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Holly's Home
Pepperoni Palace
The Hoop House
Poolside Pad
Jerry's Apartment
Casa de Cliff
Summer Chalet
21 Slick Street
Snottsberry Farm
Packmore River
The AAAAAH-tari Office
Dread Manor
Roundabout Mansion
Obadiah's Orchard
Lenny's Mansion
Neighborhood Watch HQ
Deserted Depot
Sealed Storehouse
Locked Lever Lab
Flamethrower Factory
The Chase
The Floor is Guava
Stairway to Melon
Guava Run
Satellite Base Alpha
Revolution Station
Guavatron
Contraband Cluster
Pack Rat Planet
The Final Move?
Holly's Home (Moving In)
Pepperoni Palace (Moving In)
The Hoop House (Moving In)
Poolside Pad (Moving In)
Jerry's Apartment (Moving In)
21 Slick Street (Moving In)
The AAAAAH-tari Office (Moving In)
Dread Manor (Moving In)
Sealed Storehouse (Moving In)
Stairway to Melon (Moving In)
Revolution Station (Moving In)
Contraband Cluster (Moving In)
Tight Rope (Arcade)
Fan Service (Arcade)
Spin or Alive (Arcade)
Rolling Start (Arcade)
Trick Shot (Arcade)
Topsy Turvy (Arcade)
VRogger (Arcade)
V vs. R (Arcade)
Carouspikes (Arcade)
iSaw (Arcade)
The Luggage Rescue of '84 (VHS)
The Packmore Small Business Soccer League Semi-Finals (VHS)
The Boulder Dash (VHS)
The Traffic Jam of '82 (VHS)
The Haunted Labyrinth (VHS)
The Legend of Rake Island (VHS)
The Great Flood of '83 (VHS)
Shredding Season (VHS)
The Cash Box Incident (VHS)
The Jam in Space (VHS)
Sandy Shores (DLC)
Relaxing Rapids (DLC)
McGeyser Falls Visitor Centre (DLC)
Crate Uncle's Campsite (DLC)
Forgotten Pirate Parley (DLC)
Crashed Cargo Clearing (DLC)
Mysterious Pathway (DLC)
Temple of the Windy (DLC)
A Very Windy Puzzle (DLC)
Temple of the Sacred Splash (DLC)
The 36th Chamber of Cranks (DLC)
Mountain Goats Maze (DLC)
The Greatest Haul (DLC)
Long Maze (DLC, Arcade)
Barrel Blitz (DLC, Arcade)
The Gauntlet (DLC, Arcade)
Long Run (DLC, Arcade)
Scuba Dooba Doo (DLC, Arcade)
Scales (DLC, Arcade)
Risky Footing (DLC, Arcade)
Movey Heights (DLC, Arcade)
Zip Zap (DLC, Arcade)
Fluddless (DLC, Arcade)
Moving Out Forum /
An 100% IL Idea
(He/Him)
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I have an idea to maybe add speedrun category for 100% individual levels so all objectives, but then some levels like holly's home need a minimal of 2 playthroughs to be done 100%. So I have an idea to maybe then do that there are different objectives combinations for levels. For example there is a speedrun no bonus objectives on holly's home and there is holly's home speedrun with don't break the windows and bring the flamingos. What do you all think about that? |
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