Why does the autosplitter work like this/ is it a problem?
The autosplitter loses about 200 milliseconds of time every time I quickload Is this normal? Is this how it should work? Is quick loading meant to lose time? demonstration: https://gfycat.com/FrankHeavenlyFlea
Bewerkt door de auteur
That is normal and it's just how the loading in this game works. The game is technically already considered active again in that brief moment the timer seemingly resumes earlier.
PackSciences vinden dit leuk
Audio requirements
Starting today, runs that require video proof (top 25) and runs beyond that where video is the only form of proof, now require audio, as recording audio for only the game is now a native OBS feature.
Recente runs
Geplaatst
3 antwoorden
Geplaatst
3 antwoorden