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Full Game Leaderboard
Level Leaderboard
All
M01: Outpost
M02: Hardball
M03: Smokestack
M04: Containment
M05: Excavation
M06: Infiltration
M07: Cauldron
M08: Dustoff
M09: Blender
M10: Black Hole
M11: Uplink
M12: Last Stand
M13: Phantom
M14: Tremor
M15: Mother Lode
M16: Slipstream
M17: Infestation
M18: Hightower
M19: Incursion
M20: Insurrection
M21: The Core
M22: Convergence
H01: Outpost
H02: Hardball
H03: Smokestack
H04: Containment
H05: Excavation
H06: Infiltration
H07: Cauldron
H08: Dustoff
H09: Blender
H10: Black Hole
H11: Uplink
H12: Last Stand
H13: Phantom
H14: Tremor
H15: Mother Lode
H16: Slipstream
H17: Infestation
H18: Hightower
H19: Incursion
H20: Insurrection
H21: The Core
H22: Convergence
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Why not make this game IL only? Given, the game is crappy af imo, but it seems like something worth picking up for speedrunning, the sidehop is quite fast. anyway, when would you guys start/end a split for an IL? -end when attaching to the grabber @ end of level (when the last guy attached for multiplayer). Full alternative: just use IGT as shown at the end of the level. example run for M01: Outpost using Start @ ready & end at grabber (I didn't really try) |
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I'm going to mod you to this game |
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(He/Him)
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So these questions were never answered: Are full game runs done in RTA or IGT? I suggest RTA cause that's how full game runs typically go. Is a new file required for Any% full game runs or are completed files viable? I know that new files aren't required for ILs. |
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(Sorry for the late reply, never got a notification for some reason) Quote I agree with you there, it'd make the most sense to use RTA, although I'd love to add IGT as an optional timining method to show how long one was without loading, menuing, etc. Quote afaik there's no difference, but just to be sure I'd say start from a new file, if there's need for it "NG+" or something could be added. ~HDK |
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So, what was the verdict on the main timing method? From reading this thread it seems like it was going to be RTA but the game is set to IGT anyways? RTA would make more sense to be the standard for full game runs because: Originally posted by HowDenKing I agree with you there, it'd make the most sense to use RTA, I saw this reason in this thread for tracking IGT, however since it's longer than RTA, it includes everything RTA would include and more, so it's pointless. How it managed to become the standard timing method despite this it beyond me. It's fine to use IGT for ILs, but for full game runs, RTA should be the standard. I also have suggestions for additional categories for this game, but I'll wait to mention those until I eventually do a run of them. One final note, I disagree with the game's default page showing ILs and not Full Game Runs. I get that this game works well for ILs, but just because it can be doesn't mean it should be the main view. ILs as the main view work best for games that don't make sense for full game runs or there is no end goal. This isn't the case for this game in both regards. I think it looks very unappealing to show ILs as the default view, especially since most of the ILs are empty anyways... |
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So looking into the IGT a little more, if I look at my current PB and remove the time before game loads in and the quit out to the home menu, the IGT would be about 4:15-4:16, maybe even lower. But, this is still 2 minutes off of my PBs IGT which was 4:18. I have no idea when the IGT even runs. So yeah, this further leads me to believe that IGT is really bad and shouldn't be used at all for full game runs, not even as an alternate timing method. It should only used in ILs. |
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Spyrunner13Spyrunner13
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My time is 1hour 58,to restart the game will make you loose a bit of time because it save every time before a level.2hour19 is very far from perfect no matter what, it's surely an underplayed game. |
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FastroidFastroid likes this. |
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