Timing Rule Change
5 years ago
United States

Chapter 6 of main game and chapter 6 of Forgotten Shores both have longer cutscenes than other levels, which makes ending at the circle not consistent with the other levels. It also (in my opinion and also literally) adds unnecessary time to the run. Since starting the level timing after the load in when you press the circle is the opposite, any cutscene is already not accounted into the time. Timing ending with loss of control, when the screen starts zooming in, would make all run times consistent and negate the cutscenes being accounted into the timing at all.

I don't want some levels to have different times just because of cutscenes. This would prevent getting to the end of a chapter and getting an aditional 5-8 seconds tacked on when it's not even part of the gameplay. With such a timesave wrs will be beaten. This means that existing runs require retiming. I do not currently have access to a computer however, so I'll need someone else to step up in the mean time.

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Latest news
All pending runs have been verified.

Apologies for the wait. I was out of the speedrunning scene for like 2 years so I'm back and they're all done now. <3

1 year ago