Forums  /  Mega Man series  /  Mega Man Legends  /  Are Audio Issues Common on PSX?
  DiscoCokkroachDiscoCokkroach

I got a PSX copy of MML recently, and the audio skips like crazy during certain cutscenes and when characters talk during gameplay (although in-game music, SFX, and stuff like Juno's attack call-outs are unaffected, strangely). Also, only when I play on my PS2 Slim (I have a Phat and a Slim), cutscene audio gets super out of sync and the video plays much slower than the audio.

Miraculously, the gameplay is still perfectly intact when I play on a PS2 (my PSone, not so much), which means I could still speedrun the game just fine. However, I got this game for reasons other than speedrunning, and the voice acting (which skips on my current copy) is one of the highlights of the game, IMO.

I'm just wondering how common audio issues are with PSX MML, and I know that speedrunners look very deeply into their game, so I figured you guys would be the best people to ask about this.

 
  BlueMetalBlueMetal

How is the condition of your disc? This issue sounds like a combination of the disc being scratched or damaged, on top of the possibility of laser conditions with the consoles you've tried it on. I often see audio issues happening on MML2, but pretty much never MML1. If it's anything like MML2, it's either the disc, console laser, or both. If all of that is clean, then I'm honestly not sure.

DiscoCokkroachDiscoCokkroach likes this. 
  DiscoCokkroachDiscoCokkroach

Whoever sold me the disc clearly restored it, since it was strangely scratch-free on the data side except for the part around the hole in the middle. Considering that every other game I own works fine on my main PS2, I decided that it wasn't worth the headache and I returned it. I'll just get a different copy, or maybe I'll buy the PSN version.

 
  DiscoCokkroachDiscoCokkroach

Although now that I'm here, I'm just wondering: How do the PSN versions of MML1 and MML2 hold up when compared to playing on original console (if you happen to know about it)?

 
  BlueMetalBlueMetal

No one I know has done much testing on the PSN versions to say for sure. Only thing to note was minor, that some colors on MML1 seemed to be rather pinkish, like some of the whites. lol

Since we use IGT for the leaderboards on here and MMRTA, they should be fine for speedrunning at least. I'd assume that they're fine otherwise.

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  DiscoCokkroachDiscoCokkroach

Okay. Thank you very much for answering my questions. Good luck at AGDQ, as well!