Moto X3M Tech & Techniques to Improve your Time Trials.
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Moto X3M Tech & Techniques to Improve your Time Trials.
Updated 2 years ago by Tanksalot

Use these tech/techniques to improve your time trials on level and full game speedruns.

Appropriate Flip Count:

Sometimes it's not always worth it to get a million flips. Think about the airtime cost. Similar to Mario Kart Wii physics, you lose speed as you stay in the air. Think about it, is getting this many tricks really worth it?

Air Charging:

I wanted to wait to share it but, simply charge a boost like if you were on the ground. Note that you can't adjust your bikes angle until you stop charging.

Back Flip:

When having air time, rotate your bike counterclockwise(left) until you have rotated 360 degrees.

Back Tire Boost:

A boost that comes from landing on your back tire a certain way. Perform it by having only your back tire hit the ground when landing, the more vertical the better but too vertical and you'll lose time and possibly the run.

Boost/Mario Kart Wii Mini Turbo:

Hold the Brake and Gas Pedal(W and S key)(UP arrow and Down arrow) for about a second to get a boost. It can be used to perform large skips or boost you ahead on parts where you have to wait before you can move.

Checkpoint Exploit O Glitch:

Discovered by "Daniel1827", it involves barely nicking the hitbox of a further ahead checkpoint which is not fully understood yet.

Clip In N Clip Out Boost:

Get a little bit of your bike to clip into the wall. The game will push you away from it saving small amounts of time. Every time save counts in a speedrun. Like the joke? Get it, In N Out? Okay, that was a terrible joke.

Fake Flip/Incomplete Flip:

In this game, you don't actually have to do the flip to get it to count. It's a little complicated. You have to rotate your bike far enough then quickly pull it back to get it to count. Use this in areas that would normally not allow you to flip. Takes practice and R.N.G. This trick does slow you down if you take too long to preform it.

Flick Flip:

Similar to a move in tricking called a gainer. To perform it, you wheelie and then press right while letting go of left at a drop to perform a flip faster and project yourself further.

Front Flip:

When getting air, rotate your bike Clockwise(right) 360 degrees to get a front flip.

Head Start Back Flip:

Do a wheelie(on the back tire) and when the drop comes, do a counterclockwise rotation on your bike to do a flip.

Negative/Reversal Full Speed Recovery:

When going backwards, land on your front tire. For some reason, you don't lose that much speed when performed.

Photo Finish:

You've seen those races where those people put something long on the front of the car so they cross the line fast right? It works in this game. Simply point the end of the bike(or yourself for time proficiency if you can't do the end of the bike) to finish a few frames faster.

Positive Full Speed Recovery:

Land on the back tire while pressing the gas pedal to return to full speed. Can also be used to boost you forward.

Slingshot Loop Boost:

Wheelie into the loop. It will make you go through it a little faster.

Timer Stall:

The timer does not start until you press either w, a, d, up arrow, left arrow, or right arrow. Sometimes the game starts you in the air so it's better to wait to be on the ground. Saves around 1/3 seconds.

Wheelie Boost Charge:

Accelerate while doing a wheelie, and press either down or d key to charge a boost. Your will be able to still drive at full speed while charging a boost.

Note: This tech works in the games: "Moto X3M", "Moto X3M Winter", "Moto X3M Pool Party", "Moto X3M Spooky Land", "Moto X3M 2", and "Moto X3M 3".

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Waitless has been added as a variable. Click filter and select waitless to see the waitless-only runs

(All runs are not updated to the correct variable, I will change this message once they are)

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