Rookie in need of advice
7 years ago
Romania

Hello, nostalgic RC drivers!

I've recently stumbled across Nerd3's "Complete" series of Re-Volt and I instantly asked myself if this game is speedran to this day. Apparently it is, so glad to see a thread here about it.

I want to start speedrunning this beauty but I wanted to ask you a few questions so here goes:

  1. What version is more suitable for a speedrun and are you aware of some minor/major differences between certain patches?

  2. Is it a good idea to always pick the fastest car of the pack? Since everybody's playing on Arcade I think that helps a lot with handling so I see no reason why you shouldn't always go for the speed demon.

  3. Has anyone timed differences between the difficulty/handling settings? It would be amazing to discover that Simulation makes certain cars faster. Just a thought.

  4. A really interesting target would be a sub-1h run. Are there any lap skips possible by damage-boosting over walls or by clipping through barriers?

  5. Where I can get a copy of the game that would be considered a legit one to run? I believe pirated versions are a no-go here.

  6. What is a good practice plan? Just practicing one cup at a time or just one race a time?

  7. How well optimized are the routes so far? Are there any races that can be significantly faster? I haven't got time yet to sit down and watch a complete run but I can imagine you people have been racing on the almost-ideal line for a while.

Thanks a bunch, hope to battle some of you on the leaderboards soon. Have a good one!

Limburg, Netherlands

Always nice to see more people trying to pick up this game and speedrun it. In answer to your questions:

  1. I personally found that the 1207 patch is slightly faster than the 1.2 version, as the AI in the 1.2 version are a bit more aggressive. But there is no large difference between the two versions.

  2. You should always try to pick the fastest car or the car with the handling that suits you most. In the runs you can only choose the cars unlocked, so with the all cups run there is not a lot of choice for cars.

  3. Did try a run with simulation difficulty, it felt like the AI were a bit faster. Biggest issue in regard to the speed of the run was that the AI will hit you in the back and you will spin your car, as opposed to arcade where the car will likely push you and you'll gain speed.

  4. As far as I know there haven't been any skips found. I have tried to find skips with damage boosting and resetting the car but with no luck so far.

  5. Just download via revoltrace.net , both versions are available there. Since an authentic copy isn't available for sale anymore as far as I'm aware

  6. Just play a lot, every game takes time to master ;). If you start with practicing cups, you'll find out what your weaker tracks are and than you can practice them in single races.

  7. For racing lines, they can be more optimized, but that is speaking over tenths of a second. Routing wise, the all cups run is linear, as you'll need to win a cup to advance to the next one. For the 100% run, the route is, at least I think so, optimal unless skips are found.

Hopefully this will help you further :D

Romania

Thanks a buch, Zaufkauf. That did actually help a lot. I'm downloading the game as we speak and I'll slowly begin practicing it. Hope my girlfriend won't mind me using her computer to stream.

Talk to you guys soon. Thanks for the warm welcome :).

607 en Zaufkauf vindt dit leuk
Baden-Württemberg, Germany

I actually have a copy of REVOLT from "Milennium Game Gallery Edition" (volume 2 cd 11 its actually) i might also have the original one but i have to look it up..