speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter Speedrun Shop
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Ninja Kun: Majou no Bouken
Ninja Kun: Majou no Bouken (1985)
Ninja Kun / Jajamaru Kun series
NES
Leaderboards
    Full Game Leaderboard
News Guides Resources Streams Forum Statistics Boosters
Ninja Kun: Majou no Bouken Forum  /  Dying as a viable strategy

NickCapricornNickCapricorn

Argentina

  NickCapricornNickCapricorn
18 Sep 2018, 22:22

I've noticed that if you die you don't get the timer points after beating the stage. I'm not sure if this actually saves time considering you have to hear the stage jingle again and chase the enemies, but most importantly, I'd like to know if it's allowed to die and if so, how would the end time be determined if this happens on the last stage of the run.

HurricaneMixerHurricaneMixer likes this. 

HurricaneMixerHurricaneMixer

California, USA

  HurricaneMixerHurricaneMixer
18 Sep 2018, 22:34

Hi Nick - this is something I didn’t even know about, so thanks for sharing this knowledge with me. I hadn’t taken that into consideration when establishing these rules. If you want try playing around with this strategy, feel free to do so and I will change the rules to account for this.

Maybe I’ll make the stop time when it fades after the last round? Let me know what works best for you.

 

NickCapricornNickCapricorn

Argentina

  NickCapricornNickCapricorn
18 Sep 2018, 23:06

I don't particularly mind, when I was playing last night I felt I had found something big, but after a while I realized that maybe there's no time save at all, the countdown screen hangs around for a while even with no score, plus listening to the jingle again and chasing enemies, I don't think is of any benefit, and I'm not the kind to go do some frame counting to confirm.

But, if there's any place where it could save time (if it actually does) is the last stage. When you die in Stage 3, the red guy chases directly after you by dropping down once you respawn, and you can easily wait and kill him, and like I said, you get no time bonus, but, it still makes a short sound as if it was counting down the seconds (that you could use as a cue to stop the timer).

If you ask me though, I'd suggest changing the end time to a clear visual cue, not a sound cue, if you have a timer bonus, you can easily see when the time reaches zero, but if you die you'd have to use the sound, and if you ever allow for milliseconds and dying happens to be a good strat, it's gonna be really annoying to get the exact time. So either when the points bonus screen first appears or when it fades to black, or when the "Scene 4/19" screen appears, whichever you prefer.

 

NickCapricornNickCapricorn

Argentina

  NickCapricornNickCapricorn
19 Sep 2018, 21:55

Did a bit more playing, found out that if you don't pick up the drops from enemies and die, then you get absolutely no points and there's no sound whatsoever on the bonus points screen.

 
Latest News
View all
No news
Recent Threads
View all
Thread Author
New timing rules
Last post 8 Sep 2021
hirexenhirexen
0 replies
Dying as a viable strategy
Last post 19 Sep 2018
NickCapricornNickCapricorn
3 replies
Moderators
hirexenhirexen  HosteLHosteL 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Speedrun Shop Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.