Forum posts

Forum: The Site

Thread: Requesting Marathons

Started by: GyooGyoo

Name: Fastest Furs Spring Spectacular 2021
Mods: Myself, @ShockwveShockwve , @SarthTheSnekSarthTheSnek , @PodzPodz , @oasusoasus , @LaurieDBunnykinsLaurieDBunnykins
Length: 4 Days
Time frame: May 20th-23rd 2021
Venue: Online
Charity: Organization for Autism Research
Stream: https://www.twitch.tv/fastestfurs
Twitter: https://twitter.com/fastestfurs
Discord: http://discord.gg/JzeypTh

Thanks!

 

Forum: The Site

Thread: Requesting Marathons

Started by: GyooGyoo

(edited: )

Hello new marathon request here!

Name: Fastest Furs Fall Festival 2020
Venue: Online
Charity: Trans Lifeline
Date: November 12-15
Mods: @moonblazewolfmoonblazewolf , @ShockwveShockwve , @LaurieDBunnykinsLaurieDBunnykins , @PodzPodz , @oasusoasus
Stream: http://twitch.tv/fastestfurs
Twitter: http://twitter.com/fastestfurs
Youtube: https://www.youtube.com/channel/UC_uJBb_6IFbNv83nb1lWS3Q
Discord: http://discord.gg/JzeypTh

We are also interested in using speedrun.com for donations (pending response from the charity for a direct donation link).

First time using SRC for our events (but I have been a part of past events that used it), so please let me know if you need anything else! I am going to ping all the mods listed above on our discord to verify they have enabled email verification.

UPDATE: I just heard back from the charity with a direct donation link so we should be good to go there. 🙂

 

Forum: 198X

Thread: Bugs/Glitches/Speedrun tech thread

Started by: YungWillYungWill

Interesting stuff! I can't say I have seen either of these. I have noticed a few times where the game has "warped" me across the screen as a graphical error, but it's pretty minor and inconsistent. I do think Beating Heart is the one part of the run where some solid strats other than "run ahead, don't get knocked down, don't die" would help. I'll keep my eye out in future playthroughs.

 

Forum: 198X

Thread: Speedrun/Game Guide

Started by: moonblazewolfmoonblazewolf

https:/​/​docs.​google.​com/​document/​d/​1UTuPb7JtxgJmGc6SwlBl8R4Jx1yAiV4WrQrO4af5768/​edit?usp=sharing

Still needs some work but I wanted to get my current strats and thoughts down in order to prepare to submit the game to AGDQ.

YungWillYungWill likes this. 

Forum: 198X

Thread: Bugs/Glitches/Speedrun tech thread

Started by: YungWillYungWill

(edited: )

One bit of tech I want to add (I will write a short guide to speedrunning the game in the coming weeks) is for Beating Heart, you can stagger your punch attack inputs to avoid the roundhouse kick that knocks the enemy to the ground (where they are immune until they stand up again), and in doing so you can basically stun lock all enemies so you can defeat them in one sequence of inputs. I currently refer to the strategy in my streams as stutter-punching.

 

Forum: 198X

Thread: Categorie suggestion thread

Started by: YungWillYungWill

(edited: )

I'd like to propose/clarify the Shadowplay and Kill Screen timing rules. There are a few issues with each that I have identified:

Shadowplay - If you wait for the demon head to completely cross the screen after the final stage, the game actually locks you out of quitting back to the main menu for several seconds. There is also no visual cue for the transition, only an audio cue. I would like to be a little more explicit in saying time is the MOMENT you see the demon head emerge from the right, because you need to quit out before it completely crosses the screen. I clipped a shot VOD of this to explain further:

Killscreen - Maybe it's just me but I have a hard time figuring out exactly what my last input in the final battle will be (unless I end with Heal I guess?) I think the rule should be changed to the moment when the screen minimizes after the final fight (it's a visual effect like a TV turning off).

And for the full game - No Cutscenes run, I think the final time should be when the credits begin to roll, like in the Full Game category. Reason being you still have inputs during the final cutscene to stand up and I feel like all player inputs should be included in any full game style run.

Let me know your thoughts, thanks!

 

Forum: 198X

Thread: Categorie suggestion thread

Started by: YungWillYungWill

Thanks for getting the game posted! I had submitted it myself along with a Full Game - No Cutscenes run. That category is needed for sure. As well as individual level categories.

Rules for the No CS category will be tricky. In my opinion there are two options. Either pick a visual cue for each game as the endpoint, or require players to Quit out of the cutscene menu, which only has (Continue/Quit) as options. In-game pause menu has (Continue/Controls/Quit). The latter is cleaner, but is also problematic because each game transitions out at a different time and there is no way to know you are in the cutscene until you pause the game. I'm starting to like the first option better, and it would also allow for the same endpoint in the full game run as the individual level runs (where they don't care about returning to the main menu). I would propose:

Beating Heart - Hooded figure jumps off wall.
Out of the Void - Black screen after escape.
Runaway - Time's Up message after reaching 0.
Shadowplay - Demon head transition screen after final level.
Kill Screen - final hit on boss for IL, full game not needed, just wait through until the end credits begin. 🙂

Curious for other's thoughts!

 

Forum: 198X

Thread: Bugs/Glitches/Speedrun tech thread

Started by: YungWillYungWill

I tried the Kill Screen boss glitch last night and I softlocked due to using Heal as my first action before the game recognized I was in the boss fight. So just FYI that can happen. Good find though!