0-Exit Rules Clarification
6 years ago
Pennsylvania, USA

Hey all,

So I'm working on completing my first 0-Exit run, and I'm trying to put together all the information from the various strategies that have been documented over time (mostly by Dots and SethBling).

From what I understand from reading the write-up on the current route, which I think is (https://docs.google.com/document/d/1Cgr0jFw4AU8hF00JcQlOTRb8I1qPd-tF73LtTF4lzZE/edit) - the run requires massive multitap abuse to make viable.

I don't imagine that Seth is holding 11 buttons across 3 controllers while playing the game normally on the fourth controller... so how exactly is this run achieved?

I checked the rules on the category, and they weren't very specific. Is it okay to emulate these other 3 controller inputs? This seems like it would be impossible to perform by 1 person on real hardware even if you had it all... so what exactly are the rules for emulation regarding 0-exit?

The top runs aren't marked as emulated... so... if that's the case - how is the WR strat even possible?

Thanks friends!

Bewerkt door de auteur 6 years ago
Staffordshire, England

People tend to use clamps etc to hold down buttons on other controllers

Victoria, Australia
limchi
She/Her, They/Them
6 years ago

A third party add-on allows multitaps, it plugs into the other controller ports opening up other controller ports. The other controllers then plug in there and runners use clamps to hold down those buttons required.

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