MNOG Any% Guide/Route
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MNOG Any% Guide/Route
Updated 5 years ago by Derek_MK

This is the any% guide/route for Mata Nui Online Game, a 2001 Flash game developed by Templar Studios for the Bionicle toy line. Accompanying video guide below:

General Info

Rules

The rules for the run are pretty broad and up to moderator interpretation. The game is timed in RTA, beginning when the first screen fully loads (i.e. when you can see the beach), and ending when the game cuts to black after the Bohrok jumps at the screen.

You have to use a version of the game in which you don't start with the backpack or lightstone (see below).

You can't use window manipulation or Flash controls to skip any gameplay, or otherwise save time. This is considered a cheat, not a glitch. If you accidentally right click to open the Flash menu, or manipulate the window in a way that does not save time, that's allowed. So, resizing the window during the run is okay, but pulling the screen down to click the always-available flag in the wastes is NOT allowed.

Obtaining and Running the Game

There are several versions of the game out on the internet, but the only restriction on the version used is that you must start without the backpack or the lightstone. So, the version released in 2006 does not count, as you get a decent head-start, and potentially some strats involving the Maku warp could open up. There is a standalone version provided on SRC under "resources" that meets these requirements. It also doesn't require any browser shenanigans; it can run fully in a standalone Flash player window.

There is a small issue with this version, and that's that the Adobe Flash standalone player won't save your window size/position, and because run timing begins shortly after you launch it, it can make it difficult to record or stream. I personally get around this with an AutoHotkey script that launches the game, finds the window, and moves/resizes it to fit my liking.

Route

Ga-Koro

  • As stated above, timing starts as soon as you can see the beach, so start the timer then.

  • Go to Maku (Ga-matoran on the beach), click past her initial dialogue, and say you can help her. Then click past her remaining dialogue to watch the cutscene to go to Ga-Koro.

  • Scroll to the left and click on the gate to begin the gate puzzle. The solution is to drop one large rock, two medium rocks, and two small rocks into the basket. The hitboxes are finicky, so you have to be pretty exact.

  • After completing the puzzle, the gate will open, and you can enter Ga-Koro. This place has a weird layout; you have to move forward as far as you can, then turn around to get into the village center. The hut on the left is the Turaga's hut, and the one at the back is the pool hut.

  • Go to the pool hut and get the pack. Then, turn around and go back to the village center. Then, go to the Turaga's hut and get the lightstone. Then, turn around and head back to the pool hut, and go underwater.

  • At this point, you have to find a gear. This gear can be on one of four different screens. There's the one you enter on (1), the one you see by turning around from there (2), then two you can get to by clicking towards the sunken hut (3), and turning around from there (4). The gear appears the same color as the underwater flowers, but you can pick it out by the shape. You're intended to use the lightstone, which makes it change colors to grey, but you can pick it up without doing that, which is faster.

  • After getting the gear, go back to screen 1 or 2, and click the vine at the top to climb back up to the pool room. Then, turn around to exit the room, then turn around again and move to the pump machine. Use the gear in the center of the pump machine, and click the button, which will launch a cutscene.

  • After the cutscene, turn around, move to the boatman, and select Po-Wahi.

Po-Koro

  • Go forward towards Po-Koro, taking a left at the first fork, and a right at the second. After entering Po-Koro, go all the way forward to the Koli field where someone's kicking a ball.

  • Turn around and enter the hut with the X on it. Talk to Huki (his lines of dialogue are very short so be ready), and click "Goodbye". We just talk to him to trigger the guy on the Koli field to leave.

  • Turn around and re-enter the Koli field, then click on the ball to watch a short cutscene.

  • Turn around and go back to the front of the village, then enter the Turaga's hut on the left, when facing towards the Koli field. Go to the Turaga.

  • In dialogue, give the Turaga the ball from your inventory. You can do this while his first line of dialogue is loading. Then, click through his (very long) dialogue. When given the choice, say "Goodbye" to exit the dialogue.

  • Back in the front of the village, scroll to the right and click on the peg on the ground. This peg can have one of six different symbols (the elemental symbols) on it. Note which one you have. Turn around to leave the village.

