout choices. I'll see if I can get in contact with Redlof about it. I never ventured far from the original vanilla version and shipwrecked, so I'm not at all sure what updates/changes were made to the series, but I agree that the current layout is a little confusing with all the different versions out there. |
Forum: The Amazing Spider-Man (Amiga) Thread: Anyone else doing Any% (No Black Thunder Skip) Started by: ColdIronColdIron (edited: ) |
Using the numpad changed everything.. |
ColdIronColdIron likes this. |
Forum: The Amazing Spider-Man (Amiga) Thread: Anyone else doing Any% (No Black Thunder Skip) Started by: ColdIronColdIron (edited: ) |
https://www.twitch.tv/coldiron1977/clip/BumblingBoldChowderCopyThis-GCTMAG6d_miTzk8u I cannot figure out the key press combo to imitate this. How to crouch sideways midair and clip through that surface. A keyboard input would be a nice addition to future streams EDIT: Okay- here's what I've got: |
Forum: The Amazing Spider-Man (Amiga) Thread: Anyone else doing Any% (No Black Thunder Skip) Started by: ColdIronColdIron |
ETA? |
Forum: The Amazing Spider-Man (Amiga) Thread: Anyone else doing Any% (No Black Thunder Skip) Started by: ColdIronColdIron |
lul I watched the video and still didn't understand. Might try a run of my own sometime today anyway. I don't think I ever made it onto that board |
Forum: The Amazing Spider-Man (Amiga) Thread: Anyone else doing Any% (No Black Thunder Skip) Started by: ColdIronColdIron |
What is your strategy for Air-Locked / Mission Control? I always get stuck there on long runs. Even if I get the frame-perfect-ish button jab, I can't get back to the ground in time and you only have one shot at it |
Forum: The Amazing Spider-Man (Amiga) Thread: Anyone else doing Any% (No Black Thunder Skip) Started by: ColdIronColdIron (edited: ) |
Nothing against it, it's just a daunting task. I tried to on stream once- the problem is it's such a long and unforgiving game. I'd love to see it, but the score resets if you die and if you're not prepared, there are lots of traps that can softlock/end the run. Also just a random bug can end it. All rooms is an interesting one- do you include the non-essential rooms, including the all-blue-beams-glitched room? |
Forum: Talk Thread: Supporter! for Dummies Like Me Started by: oddtomoddtom |
@PearPear @Yummy_Bacon5 You both were right. I've edited the post to reflect. I don't believe it will remain that way based on the required monthly payment structure, but that it is for now. |
Forum: Talk Thread: Supporter! for Dummies Like Me Started by: oddtomoddtom (edited: ) |
I'm not a fan of the HR speak and there's a lot of information to sort through, so I'm going to try to break this thing down into real talk: "Boosting a Board" just means giving three random people access to the No-Ad perk. I haven't seen any reference to adding more than that perk. It's just a marketing scheme to give access then take it away to people hoping they'll think "$4 isn't too bad to get back what I had" and become new subscribers. So, SRC is going to add requested features, but will only add them for people who pay the monthly subscription. There will be a supporters-only forum, available only to paying subscribers to request new features or modifications. It was stated that "we wont suddenly increase price at any point", but focus on the "suddenly" part of this post. It means that if the price is increased, there will just be advanced notice. In the same post, it mentions "locking the price", which would only matter if the price was going to increase. You would not have to lock a price unless it was going to change. I'm not going to get into the donor aspect, because I unfortunately could never afford to be one myself. However, a red flag to me is that in the Supporter FAQ, they thank previous donors because it was integral to the "start of the site", implying that it is no longer necessary. At the end, they thank subscribers for their support, but not donators, which feels like a slap in the face to previous donators. If you want to be a donator now, it is a mandatory amount regularly, and they revoke features if you miss a payment. As always friends, be aware of posts made by new accounts or by people paid or otherwise given incentives to do so. You all add value to this community regardless of how much money you have or whatever size your game's board is. Stay safe everyone and keep being you. EDITed to reflect some things mentioned that I missed. |
Forum: The Island of Dr. Brain Thread: New categories for Standard and Expert Modes? Started by: dbazdbaz |
