All Crash Junctions in 1h 46m 12s by
Beschrijving

run could be improved apologies for the lag wasn't happening on OBS so didn't see it until after

Scorebord
Categorie
All Crash Junctions
Platform
Xbox / Xbox 360
Run
Rang
Tweede plaats
2nd
Tijd
1h 46m 12s
Datum
5 years ago
Platform
USA / NTSCX360
Details
Geverifieerd
5 years ago
Ingestuurd
5 years ago
Tijd splits
Verzorgd door Splits.io
#NaamTussentijdVoltooid op
1-1. Silverlake - Trailer Trash
Goud
2m 14s 652ms2m 14s 652ms
2-2. Downtown - Cross Traffic0m 54s 772ms3m 09s 424ms
3-3. Waterfront - Twister
Goud
0m 52s 145ms4m 01s 570ms
4-4. Waterfront - Mar. Mayhem
Goud
0m 55s 447ms4m 57s 018ms
5-5. Downtown - Demolition0m 53s 183ms5m 50s 201ms
6{USA1} 6 Silverlake - Shut / Jump
Goud
0m 51s 697ms6m 41s 898ms
7-7. Winter City - Slip & Slide1m 14s 786ms7m 56s 685ms
8-8. Alpine - Roadblock
Goud
0m 57s 016ms8m 53s 702ms
9-9. Riviera - Grand Slam
Goud
0m 53s 082ms9m 46s 785ms
10-10. Winter City - Pump / Tram
Goud
0m 57s 641ms10m 44s 426ms
11-11. Vineyard - Grape / Wrath
Goud
0m 51s 790ms11m 36s 217ms
12-12. Riviera - Road Rage 21m 07s 101ms12m 43s 319ms
13-13. Winter City - Corner Chaos
Goud
0m 57s 119ms13m 40s 438ms
14{EURO1}14. Vineyard - Jackknife City
Goud
0m 53s 401ms14m 33s 839ms
15-15. Golden City - Tuk Down
Goud
1m 10s 901ms15m 44s 741ms
16-16. Golden City - Neon Night
Goud
0m 53s 159ms16m 37s 901ms
17-17. Island Para - Paradise Peril0m 53s 372ms17m 31s 273ms
18-18. Dockside - Rock / Dock1m 21s 049ms18m 52s 323ms
19-19. Island Para - Ruin Holiday
Goud
0m 52s 625ms19m 44s 948ms
20{ASIA1}20. Golden City - Handle / Care1m 07s 045ms20m 51s 994ms
21-21. Silverlake - Showdown
Goud
1m 10s 535ms22m 02s 529ms
22-22. Downtown - Dead End1m 14s 625ms23m 17s 154ms
23-23. Waterfront - Leap / Faith0m 55s 781ms24m 12s 936ms
24-24. Silverlake - Ticket / Collide1m 01s 104ms25m 14s 040ms
25-25. Downtown - Wrecks City
Goud
0m 53s 622ms26m 07s 662ms
26{USA2}26. Waterfront - Dangerzone1m 22s 178ms27m 29s 841ms
27-27. Riviera - Rampage
Goud
1m 08s 975ms28m 38s 816ms
28-28. Vineyard - Grape Fear0m 54s 180ms29m 32s 996ms
29-29. Winter City - River / Wreck
Goud
0m 55s 932ms30m 28s 929ms
30-30. Riviera - Spin / Wheel
Goud
0m 53s 756ms31m 22s 686ms
31-31. Alpine - Don't Look On0m 58s 978ms32m 21s 664ms
32-32. Winter City - Snow Joke1m 19s 289ms33m 40s 954ms
33-33. Vineyard - Field / Scream
Goud
1m 00s 589ms34m 41s 543ms
34{EURO2}34. Alpine - Chilly Crash1m 05s 023ms35m 46s 567ms
35-35. Golden City - Turn / Burn1m 10s 353ms36m 56s 920ms
36-36. Island Para - Tropical Storm1m 06s 016ms38m 02s 937ms
37-37. Dockside - Exit Dragon0m 56s 932ms38m 59s 870ms
38-38. Golden City - Cross / Crush
Goud
0m 52s 711ms39m 52s 581ms
39-39. Golden City - Fwy Thunder0m 57s 655ms40m 50s 237ms
40{ASIA2}40. Island Para - Drive Angry1m 02s 311ms41m 52s 549ms
41-41. Downtown - Hate / Late1m 18s 943ms43m 11s 493ms
42-42. Silverlake - 3 Ways
Goud
1m 15s 260ms44m 26s 753ms
43-43. Waterfront - Bay / Blitz
Goud
0m 56s 481ms45m 23s 235ms
44-44. Downtown - Hold Tight
Goud
0m 58s 389ms46m 21s 625ms
45-45. Silverlake - Bridge / Far0m 57s 824ms47m 19s 449ms
46{USA3}46. Downtown - Traff Jammed1m 08s 063ms48m 27s 513ms
47-47. Alpine - Exact Change
Goud
1m 04s 874ms49m 32s 387ms
48-48. Riviera - Cliff Hanger1m 14s 580ms50m 46s 968ms