  • Go forward towards the Toa statue valley, taking a left at each of the two forks. After entering the valley, determine which Toa to go to based on the peg you have:

https://i.imgur.com/9nHxrYX.png

https://i.imgur.com/v4PwgAM.jpg

  • After going to that Toa, use the peg on the slot on the statue. Go forward a couple screens to watch a cutscene, during which you need to mash through Pohatu's dialogue (3 clicks).

  • After that, you come to the Koli minigame. The goal is to hit each pillar three times. You control Pohatu by moving the mouse, and kick the ball at a pillar by holding down the mouse button to charge, hovering over a pillar, and releasing to kick. The speed of your shot depends on how long you charged it. The Nui-Jaga moves back and forth across the remaining pillars idly, and dashes whenever you kick the ball to block the shot, so you need to kick when he's far away. When either it blocks the shot or your shot connects with a pillar, it resumes moving in the direction it was going before you kicked the ball. My strategy for this is to go from left to right until you get to the center two pillars, then stop before those and go to the far right, going right to left. When the last two pillars are up, alternate between them. This sort of "bounces" the Nui-Jaga around.

  • When all the pillars are broken, it will start a cutscene. You'll need to mash through Pohatu's dialogue again, taking significantly more clicks. When that's done, turn around and exit the valley.

  • Go forward towards Onu-Koro, taking a right at the first fork and a left at the second.

Onu-Koro / Ta-Koro

  • When you get to the Matoran with the crab, click on the crab (not the Matoran), then click "Yes" to go to Onu-Koro.

  • Go forward twice to get to the village center, and turn around. Scroll to the right to see the dig site, and enter.

  • Go all the way forward into the elevator, and click the lever to go down.

  • Turn around to exit the elevator, and go forward towards the sundial. Go to the Matoran to the right of it. Click through his first line of dialogue and select "I know an astrologer". This gives you the letter to the astrologer. Leave the conversation when available.

  • Turn around, and go back into the elevator, clicking the lever to take it up. Turn around twice to get into the tunnel going back to Onu-Koro.

  • Keep going forward through Onu-Koro to get into the tunnel to Ta-Koro and Le-Koro. Take a left at the first fork, going towards Ta-Koro. Proceed forward towards Ta-Koro, ignoring the lit door on the right.

  • Go forward through Ta-Koro all the way up to the screen before crossing the bridge over the lava. Turn around at this point and scroll left. Click on the Matoran holding a lavaboard to obtain the lavaboard.

  • Then, go back through Ta-Koro, into the tunnel, and enter that lit door that we passed earlier, now on the left. Go forward and use the lavaboard on the lava (release the mouse quickly after dragging it over, or else it'll reload the cutscene, wasting time) to reach the other side. Click on the lava pump machine.

  • This is a 3x3 lights out puzzle. To solve it, all buttons must be on (lit). Pressing a button toggles it on or off, but also toggles the buttons adjacent to it (up/down/left/right, not diagonally). To solve it, do the following: Start at the top row. If there is an unlit button in that row, then click the button below it, regardless of its state. Then, move to the middle row, and do the same thing. Then, go to the bottom row, but instead of clicking the button under an unlit one (which doesn't exist), click the one above it. Then go to the middle row and do the same thing. Rinse and repeat this whole process until it's solved. If you do this a lot you'll start picking up on patterns in which you can quickly know what buttons to press in sequence to solve it.

  • After solving the puzzle, you'll see a cutscene. Turn around and go across the now-dry pit. Go forward, taking a left at both of the two forks in the tunnels, to go towards Le-Koro.

  • When you reach the digging crew, scroll to the left to see Taipu. Go to him, click through his initial dialogue, and click "Goodbye". This launches a cutscene, after which you'll end up outside the tunnel, still in conversation with him. When given the choice between yes or no to take him with you, say no. If you say yes, you'll have to watch a small mini-cutscene of him being attacked by a Nui-Rama, which wastes time.

Le-Koro

  • Keep going forward through the next few screens, and click on the elevator on the left. Most available versions of the game are bugged so that the elevator automatically goes up when you enter it. If this doesn't happen for some reason, then just click the three dots in the center.

  • Turn around to leave the elevator. Then, go forward and click on the flute. Click on the only available song tab and follow the pattern of lit lights. It doesn't count as playing the song if you don't click the songtab first, and if you mess up the song, you have to start over by clicking the songtab again. However, as soon as you click it, you can click the remaining buttons as fast as you want, even getting ahead of the light pattern if you know the song. Also, the buttons are pretty finicky, and you have to click the exact center of them.

