All Crash Junctions in 1h 46m 12s by
Beschrijving
run could be improved apologies for the lag wasn't happening on OBS so didn't see it until after
Scorebord
Categorie
All Crash Junctions
Platform
Xbox / Xbox 360
Run
Rang
2nd
Tijd
1h 46m 12s
Datum
Platform
X360
Tijd splits
Verzorgd door Splits.io
# | Naam | Tussentijd | Voltooid op |
---|---|---|---|
1 | -1. Silverlake - Trailer Trash Goud | 2m 14s 652ms | 2m 14s 652ms |
2 | -2. Downtown - Cross Traffic | 0m 54s 772ms | 3m 09s 424ms |
3 | -3. Waterfront - Twister Goud | 0m 52s 145ms | 4m 01s 570ms |
4 | -4. Waterfront - Mar. Mayhem Goud | 0m 55s 447ms | 4m 57s 018ms |
5 | -5. Downtown - Demolition | 0m 53s 183ms | 5m 50s 201ms |
6 | {USA1} 6 Silverlake - Shut / Jump Goud | 0m 51s 697ms | 6m 41s 898ms |
7 | -7. Winter City - Slip & Slide | 1m 14s 786ms | 7m 56s 685ms |
8 | -8. Alpine - Roadblock Goud | 0m 57s 016ms | 8m 53s 702ms |
9 | -9. Riviera - Grand Slam Goud | 0m 53s 082ms | 9m 46s 785ms |
10 | -10. Winter City - Pump / Tram Goud | 0m 57s 641ms | 10m 44s 426ms |
11 | -11. Vineyard - Grape / Wrath Goud | 0m 51s 790ms | 11m 36s 217ms |
12 | -12. Riviera - Road Rage 2 | 1m 07s 101ms | 12m 43s 319ms |
13 | -13. Winter City - Corner Chaos Goud | 0m 57s 119ms | 13m 40s 438ms |
14 | {EURO1}14. Vineyard - Jackknife City Goud | 0m 53s 401ms | 14m 33s 839ms |
15 | -15. Golden City - Tuk Down Goud | 1m 10s 901ms | 15m 44s 741ms |
16 | -16. Golden City - Neon Night Goud | 0m 53s 159ms | 16m 37s 901ms |
17 | -17. Island Para - Paradise Peril | 0m 53s 372ms | 17m 31s 273ms |
18 | -18. Dockside - Rock / Dock | 1m 21s 049ms | 18m 52s 323ms |
19 | -19. Island Para - Ruin Holiday Goud | 0m 52s 625ms | 19m 44s 948ms |
20 | {ASIA1}20. Golden City - Handle / Care | 1m 07s 045ms | 20m 51s 994ms |
21 | -21. Silverlake - Showdown Goud | 1m 10s 535ms | 22m 02s 529ms |
22 | -22. Downtown - Dead End | 1m 14s 625ms | 23m 17s 154ms |
23 | -23. Waterfront - Leap / Faith | 0m 55s 781ms | 24m 12s 936ms |
24 | -24. Silverlake - Ticket / Collide | 1m 01s 104ms | 25m 14s 040ms |
25 | -25. Downtown - Wrecks City Goud | 0m 53s 622ms | 26m 07s 662ms |
26 | {USA2}26. Waterfront - Dangerzone | 1m 22s 178ms | 27m 29s 841ms |
27 | -27. Riviera - Rampage Goud | 1m 08s 975ms | 28m 38s 816ms |
28 | -28. Vineyard - Grape Fear | 0m 54s 180ms | 29m 32s 996ms |
29 | -29. Winter City - River / Wreck Goud | 0m 55s 932ms | 30m 28s 929ms |
30 | -30. Riviera - Spin / Wheel Goud | 0m 53s 756ms | 31m 22s 686ms |
31 | -31. Alpine - Don't Look On | 0m 58s 978ms | 32m 21s 664ms |
