Timing your runs accurately
2 years ago
United Kingdom

Retiming Individual Level runs of this game accurately is quite hard, because each level has a gradual fadeout at the end (as opposed to sudden cuts like many other games).

The rules for timing are now "timing starts when the level starts to fade in, and ends when the level starts to fade out".

This means that, if you want to time accurately, you start the timer on the first frame that the level is slightly visible - this is as you press it on the level select screen.

Similarly, timing ends on the first frame that the level begins to fade out when you have finished it.

These rules are still slightly ambiguous because different people might choose different frames to end the timing on, but it's the best option there is. If two runs are very close they can be compared side-by-side to see which one finished first.

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