Sorry for the delay- the site doesn't have a lot of flexibility, but I figured the best way to add categories for Standard/Expert and Hints/No Hints without messing with the current structure would be to add IL Categories. It's set up now and I moved your standard mode run to the IL slot: https://www.speedrun.com/islandbrain/levels |
Forum: The Island of Dr. Brain Thread: New categories for Standard and Expert Modes? Started by: dbazdbaz |
I thought that was a submission for “no hints”. I was wondering why you picked Standard mode. Do you have a submission for no hints in Novice mode? |
Forum: The Island of Dr. Brain Thread: New categories for Standard and Expert Modes? Started by: dbazdbaz |
If you submit it, we’ll add it. That’s about the same reason the “no hints” category was added |
Forum: The Site Thread: Links to TAS videos Started by: oddtomoddtom (edited: ) |
Forgive me if this is an old, long settled debate, but is there a designated space on a given game's main page to add links to TAS runs? I don't mean as a ranked leaderboard run, but as a resource / guide via external link to those who are interested? Is there a designated place to post links to TAS runs or should I consider it a "guide" / "resource"? |
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Forum: Speedrunning Thread: Run Week! (Starting December 19th 1pm EST) Started by: VyPrVyPr |
Several old DOS games I ran years ago got a burst of random submissions recently, and I think I finally figured out why. Anyway, it was nice to see some interest in some of these old and otherwise abandoned gems. Thanks for putting this together |
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Forum: Super Solvers: Gizmos & Gadgets! Thread: guaranteed route planner Started by: delandelan |
This is so much better than what I was doing. Good stuff. I'm not sure how much was changed between the DOS and the Windows versions, but placement based on unix timestamp could explain some of the oddities I stumbled across when I was doing initial test runs. Could also explain why I had a much smaller data distribution since I was going through same motions every single time I opened the game and probably ended up within the same (ish) time window each time. |
delandelan likes this. |
Forum: Razor Freestyle Scooter Thread: TAS for this game Started by: oddtomoddtom (edited: ) |
I mean, you only had about 9 minutes to explain the game's history while also playing the game, so I think you did a pretty good job of it. The variable game speed is probably the vi refresh rate (are you using Bizhawk?) that you might only notice when working frame by frame. It's pretty normal for N64, so mapping them out and deciding whether to avoid or plow through them is just part of routing. But yes, TAS is a different paradigm. I recently had to re-do three entire in-game days for HM64 bc I didn't catch enough fish. Route had "catch X fish" but I didn't account for how few frames had good fish on them, so I had to go back and remove a single NPC gift, which meant reworking everything since everything RNG- weather/berries/NPC location/direction/speech all depended on certain frames. That's kind of just how it is- extremely unforgiving. There's no trickety trick besides, like, multiple save files/branches- there's a reason there are so many unfinished TAS runs out there. |
Forum: Razor Freestyle Scooter Thread: TAS for this game Started by: oddtomoddtom |
At GDQ a couple years ago, tapioca said that a tas for this game was diffucult bc the rng was variable. Can anyone elaborate on this? Or better- provide a copy of an incomplete/problematic TAS and explain the issue? I've been working on one for Harvest Moon 64 and I've come across issues with N64 emulation in bizhawk, notably the VI refresh rate can cause some lagging issues, but RNG is consistent every playthrough for a given set of instructions. There's some RNG that I have no idea why works, but it will be the same every playthrough. I'm awful at actually playing this game, but if one doesn't exist already, I think I understand the basics enough to build a TAS for it or at least address the issues that one in progress currently has. Is anyone currently working on this or want to collab on it? |
Forum: RollerCoaster Tycoon 1 Thread: Will all the parks be added eventually Started by: bacontwins31bacontwins31 |
"Jolly Jungle" is misspelled on the IL page. Is that an easy fix or is it more trouble than it's worth to fix and we just left it? https://www.speedrun.com/rct1/level/Jolly_Junglw_Corkscrew_Follies |
Forum: The Island of Dr. Brain Thread: Glitches Started by: oddtomoddtom |
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Forum: The Island of Dr. Brain Thread: WR Strats Started by: oddtomoddtom |
Robot puzzle strats |