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Mike Tyson's Punch-Out!!
Mike Tyson's Punch-Out!! (1987)
Punch-Out!! series
NES, WiiVC, 3DS, WiiUVC, NESClassic, Switch +
MiSTer
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Mike Tyson's Punch-Out!! Forum  /  Delayed punch help

danielbeindanielbein

  danielbeindanielbein
14 May 2020, 19:37

Hello. I am not even attempting a speed run. I'm just trying to get good enough to TKO Mike in the first round on an original NES console. I know it's all about the delayed punch and I can do sometimes, but not every time, and it's hit or miss. Can someone give me any tips on how to time the second punch just right to delay it? I am almost always either too late or too early.

 

mPapmPap

Australia

  mPapmPap
15 May 2020, 01:05

Just gotta practice it. There isnt really another way to get consistent, just try to keep your second punch consistent relative to the first.

danielbeindanielbein likes this. 

8bitgamerx8bitgamerx

(He/Him)

Virginia, USA

  8bitgamerx8bitgamerx
15 May 2020, 02:20

Basically what Pap said. There isn’t really anything besides practice the timing and find your rhythm. One visual cue you could use that could help a bit is, after the first face punch, Tyson’s head will snap back, use that snap as a sort of guide to help time the delayed frame perfect second punch.

CaviosDaryllCaviosDaryll and danielbeindanielbein like this. 

danielbeindanielbein

  danielbeindanielbein
15 May 2020, 15:02

Yeah I've been so lousy at getting the rhythm. I find it for a few tries, then lose it for a few. I'm gonna try the head snap cue. I'm trying to find something I can say or way to measure the rhythm but it doesn't come easy to me. I got him down the first time at 1:05 but lost the timing for the next 25 seconds of the big uppercuts.

 
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