I thought a sub 22 was possible but didnt think it would happen this quickly...
a few more techniques and changes to the route shave off a few seconds, but the real time saves were the zords and overall fewer mistakes than my last run.
i feel like we're starting to see the game really being pushed to its limits if we dont find anymore big optimisations or bugs. my run still has plenty of mistakes - but i feel its going to be hard to find faster ideas and strategies.
# | Naam | Tussentijd | Voltooid op |
---|---|---|---|
1 | Chapter 1 | 1m 45s 482ms | 1m 45s 482ms |
2 | Chapter 2 | 1m 38s 683ms | 3m 24s 165ms |
3 | Chapter 3 Goud | 2m 52s 061ms | 6m 16s 226ms |
4 | Chapter 4 | 2m 46s 454ms | 9m 02s 680ms |
5 | Chapter 5 | 2m 36s 776ms | 11m 39s 456ms |
6 | Chapter 6 | 3m 08s 489ms | 14m 47s 945ms |
7 | Chapter 7 | 3m 14s 054ms | 18m 01s 999ms |
8 | Chapter 8 | 3m 47s 421ms | 21m 49s 420ms |
This is a very late notice and I apologize as I do not keep myself up-to-date with speedrunning as a whole at the moment. Regarding the GBA version/category of this game it has been relocated to a different page with a dedicated playerbase/moderation team
Here is a link to the dedicated page: htt