Story Mode in 18m 05s by
Beschrijving

Game was played on a PSX using an X-Station

The game has R2 set as a shortcut button(that as far as I'm aware can't be turned off) Besides giving Easy Inputs to various special moves this button also can be used as a Dash macro(Neutral R2) Because Dashing is treated like a special move you can perform an infinite by continually dash cancelling the same normal. Most of the cast can do this successfully, but Mermaid is a bit easier to land consistently than the others.

Time can definitely be shaved off. Ideally you would land the infinite until putting the opponent in a stunned state and end with the throw, into another combo while they are stunned. Doing this should save time on more or less every fight. This would especially make a big difference on the Makenpo fight, though the issue is dropping the infinite will usually result in you eating a Super which does ~90% In other fights dropping the infinite usually results in a throw, which while not damaging will eat up quite a bit of time. There is also plenty of time to save in the Garekky fight especially if you dodge the stomps and get maximum damage on the punish.

Scorebord
Categorie
Story Mode
Difficulty
Weaking%
Character
Mermaid
Run
Rang
Eerste plaats
1st
Tijd
18m 05s
Datum
3 years ago
Platform
JPN / NTSCPS1
Details
Speler
Geverifieerd
3 years ago
Ingestuurd
3 years ago
Game statistieken
Volgers
1
Runs
4
Spelers
2
Moderators