49-49. Vineyard - Country Chaos
Goud
0m 58s 341ms51m 45s 309ms
50-50. Winter City - Mark Crash0m 59s 628ms52m 44s 938ms
51-51. Winter City - Winter Wipe1m 19s 293ms54m 04s 231ms
52-52. Riviera - High Roller1m 02s 269ms55m 06s 501ms
53-53. Vineyard - Haul Ass
Goud
0m 54s 215ms56m 00s 717ms
54{EURO3}54. Alpine - Lanes Lunacy0m 56s 967ms56m 57s 684ms
55-55. Golden City - Road to Ruin1m 07s 382ms58m 05s 067ms
56-56. Island Para - Jungle Rumble0m 58s 782ms59m 03s 849ms
57-57. Dockside - Reiko-Chet
Goud
0m 58s 482ms1h 00m 02s 332ms
58-58. Golden City - Trash Smash0m 52s 858ms1h 00m 55s 190ms
59-59. Island Para - Airstrike0m 57s 179ms1h 01m 52s 369ms
60{ASIA3}60. Dockside - Whirlwind0m 56s 516ms1h 02m 48s 885ms
61-61. Silverlake - Out / Control
Goud
1m 06s 702ms1h 03m 55s 588ms
62-62. Downtown - Bus Block0m 55s 996ms1h 04m 51s 585ms
63-63. Waterfront - Fall Down0m 56s 547ms1h 05m 48s 132ms
64-64. Waterfront - T Boned0m 58s 237ms1h 06m 46s 369ms
65-65. Silverlake - Fear Factor1m 28s 341ms1h 08m 14s 711ms
66{USA4}66. Waterfront - Sun / Smash
Goud
0m 57s 968ms1h 09m 12s 679ms
67-67. Alpine - Snow Plow
Goud
1m 09s 283ms1h 10m 21s 962ms
68-68. Winter City - Crash Land1m 37s 306ms1h 11m 59s 269ms
69-69. Riviera - Break / Bank1m 01s 947ms1h 13m 01s 216ms
70-70. Vineyard - Bale Out1m 05s 721ms1h 14m 06s 938ms
71-71. Riviera - Go for Broke0m 56s 315ms1h 15m 03s 254ms
72-72. Vineyard - Med.Mash0m 57s 417ms1h 16m 00s 672ms
73-73. Winter City - Run / Bus
Goud
0m 56s 958ms1h 16m 57s 630ms
74{EURO4}74. Alpine - Corkscrewed1m 10s 326ms1h 18m 07s 956ms
75-75. Dockside - Look / Ways1m 08s 528ms1h 19m 16s 485ms
76-76. Island Para - Steel Tsunami
Goud
0m 55s 416ms1h 20m 11s 901ms
77-77. Golden City - Heavy Hitter1m 10s 831ms1h 21m 22s 732ms
78-78. Dockside - Buckle Up0m 57s 244ms1h 22m 19s 977ms
79-79. Island Para - Uphill Strug1m 23s 431ms1h 23m 43s 408ms
80{ASIA4}80. Golden City - East Block1m 36s 694ms1h 25m 20s 103ms
81-81. Silverlake - Pick / Pieces
Goud
1m 05s 403ms1h 26m 25s 506ms
82-82. Downtown - Air Rage0m 57s 792ms1h 27m 23s 299ms
83-83. Downtown - Grid Locked0m 57s 050ms1h 28m 20s 349ms
84-84. Waterfront - Look / Leap
Goud
0m 55s 108ms1h 29m 15s 458ms
85-85. Downtown - Hit & Run0m 57s 149ms1h 30m 12s 607ms
86{USA5}86. Waterfront - Tram Pulled1m 03s 438ms1h 31m 16s 045ms
87-87. Winter City - On Rampage
Goud
1m 07s 320ms1h 32m 23s 366ms
88-88. Alpine - Jump Toll
Goud
0m 58s 694ms1h 33m 22s 060ms
89-89. Riviera - Jumping Jam1m 39s 529ms1h 35m 01s 590ms
90-90. Vineyard - Crash Au Van0m 55s 126ms1h 35m 56s 716ms
91-91. Winter City - Cool Crush1m 01s 293ms1h 36m 58s 010ms
92-92. Riviera - Shipwrecked
Goud
0m 51s 216ms1h 37m 49s 227ms
93-93. Vineyard - Gate Crasher0m 55s 106ms1h 38m 44s 334ms
94{EURO5}94. Alpine - Highway / Hell1m 00s 211ms1h 39m 44s 545ms
95-95. Golden City - Crash Fu1m 04s 860ms1h 40m 49s 406ms
96-96. Island Para - Tourist Trap
Goud
0m 54s 734ms1h 41m 44s 140ms
97-97. Dockside - Crate Escape0m 59s 891ms1h 42m 44s 032ms
98-98. Island Para - Lost Luggage
Goud
1m 20s 375ms1h 44m 04s 407ms
99-99. Island Para - Pure Scores0m 55s 019ms1h 44m 59s 427ms
100{ASIA5}100. Dockside - Crashed Out1m 13s 449ms1h 46m 12s 876ms
Game statistieken
Volgers
173
Runs
770
Spelers
91
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