Mutant Year Zero: Road to Eden Forum  /  100% Definition
  ripWSBripWSB

So what all would a 100% run include?

 
  PanjandrmPanjandrm

Hey, I'll get to reviewing your videos soon I promise.

And as for the definition of a 100% run I can't remember what exactly is tracked but It would include everything that is tracked or collected in some way, we know that loot is for the most part guaranteed but that's not tracked so that wouldn't be needed.
However the relics (If that's not what they're called my bad, haven't touched it in a while) would be included meaning you'd have to do stuff like beat the light cult to get their item.

 
  ripWSBripWSB
(edited: )

No worries. Hoping to get some better runs at some point, anyway.

Yeah, I had noticed one of the trophies (100% old skool) was about collecting all of the artifacts and even if it was just that, it sounded like fun. Been having fun playing and learning the any% runs so was just curious about other options to spice things up. Thanks for the response.

 
  KattanaitaKattanaita

I'd say that a 100% run would at least entail collecting all guns, hats, notes, artifacts and the elder magazines. I'd say those would be doable in a timely manner.

Since you're getting all the artifacts, getting all the upgrades could also be required.

You could also add all mods to that list. If I remember correctly, only one mod is exclusively found as a drop from an enemy. The others come with guns or can be bought at Iridia's.

You could also consider a requirement to get all the main mutations for all of the characters. That also could suggest the requirement of defeating all the enemies in the game, since the number of enemies is finite. I believe that would make the run needlessly longer, however.

 
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