  • After playing the song, you get a short cutscene. Scroll to the right and click the ramp going off to the right to watch a longer cutscene. Then, click the bird, and in dialogue, tell Kongu "Yes" to watch a cutscene and begin the bird minigame.

  • This minigame is actually extremely easy. 90% of the Nui-Rama you see can't hurt you. So, just hover your mouse in the top right area of the screen and wait for a bug to pop up from the bottom left, then go over towards the right, and click on it as it goes to your mouse. It stays there a bit so you have time. Then just do this until the scene transitions.

  • In the second section (when you're flying through the brush), move your mouse a bit down and to the left. Enemies will come in from out of the brush on the left side.

  • In the third section (when you're flying over the clouds), treat it exactly as the first section. Then you'll have a repeat of the brush section, then a repeat of the first section.

  • Finally, when you get to the point where the music changes to something new and you start flying through trees and pillars, nothing can hurt you at that part, so just wait, and watch a cutscene of you entering the Rama hive. There's a particular honeycomb-looking thing at the top left of the screen, that doesn't really give you any indication to click on it except for your cursor turning to a hand. Click it to watch a cutscene, where you'll have to click through a few lines of dialogue in the middle.

  • Back in Le-Koro, scroll to the left and click on the Turaga. Click through his first line of dialogue. When the pack automatically opens up (in the middle of the dialogue), click on the flute, click the second songtab, and play the fast travel song it demonstrates. You'll watch a cutscene and be given the choice of where to go. Go to Ga-Koro in the northeast. The button becomes clickable once the name fully scrolls to the side of it.

Opening the Sundial

  • Go to the village center, and go to the hut on the far left (close to the bottom of the screen); this is the astrologer's hut. Click on the astrologer, and immediately when the dialogue starts, use the letter to the astrologer on him.

  • In this game, it's possible that anytime you give someone an item in dialogue, the game will just decide to not give you the arrow you need to progress through the dialogue (interestingly, this has never happened to me when giving the koli ball to the Po-Turaga). If that happens here, your game is soft-locked. This is because you lose the letter when you give it to him, and you get another item a couple lines of dialogue later. I know of no way to prevent this from happening.

  • Anyway, after giving him the letter, click through his next couple lines of dialogue. When the pack opens to show you that you now have the gnomon, immediately click the flute and play the fast travel song. Go to Onu-Koro in the northwest.

  • After landing, take the crab into Onu-Koro like before. However, because we have the flute now, we can do the flute buffer trick. During the crab-riding cutscene, open the pack, use the flute, and quickly click the fast travel song tab and click all except the last note of the fast travel song. Leave the window up until it closes automatically when the cutscene ends. This makes it so that next time we do a fast travel, we just have to click the last note of that song, instead of playing the whole song.

  • Go to the dig site where the sundial is. If you messed up the flute buffer while riding the crab, you can also do it when riding the elevator down or up, but you have much less time to do it, so you have to be faster. It is doable, though.

  • Go to the sundial, but instead of clicking on the Matoran to the right, click directly on the Sundial. Open your pack and use the gnomon on the center of the sundial. Then, open your pack again and pull out your lightstone, putting it in a position so the shadow lands on the number "4", marked with an X. Note: This does not correspond to the position of 4:00 on a real clock. The light mechanic is pretty finicky; don't move your mouse at all once you get the shadow there. A few seconds later, the sundial will turn into a staircase. Turn around, go up through the elevator, and go all the way through the tunnels to Ta-Koro like before.

  • Proceed through Ta-Koro, but this time go all the way across the bridge. Enter Jala's room on the left immediately after crossing, and click on Jala. Click through his opening lines of dialogue, and choose to join the guard (bottom left). Click through his remaining dialogue, and click "Goodbye" when given the option. You will get the ensign in this dialogue.

  • Leave Jala's room via the door on the left. Turn around to see the archway towards Ta-Wahi, where you started the game. Proceed forward through one screen, then turn around. Scroll to the right and click the stairs. Then, scroll to the right and click the stairs going higher. Use the ensign on the guard, then click the cable car, and select "Yes" to ride it to Ko-Wahi.

