Beschrijving

First run to use the Jellie launches. Level 1 was pretty slow. Level 2 was good. Level 3 I kinda forgot the strats and used the adrenaline to go through the water just to remember the second launch. Then the second boost was too high and I ended up dying because of it. Level 4 was good, had all the adrenaline that we could ask for. At the finale, we had no molotov and GOPPAM took a bit to long to reach the table. Might improve later, when we decide to real with all the RNG in the world again.

GOPPAM's perspective:

Precise time: 10:55.666

Scorebord
Niveau
Hard Rain
Categorie
Co-op - Any Difficulty
Version
2.0.0.8
Players
2P
Run
Rang
14th
Tijd
10m 55s
Datum
7 years ago
Platform
PC
Details
Geverifieerd
7 years ago
Ingestuurd
7 years ago
Tijd splits
Verzorgd door Splits.io
#NaamTussentijdVoltooid op
1Milltown1m 31s 161ms1m 31s 161ms
2Sugar Mill
Goud
2m 03s 801ms3m 34s 963ms
3Mill Escape2m 46s 249ms6m 21s 212ms
4Return to Town
Goud
1m 25s 083ms7m 46s 295ms
5Town Escape3m 36s 621ms11m 22s 916ms
Game statistieken
Volgers
1,546
Runs
2,656
Spelers
510
Laatste nieuws
Minor rule changes/clarifications

Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):

  • The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
4 months ago
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