Reacties
Arizona, USAT3tsuya6 years ago

Outrageously late answering this and I apologize a lot. Didn't see it until now.

1: I am personally giving a tentative yes on the fan-translation on account of the fact that it is technically the slower option and I want to be able to give an answer to that question. If the community decides that's not alright that rule is subject to change but this game is not very active.

2: Giving the Hitoshikonomi trick a no as the Japanese tend to not allow it. At least in Any%. There's nothing to stop you from using it in runs and if there's call for it we can make a new category. Again subject to change if the community decides otherwise.

I'll update the rules to reflect this.

topic: Lifeline
Arizona, USAT3tsuya6 years ago

Little late but I went ahead and added the category.

topic: Lifeline
Arizona, USAT3tsuya6 years ago

Dang this is something else.

topic: Lifeline
Arizona, USAT3tsuya6 years ago

New category is up.

topic: Suikoden
Arizona, USAT3tsuya6 years ago

Well so far what we think should constitute 100% for Suikoden has always been 108 star. If anyone wanted to run any of those categories I don't see why we couldn't put it up, I just don't really expect it to gain much traction over what we already consider 100% to be.

topic: The Site
Arizona, USAT3tsuya7 years ago

I've received zero messages from you across all websites for Persona questions. Not sure what other mods you've messaged. I'm not seeing any pending runs in my queue for Persona 3, I know there were some problem submissions awhile back. That might have contributed.

YUMmy_Bacon5 en ROMaster2 vindt dit leuk
topic: The Site
Arizona, USAT3tsuya7 years ago

Like I said before, Suikoden is extremely current and it's really rare that a run sits in limbo for more than two days. We have a group of mods that know each game well and they take the time to verify them as they come in. I'm not sure why that is considered inactive to you. If there's any point where a run is just not getting verified or questions aren't being answered at all I'll definitely do what I can to rectify that.

I modded you on the games you have runs up on and like I told you in the twitter message we're thankful for the help. If you want new categories or system specific versions you can request that and it will probably happen within a day without an issue because we're active. You don't have to be a supermod for the entire series to request that stuff. Just give me more than 8 hours to get back to you next time.

YUMmy_Bacon5 vinden dit leuk
topic: The Site
Arizona, USAT3tsuya7 years ago

I'm not sure how much more active I can be for the Suikoden boards, I verify virtually every Suikoden run that crosses my feed within 48 hours and that's only if NeoSlash, CVagts, or Zero doesn't get to them first. I'm not sure how that qualifies as inactive.

Not sure who you're writing on discord, but it's not me as I haven't gotten any discord messages from you. I've received one twitter message from you 9 hours ago. I'm happy to respond to every message I get about the boards but you have to give me time to, you know, get home. I'll get back to you within the hour.

YUMmy_Bacon5 en ROMaster2 vindt dit leuk
Arizona, USAT3tsuya8 years ago

I can understand the load time differences being an issue, but it's not strictly a new one. Dozens of other games have had the same problem. There's generally a definitive (fastest) version that people end up running on or load times are removed from timing. I mean even in the same series, look at Metal Gear Rising. That's across PS3, X360, and PC on a much shorter run than MGSV any%.

The timer in MGSV is provably unreliable by nature of the fact that it accounts for reflex mode, phantom cigar, and literally any other time altering effect. That's not even something that can be disputed, as it's by the game's design. A real-world 5 minute run without any time altering effect and the same 5 minute run with a time altering effect will give you different results.

So yes, as you said the Phantom Cigar works as it should. It advances the provably unreliable IGT by a huge margin for using it. But I think the argument for some people here has been for a RTA vs IGT standard on the grounds that if you want to use a viable skip that utilizes this item, you consign yourself to adding 5 nonexistent minutes to your time for no reason other than your timer is operating on a different spectrum than actual time. Which is something that can be solved by timing your run like other cross-platform games have. RTA and removing load times, or something similar.

So to answer that question, should a system of timing be changed because of two missions? I think no. But I think a system of timing should be changed if it is proven to be unreliable. And IGT is provably unreliable. Routes are going to change regardless of timing method, so I don't see that as a huge reason to stick with something that can be fixed, and has been fixed by different game communities with similar issues.

Just my 0.02.

Again, no offense meant if that's how it's being taken. It's ultimately a community decision how they want to run a game. Talking about it on either side of the fence is healthy discussion.

Arizona, USAT3tsuya8 years ago

Just chiming in here as somebody picking up TPP. Effectively banning an item that's available from -the very start of the game- or assigning a penalty to it through only tracking IGT when a faster alternative is available, to me, is a little bit goofy. It might not be as apparent in IL but in any% or any other full game run, it dramatically changes the entire run for no other reason but to be arbitrary. I'm positive there's some IL runs that would be made a lot faster through the use of the phantom cigar. If people are using the cigar to skip the massive wait time in any single mission, that doesn't need a penalty. That is a skip. We, as speedrunners, use those religiously. As we should.

Hell, even if the Phantom Cigar not only didn't effect IGT, but it also refilled your health and gave you ghost ammo that shot through walls for a time, I would still argue for it's allowability. It's one of the first items you receive. It is a mechanic that is immediately apparent and quickly established as part of the game. And if it later allows for a much faster run, that should be reflected in the boards.

MGSV is not the first game with a completely unreliable IGT. When we have those we tend to ignore the IGT in lieu of manual timing because of how inaccurate IGT is because our goal is accuracy. And MGSV has, bar none, one of the most inaccurate in game timers I have seen in some time.

I know the norm has been using IGT since Ground Zeroes. I didn't particularly agree with it there either. So I can understand why there'd be disagreeance here too.

No disrespect meant to anybody here or their opinions. This is just mine.

topic: The Site
Arizona, USAT3tsuya8 years ago

Been trying to get ahold of the mod of http://www.speedrun.com/Uninvited for a fair amount of time now to verify my run. He hasn't responded, or logged in the past 5 months.

Just want my run verified, but I'd be fine with modding the game as well.

YUMmy_Bacon5 vinden dit leuk
topic: Ys Origin
Arizona, USAT3tsuya9 years ago

Hugo category's been put up. Get those PBs up whenever you feel like.

Over T3tsuya
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