Ko-Koro

  • Scroll left and enter the hut. Take the heatstone and turn around to leave, which puts you back where you got off the cablecar (not turned around). Click forward a few screens, then click on Kopeke frozen in the wall. Use the heatstone on him. When you're able, turn around, then scroll to the right and click to go towards Kopeke. Click on him again to have him open the hole in the wall. Enter, then click on the passageway to the right side, and go forward a couple screens.

  • This is the iceblock puzzle. Solution below:

https://i.imgur.com/EayN2Nq.png

  • Go forward through the newly opened door, and proceed forward into Ko-Koro. When inside, click on the Matoran to the left. Proceed through his first couple lines of dialogue, then click "Where is Matoro?" (bottom left). Click through his next line, then click on the newly opened door inside the dialogue (you don't have to wait for the line to complete).

  • Proceed forward a few screens. This is "Flag RNG", the first major point of RNG in the run. Your goal is to click on three flags in the wastes, but they decide when they want to show up or not. After clicking on one, you'll see it show up right in front of you on the next screen, so you can click past it to look for the next one. After going past three flags, click on the large stone, and then proceed past it. Then, you will have to wait for the screen to grow brighter and brighter until you white out. This takes a random amount of time to happen.

  • After whiting out, you'll enter a cutscene, with a couple lines of dialogue to click past at the beginning. After the cutscene, you'll be back at Ko-Koro. Click towards Matoro and the Turaga, then click on them again to start dialogue. Click past the first few lines of dialogue, then select "What question?" (bottom left). Click through a few more lines, then when you see the map of Mata Nui, click Kini Nui (in the direct center). Click through one more line of dialogue, then when the pack opens up automatically to show you that you now have the letter, click the flute. This is where you use the flute buffer that you prepared back when you were enterring Onu-Koro for the sundial bit. Do not click the song tab. Instead, just click the lowermost button (the last note in the song). This will automatically trigger the fast travel to happen. Go to Ga-Koro in the northeast.

Delivering the Letter

  • Your goal now is to deliver the letter to all the other Turaga, except Nuju, the one who gave it to you. You're in Ga-Koro, so go to the Turaga's hut here, and start conversation. Use the letter on her immediately when the conversation loads. Then, immediately open the pack, and use the flute to fast travel to Le-Koro in the south. You don't have to wait for dialogue at any point here.

  • In Le-Koro, turn around, and go to the village center. Click on the Turaga, and as before, give him the letter immediately upon loading the dialogue, and then immediately fast travel to Po-Koro in the north..

  • In Po-Koro, go forward to the village center, then into the Turaga's hut. Click on the Turaga, and give him the letter immediately, but this time, instead of flying directly out of the conversation, exit the dialogue normally, then turn around and go on foot to Onu-Koro, taking a right at the fork in Po-Wahi (this is faster than flying). Note: At this point, we can encounter the same issue as when we gave the letter to the astrologer, where the arrow does not show up to progress the dialogue. If it happens here in Po-Koro, it's fine, because you can fly to Onu-Koro. It's just slower.

  • Take the crab into Onu-Koro, preparing another flute buffer. If you miss this one, you won't be able to get it before your next fast travel, since we don't use the elevator here. Proceed forward a couple screens and enter the Turaga's hut (it's slightly to the right). Enter dialogue, and give him the letter. If you get the arrow glitch here, your game is soft-locked and you'll have to reset, because you can't fly while underground.

  • Exit the conversation, turn around to exit the Turaga's hut, and go through the tunnels to Ta-Koro again. Enter the Turaga's hut (it's on the right when entering Ta-Koro). Give him the letter, then use the flute immediately. Again, just click the one button to activate the flute buffer. Fast-travel to Ko-Koro in the southwest.

Assembling the Party

  • In Ko-Koro, click on Kapura, who has now spawned in. Click through his (very short) lines of dialogue, then choose "Thank you." Click through his last couple lines of dialogue to exit. Kapura is now in your party. Turn around and go towards where Kopeke was, past the puzzle room. Click on him, click past his (VERY short) line of dialogue, and ask him to join your party (upper right). As soon as you see the party menu open up, open the pack, use the flute, and fast travel to Le-Koro in the south.

  • Click on Tamaru on the bottom left. Click through his couple lines of dialogue, then ask him to join your party. As soon as the party menup opens up, fast travel to Po-Koro in the north.

