DXMD may tie AI firerate or damage to framerate
7 years ago

So, for reference, I play at 144hz and usually maintain around 90-130 fps.

When running, I noticed that during areas where I had to sprint through enemy fire, I was taking WAY more damage than the WR runner despite doing my best to copy exactly what they did during those parts and how they moved. It never worked. I always died at the ARC base.

That got me thinking about framerates. It's not exactly news that many games tie things to framerates. Physics, AI, damage, etc.

So... I tried locking my framerate to 60.

I get through the ARC base and pretty much my entire run while barely taking any damage. Wow.

I'm strongly led to believe that the game ties either how often the AI shoot or how much damage you take to framerate.

If somebody could confirm my findings it would be very handy to put in the google doc

Bewerkt door de auteur 7 years ago
Germany

I don't know how often you tried it, but I noticed that sometimes the AI fires like some bunch of maniacs regardless of the frame rate. In some of my runs I died on Kollers mission and other times I didn't even took a single hit. I would argue it's because either not dashed properly or just random AI behavior.

Recording I get about 20-30 fps, without recording 50-55 fps and there is no difference for me.

Bewerkt door de auteur 7 years ago

I dunno. I've tried this part, dashing to the aug doc, and the prologue again and again, uncapped vs capped. And uncapped I consistently take way more damage.

PCs have a million configs and weird things happen. Maybe I'm imagining this, but this does feel reproducible.

United States

It may be possible that the A.I.'s response time or something is directly playing off of the framerate (if it sounds like I don't know what I'm talking about I probably don't) which could mean that they may react faster and get you gunned faster with a framerate above 60. Might be worth looking at but it's possible it could just be bad luck with the A.I.

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