Forum: NES Remix 2 Thread: Is there any reason top scores on the leaderboards are allowed to be posted without proof? Started by: |
Yeah there is another board, unfortunately that doesn't require evidence and some just post a screenshot (which anyone can edit)... tbh I think the only valid times should have video proof... but is what it is |
Forum: S.C.A.T.: Special Cybernetic Attack Team Thread: Level II Boss Started by: nintendoidnintendoid |
"It's possible. Even if you play on NTSC-J which is harder. OK ill just keep trying to work out the pattern to follow... im going to be streaming some attempts next week if you wanna watch and provide advice |
Forum: S.C.A.T.: Special Cybernetic Attack Team Thread: Level II Boss Started by: nintendoidnintendoid |
thanks.. though atm I just want some help with LEVEL II Boss. |
Forum: S.C.A.T.: Special Cybernetic Attack Team Thread: Level II Boss Started by: nintendoidnintendoid |
Currently I'm playing the PAL version (Action In New York) which I believe runs in 50hz. So is this possible on this format? |
Forum: S.C.A.T.: Special Cybernetic Attack Team Thread: Level II Boss Started by: nintendoidnintendoid |
Hi Can anyone offer any advice on how to 1-cycle this boss? I'm able to get him on the 2-cycle but cant get enough hits on the first cycle. |
Forum: The Legend of Zelda: Link's Awakening (2019) Thread: LA icons for LiveSplits Started by: nintendoidnintendoid |
There the original sprites, but thanks.... I was after the remix sprites, there on a livesplit I downloaded but obvioulsy dont have the source sprites to reogranise |
Forum: The Legend of Zelda: Link's Awakening (2019) Thread: LA icons for LiveSplits Started by: nintendoidnintendoid |
Anyone have a set of icons for the livesplits... Ive seen a few people using them but cant find any online to download. |
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Forum: Super Punch-Out!! Thread: New to SPO!! Started by: nintendoidnintendoid |
yeah all welcome, I think most of us have a understanding and can play it to a level... so any tips and support will be great we could even end up doing some races once we all can play through the fights at a good speed 🙂 |
Forum: Super Punch-Out!! Thread: New to SPO!! Started by: nintendoidnintendoid (edited: ) |
So a couple of us who meet in a discord and are learning this game for fun and trying to reduce our best times.. we will be doing a new fighter each week, where we discuss strats, videos and then show our times... |
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Forum: NES Remix 2 Thread: Is there any reason top scores on the leaderboards are allowed to be posted without proof? Started by: |
All my times have videos as proof 🙂 but I can understand the lack of video as frustrating as some levels feel like its impossible to get that time... but as yet all the ones I have tried have been possible to get that time and sometimes beat it! |
Forum: Initial D Gaiden Thread: Gameboy Started by: |
Which gameboy emulator is recommended? I tried VBA but that has graphic errors. |
Forum: Metroid (NES) Thread: New runner looking for help Started by: Atanz.Atanz. |
is there a discord text/chat? |
Forum: NES Remix 2 Thread: Dr Mario Started by: nintendoidnintendoid |
OK so moved on to the right and to Dr. Mario... So seems this game is about patterns and timing, slightly different than SMB3. Also the time hasn't an internal clock so its hard to see how well your doing to the millisecond compared to other times. So playing this don't forget to hold DOWN, also the 1/2 button rotate the pill different. |
Forum: NES Remix 2 Thread: Super Mario Bros. 3 Started by: nintendoidnintendoid |
So finally completed the set of 16 Super Mario Bros. 3 levels. Overall opinion is that there is a couple of really tricky records out there for a couple of these stages, also some I think are right on the max. Definitely think a couple can be improved on with times, so look forward to seeing those. Did find out that there's a couple of ways of doing a level, any level with multiple sections can be redone if you die and the replay doesn't show the death. For example of you have a crap section before it ends, just kill yourself and you can get to do that section again. I think from my video's there is one like this, which I felt bad for as true skill is doing all sections in one life (I will come back to that record and do it though out of principle). If anyone wants to attempt the records please check my videos out as unlike the replays you can see the times the game counts as the SMB3 clock (at the bottom differs in seconds). If you need any help then please let me know and i'll try to answer all I can! To end the post here is the last video 16/16 (you can manipulate the fire balls) ... So now do I go left (Punch-Out!!) or right (Dr. Mario)?!?! |
Forum: NES Remix 2 Thread: Super Mario Bros. 3 Started by: nintendoidnintendoid |
Stage 6/16... ok so this is where it starts getting tricky, the rest up until now have required very little in terms of tricks. Seems this level takes in some tricks they use in speed running. Especially on the first section, as you can see the key to this time is getting the P-Run early on. There's a huge amount of logic to how this happens, but basically you need to make the computer think your running continuous. Get lots of little jumps and plenty of time on the ground and the P-Run should fill up in no time. video for reference: |
Forum: NES Remix 2 Thread: Super Mario Bros. 3 Started by: nintendoidnintendoid (edited: ) |
So this is a new way of playing games for me, therefore any tricks and tips I learn for each level on Super Mario Bros. 3 I will post below... Also if you have any questions on the videos then please just comment below (or message me etc..) |
Forum: NES Remix 2 Thread: New kid on the block Started by: nintendoidnintendoid |
Hi all, thought I'd just pop in to say hi... due to 'life commitments' and love of my NES thought I'd play some NES REMIX and try to get some worthy times for the boards. |
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