32 | -32. Winter City - Snow Joke | 1m 19s 289ms | 33m 40s 954ms |
33 | -33. Vineyard - Field / Scream Goud | 1m 00s 589ms | 34m 41s 543ms |
34 | {EURO2}34. Alpine - Chilly Crash | 1m 05s 023ms | 35m 46s 567ms |
35 | -35. Golden City - Turn / Burn | 1m 10s 353ms | 36m 56s 920ms |
36 | -36. Island Para - Tropical Storm | 1m 06s 016ms | 38m 02s 937ms |
37 | -37. Dockside - Exit Dragon | 0m 56s 932ms | 38m 59s 870ms |
38 | -38. Golden City - Cross / Crush Goud | 0m 52s 711ms | 39m 52s 581ms |
39 | -39. Golden City - Fwy Thunder | 0m 57s 655ms | 40m 50s 237ms |
40 | {ASIA2}40. Island Para - Drive Angry | 1m 02s 311ms | 41m 52s 549ms |
41 | -41. Downtown - Hate / Late | 1m 18s 943ms | 43m 11s 493ms |
42 | -42. Silverlake - 3 Ways Goud | 1m 15s 260ms | 44m 26s 753ms |
43 | -43. Waterfront - Bay / Blitz Goud | 0m 56s 481ms | 45m 23s 235ms |
44 | -44. Downtown - Hold Tight Goud | 0m 58s 389ms | 46m 21s 625ms |
45 | -45. Silverlake - Bridge / Far | 0m 57s 824ms | 47m 19s 449ms |
46 | {USA3}46. Downtown - Traff Jammed | 1m 08s 063ms | 48m 27s 513ms |
47 | -47. Alpine - Exact Change Goud | 1m 04s 874ms | 49m 32s 387ms |
48 | -48. Riviera - Cliff Hanger | 1m 14s 580ms | 50m 46s 968ms |
49 | -49. Vineyard - Country Chaos Goud | 0m 58s 341ms | 51m 45s 309ms |
50 | -50. Winter City - Mark Crash | 0m 59s 628ms | 52m 44s 938ms |
51 | -51. Winter City - Winter Wipe | 1m 19s 293ms | 54m 04s 231ms |
52 | -52. Riviera - High Roller | 1m 02s 269ms | 55m 06s 501ms |
53 | -53. Vineyard - Haul Ass Goud | 0m 54s 215ms | 56m 00s 717ms |
54 | {EURO3}54. Alpine - Lanes Lunacy | 0m 56s 967ms | 56m 57s 684ms |
55 | -55. Golden City - Road to Ruin | 1m 07s 382ms | 58m 05s 067ms |
56 | -56. Island Para - Jungle Rumble | 0m 58s 782ms | 59m 03s 849ms |
57 | -57. Dockside - Reiko-Chet Goud | 0m 58s 482ms | 1h 00m 02s 332ms |
58 | -58. Golden City - Trash Smash | 0m 52s 858ms | 1h 00m 55s 190ms |
59 | -59. Island Para - Airstrike | 0m 57s 179ms | 1h 01m 52s 369ms |
60 | {ASIA3}60. Dockside - Whirlwind | 0m 56s 516ms | 1h 02m 48s 885ms |
61 | -61. Silverlake - Out / Control Goud | 1m 06s 702ms | 1h 03m 55s 588ms |
62 | -62. Downtown - Bus Block | 0m 55s 996ms | 1h 04m 51s 585ms |
63 | -63. Waterfront - Fall Down | 0m 56s 547ms | 1h 05m 48s 132ms |
64 | -64. Waterfront - T Boned | 0m 58s 237ms | 1h 06m 46s 369ms |
65 | -65. Silverlake - Fear Factor | 1m 28s 341ms | 1h 08m 14s 711ms |
66 | {USA4}66. Waterfront - Sun / Smash Goud | 0m 57s 968ms | 1h 09m 12s 679ms |
67 | -67. Alpine - Snow Plow Goud | 1m 09s 283ms | 1h 10m 21s 962ms |
68 | -68. Winter City - Crash Land | 1m 37s 306ms | 1h 11m 59s 269ms |
