Enforcing shown game timer with miliseconds
Posted
byoh hi,
it has occurred to us that some runners do not use the GZDoom's in-game timer when doing runs when we rely on that for retiming runs. Because of this, we're clarifying game rules to enforce this to all new and existing runs, with a guide on how to do that coming up shortly. hopefully, this will clear up any uncertainties regarding this.
have fun, h3oCharles & MWBailey
Updating Retiming Rules, and Looking for Verifiers!
Hey MyHouse runners,
Recently we have figured out how to properly retime runs. The Rules are as follows:
- level timer with milliseconds needs to be enabled
- time starts on the first frame time advances on the timer
- time ends depending on the category/ending, being:
- for Blue Keycard Ex
Recent runs