Beschrijving

i don't understand how pause buffering going into the wall 0:12 works, luckily you can just hold left to go in and it works like half of the time. 0:20 i just hold right and jump to bounce off of the badnik then lightly roll a jump and hold down just before the aquis. this is pretty consistent. the next part however, the stars have to align. i hold left after jumping enough to lose momentum and roll, then soon after i tap left and hold jump then roll A B twice and pray

Scorebord
Niveau
Oil Ocean 2
Categorie
Sonic
Ruleset
Current
Pauses?
Pauseless
Run
Rang
Eerste plaats
1st
In-Game Time
0m 34s
Datum
2 years ago
Platform
Genesis
Details
Speler
Geverifieerd
2 years ago
Ingestuurd
2 years ago
Game statistieken
Volgers
871
Runs
1,257
Spelers
275
Laatste nieuws
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!

Hello Everyone!

Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp

21 days ago
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