The only thing stopping current patch runs is that nobody is doing them. If you want them to be a thing, try finding some friends interested in doing them. Also since you seem to dislike glitches, it's worth noting that current patch still has infinite ammo, infinite crit damage, infinite shield recharging, superspeed, and a ton of out of bounds skips. Maybe what you want would be better defined as glitchless/no oob.
I hadn't heard of this before but after some testing it seems to be done by using an item with an animation (potion/food) right as you pick up the thing. Possibly frame perfect, not sure, but simple enough that I don't think it really warrants a tutorial video.
You need to add a scriptable auto splitter element to your layout then compare against game time
I told shark about the run after I saw it was posted, he'll verify it in the right category when he's able if you submit again
Yes. How I do this skip is I jump and hold left when the screen stops scrolling, and if that fails you can always get to the load zone from wherever you are by alternating whip and jump. Just be sure not to cannon or you'll lose the ability to refresh your jump.
Oh, yeah that is easily achievable
I don't believe the current record has the overlook skip or the most up to date xp route. And yes, it is minor, so you can choose to not do the skip to get xp instead
Yes it is useful using the holy spirits instead of fast travel, it just does not save quite as much time
I haven't used the patcher recently but as far as I understand it it's not working anymore for some reason. Join the discord and I'm sure someone can be of more help there
It is possible to get consistency on long jumps with a ton of practice, but it is not humanly possible to do the ladder clips. Your best bet is to buy the game on PC if you want to run any category other than glitchless.
I just mean switching to it after fully swapping away from it. You shouldn't be putting the smasher into your backpack until you're happy with the damage you do. And yeah you probably want to be reloading manually every time in most situations, although if you're not gonna be fighting any time soon it doesn't really matter and it's a nice break from the explosion noises to just stack it without reloading. For health regen you want to merge the bad touch that you got from Moxxi in playthrough 1. It's got 2% life steal on it which is more than enough to always be at full hp with how much damage you should be doing.
Pulling out the smasher will decrease your smash so you will need to be getting a good increase every time you pull it out or you will not gain any damage. Exploding on reload is what is supposed to happen, the explosion is caused by the buff from the smasher, which only triggers on reload.
How smasher works is when swapping back and forth you get one stack, regardless of whether or not you reload. Reloading at any point procs the chance to buff on every one of the stacks you have. This isn't effected in any way by whether or not you have infinite ammo, the only thing I can think of is that maybe you are attempting to smash when there is very little downtime so you are losing more than you gain when you swap back to your main gun.
Yeah that's not used because at most you would get 4 flesh pops from the 2 snakes in the last room and that's not nearly enough. You would also miss out on a good amount of gems so you wouldn't be able to have a super pike ball for the spider
To do this you would need to buy an auto potion instead of a super pike ball when leaving Scuttle Town, which would make the spider boss fight much slower if you didn't get a monster milk or super pike ball drop, so I'm not sure how viable this is. This skip is definitely faster than the current pistol tune up strat for normal mode runs, and it could allow the pistol to be skipped entirely if anyone knows a way to do the tan line temple skip without the pistol. I tried for a while and couldn't find any way around that purple block without it.
For getting to 1.8.3 you need to patch down to 1.1, then put the 1.8.3 files from the resources section into the 110 to 160 folder, then patch to 160, which will now actually be 1.8.3 instead of current patch. This patch is only useful for UVHM runs, though, so if you're intending to run any other category you'll want to patch to 1.1 instead.