69 | -69. Riviera - Break / Bank | 1m 01s 947ms | 1h 13m 01s 216ms |
70 | -70. Vineyard - Bale Out | 1m 05s 721ms | 1h 14m 06s 938ms |
71 | -71. Riviera - Go for Broke | 0m 56s 315ms | 1h 15m 03s 254ms |
72 | -72. Vineyard - Med.Mash | 0m 57s 417ms | 1h 16m 00s 672ms |
73 | -73. Winter City - Run / Bus Goud | 0m 56s 958ms | 1h 16m 57s 630ms |
74 | {EURO4}74. Alpine - Corkscrewed | 1m 10s 326ms | 1h 18m 07s 956ms |
75 | -75. Dockside - Look / Ways | 1m 08s 528ms | 1h 19m 16s 485ms |
76 | -76. Island Para - Steel Tsunami Goud | 0m 55s 416ms | 1h 20m 11s 901ms |
77 | -77. Golden City - Heavy Hitter | 1m 10s 831ms | 1h 21m 22s 732ms |
78 | -78. Dockside - Buckle Up | 0m 57s 244ms | 1h 22m 19s 977ms |
79 | -79. Island Para - Uphill Strug | 1m 23s 431ms | 1h 23m 43s 408ms |
80 | {ASIA4}80. Golden City - East Block | 1m 36s 694ms | 1h 25m 20s 103ms |
81 | -81. Silverlake - Pick / Pieces Goud | 1m 05s 403ms | 1h 26m 25s 506ms |
82 | -82. Downtown - Air Rage | 0m 57s 792ms | 1h 27m 23s 299ms |
83 | -83. Downtown - Grid Locked | 0m 57s 050ms | 1h 28m 20s 349ms |
84 | -84. Waterfront - Look / Leap Goud | 0m 55s 108ms | 1h 29m 15s 458ms |
85 | -85. Downtown - Hit & Run | 0m 57s 149ms | 1h 30m 12s 607ms |
86 | {USA5}86. Waterfront - Tram Pulled | 1m 03s 438ms | 1h 31m 16s 045ms |
87 | -87. Winter City - On Rampage Goud | 1m 07s 320ms | 1h 32m 23s 366ms |
88 | -88. Alpine - Jump Toll Goud | 0m 58s 694ms | 1h 33m 22s 060ms |
89 | -89. Riviera - Jumping Jam | 1m 39s 529ms | 1h 35m 01s 590ms |
90 | -90. Vineyard - Crash Au Van | 0m 55s 126ms | 1h 35m 56s 716ms |
91 | -91. Winter City - Cool Crush | 1m 01s 293ms | 1h 36m 58s 010ms |
92 | -92. Riviera - Shipwrecked Goud | 0m 51s 216ms | 1h 37m 49s 227ms |
93 | -93. Vineyard - Gate Crasher | 0m 55s 106ms | 1h 38m 44s 334ms |
94 | {EURO5}94. Alpine - Highway / Hell | 1m 00s 211ms | 1h 39m 44s 545ms |
95 | -95. Golden City - Crash Fu | 1m 04s 860ms | 1h 40m 49s 406ms |
96 | -96. Island Para - Tourist Trap Goud | 0m 54s 734ms | 1h 41m 44s 140ms |
97 | -97. Dockside - Crate Escape | 0m 59s 891ms | 1h 42m 44s 032ms |
98 | -98. Island Para - Lost Luggage Goud | 1m 20s 375ms | 1h 44m 04s 407ms |
99 | -99. Island Para - Pure Scores | 0m 55s 019ms | 1h 44m 59s 427ms |
100 | {ASIA5}100. Dockside - Crashed Out | 1m 13s 449ms | 1h 46m 12s 876ms |
Recente runs
Niveau: Kings of the Road Westbound
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Niveau: Island Paradise Northbound
Niveau: Vineyard Southbound
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