  • Turn around, and go to the crossroads. Click on Hafu, and ask him to join your party. Instead of using the flute, exit the conversation normally, turn around, and go to Onu-Koro. Take the crab into the caves, preparing the final flute buffer of the run. If you miss this one, you'll have a couple more chances with the elevator shortly.

  • Go forward a couple screens, and instead of going straight to our next party member, first go to the Turaga and click through his dialogue before exiting. For some reason, Taipu is the only party member where you have to get permission from the Turaga first.

  • Go to the dig site, and go down the elevator (triggering the flute buffer if you messed it up before). Go towards the sundial and click on Taipu. Click through his dialogue and invite him to the party. Exit the conversation normally, as you can't fly here. Turn around and go back up the elevator, where you have your last chance to trigger a flute buffer.

  • Go back through the village center and into the caves towards Ta-Koro/Le-Koro. Instead of taking the left towards Ta-Koro, take a right towards Le-Koro. As soon as you hit the first screen where you're fully outside, open the pack, use the flute, and activate the flute buffer by just clicking the last note. Fast travel to Ga-Koro in the northeast.

  • Click the guard, who has now spawned here, to get access to the village again. Go forward one screen through the gate, but instead of turning around to get to the village center, click on Maku's hut to the lower left. Click on Maku, invite her to the party, and exit the converation normally. Turn around to exit the hut, then turn around again, scroll to the right, click the lilypad to the right, and then click on the gate to exit Ga-Koro to the waterfall area.

The Journey to Kini-Nui

  • When in the waterfall area, open the party and click on Maku's portrait. Then, click the arrow to close her dialogue. In the future I'll just be referring to this as "Use Maku", but for other Matoran, you'll need to scroll through them using the arrows to the sides of the portrait. Watch the cutscene.

  • Proceed forward until you get to the big gorge. Use Tamaru, and then watch the cutscene.

  • Proceed forward until you get to the rockslide. Use Hafu, and then use Taipu, and then watch the cutscene, which has one line of dialogue to click through.

  • Proceed forward until you get to the maskless head statue. Use Kopeke, and then watch the cutscene.

  • Proceed forward until you get to Kini-Nui, and then click on the Toa to start a very long cutscene with a lot of dialogue to click past.

The Rahi Battles

  • This is the other big RNG part of the run. You will have to fight four battles against Rahi. Each of these fights is against 1-4 enemies, though the first one is always one Nui-Rama. You want fewer enemies. Also, whether or not you hit, whether or not the enemy hits, and for how much, is also RNG. Some Matoran in your party have advantages against some Rahi; see below (Thanks to 2Tie for this):

https://i.imgur.com/Fno3b8d.jpg

  • As you can see, this basically means that the only two consistently good Matoran you have are Kapura and Taipu. Hafu and Kopeke are decent against certain Rahi, and the rest are useless. When queueing up attacks (click the Matoran, then the Rahi), prioritize Kapura and Taipu, then whoever you have that's strong against a Rahi, then everyone else.

  • The flow goes like this: Wait for ~30 seconds for a fight to start, do the fight, then watch a cutscene, where you may need to click through dialogue. Repeat three more times. The last fight is actually bugged so that you don't have to win; if you lose, it still treats it as you winning. If you lose any other fight, it'll push you back and you'll have to win another fight. At that point it's bascially a reset.

  • After the fourth fight you'll actually have two cutscenes, one where you're at, and one showing what's happening with the Toa. You'll have to click through dialogue on both. After those are done and you regain control, turn around, click on the crab (NOT the Matoran next to it), and click "Yes" to go to Onu-Koro.

Endgame

  • After riding the crab, go to the digsite, ride the elevator down (no use in using the flute buffer at this point), and go to the sundial. Click on the stairs to go down, and then click the peg on the pedestal in the center.

  • After watching a small cutscene, click forward. Then, keep clicking on the red dot until a long cutscene with a lot of dialogue starts.

  • When all the cutscenes end and you regain control, you'll be back in Ta-Wahi where you started. Click towards the Turaga, then click on him again to start a cutscene where you'll have to click past dialogue. Timing ends when the screen cuts to black after a Bohrok jumps at it. Congratulations!

Game stats
Followers
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Runs
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Players
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