Discussies

There's been a lot of talk recently about the use of Mesen as an emulator and its ability to use a lag reduction feature called run ahead. My understanding is it introduces a display delay one frame at a time to reduce lag for the user. My question is, why is this not allowed?

As a hardware user I started on flat screens and experimented with different systems and setups to change the degree of lag I experienced. I used FPGA consoles, frame buffers, and different TVs all with the result of varying lag. Why wouldn't we allow software (emu) runners to do the same with software?

The only issue I can see is if an emulation user had the run ahead settings past say 2 frames. At that point you've likely overcome the lag introduced by the emulator/computer and are truly working ahead (which is a condition not available to hardware users and I would see as being a problem). But if setting the run ahead to 1 or 2 frames results in the user still dealing with some small amount of lag, how is that any different than an FPGA user who uses a frame buffer and a low lag monitor?

I'd always just assumed there was good reason for it, but today I thought about it (as I recently became a mod for another game) and I couldn't figure out why it would be a problem. Thanks yall : )

SpaceColonizer en blacksquall vindt dit leuk

I have a run I need to frame count before submitting and I want to make sure I do it right. Where do we begin the frame count? Is it when the screen goes black, when the playing screen comes up, or during the fuzzy part in between? Thanks!

Over Fabricator_General
Lid geworden
5 years ago
Online
today
Runs
49
Gespeelde spellen
Ninja Gaiden (NES)
Ninja Gaiden (NES)
Laatste run 2 months ago
11
Runs
Duck Hunt
Duck Hunt
Laatste run 3 years ago
9
Runs
The Great Gatsby (NES)
The Great Gatsby (NES)
Laatste run 5 days ago
8
Runs
Rush'n Attack
Rush'n Attack
Laatste run 2 years ago
5
Runs
Nintendo World Championships 1990
Nintendo World Championships 1990
Laatste run 4 years ago
4
Runs
Hogan's Alley
Hogan's Alley
Laatste run 4 years ago
3
Runs
Rygar (NES)
Rygar (NES)
Laatste run 3 years ago
2
Runs
Pinball
Pinball
Laatste run 2 years ago
2
Runs
Gevolgde spellen
The Great Gatsby (NES)
The Great Gatsby (NES)
Laatste bezoek 2 days ago
59
bezoeken
Ninja Gaiden (NES)
Ninja Gaiden (NES)
Laatste bezoek 1 day ago
2,244
bezoeken
Hit Marmot
Hit Marmot
Laatste bezoek 11 days ago
19
bezoeken
Duck Hunt
Duck Hunt
Laatste bezoek 1 month ago
60
bezoeken
Journey to Silius
Journey to Silius
Laatste bezoek 2 months ago
69
bezoeken
Rush'n Attack
Rush'n Attack
Laatste bezoek 4 days ago
299
bezoeken
Gemodereerde spellen
Rush'n Attack
Rush'n Attack
Laatste actie 1 month ago
23
acties