Clarification of rules, want input
5 years ago
Madison, WI, USA

Continued from here for more visibility.

Since the last ruleset revision, there has been some room for interpretation on some settings for runs. The current rules regarding in-game actions (besides items/track count) are as follows:

"Run begins when "OK" is selected; ends when you hit the finish line of the last course. 150cc, Hard COM. [ISOs are banned]"

There are 4 current settings we don't acknowledge in the current rules: VS Mode/Grand Prix, Team/Solo mode, 150cc/Mirror, CPU Vehicles, Course Order, Course Count.

We don't need to enforce Course Order or Course Count because if you're just straight up slow if you go to the menu mid-run, and order doesn't matter.

Otherwise, here are the concerns with the remaining settings:

  1. VS Mode/Grand Prix: There are individual cup runs submitted done on Grand Prix. The 150cc/Hard CPU rules were originally written to simulate the settings of Grand Prix mode, although I've never seen proof that 150cc Grand Prix mode actually uses the same Hard CPU AI as VS Mode. I think the only other difference is that Grand Prix shows your time on the course finish leaderboard.

  2. Team/Solo Mode: I've only seen runs lately get submitted in Team mode, which is why this was brought up in the first place. Obviously you only get hit by half the items, and there's likely some other team mode trivia that I'm unaware of, so enlighten me in the replies.

  3. 150cc/Mirror: The Mario Kart 8 Deluxe leaderboards allow mirror mode. Technically, it's no different from 150cc, so I don't see why it even needs to be a separate category. Yeah it's maybe harder, but it's the exact same execution...just mirrored.

  4. CPU Vehicles: I think I've seen a few runs submitted with Karts only maybe? CPU impact on runs varies, so I'm not really sure what to enforce here. There may be benefits to both Karts only and Bikes only depending on the tracks. Again, let me know your opinion.

My goal is to make the rules more specific to keep new runs in line with the rules past runs used, but also leave some options open for experimentation.

What I'm thinking at the moment is the following:

##Category Rules/Timing • Complete all 4/16/32 tracks in any order. • RTA timing begins when "OK" is selected from the course selection screen. • RTA timing ends on when you hit the finish line of the last course. • In-game time is calculated by summing each course's time as displayed on the in-game timer after crossing the finish line. Use this tool to calculate IGT easily. • RTA time is required in your submission (don't include milliseconds with RTA). In-game time is appreciated (milliseconds is required).

##Platform Rules • Wii and WiiU loaded from a game disc are allowed. • Emulator (Dolphin) is banned. • SD card/USB ISO loaders are banned. • CTGP is allowed with these settings. (GameCube controller patch on WiiU is banned) • No Ocarina/Gecko/Action Replay codes (obviously).

##Video Requirements • Video proof is required if your RTA time is equal to or faster than specified here. • Your in-game timer should be in frame and readable

##FAQs Read and ask rules questions in this thread.

##Skip/No Skip Rules • Skips are/are not allowed • List of skips found here

##In-game settings • VS Mode • Solo Mode • Class: 150cc/Mirror • CPU: Hard • Items: Balanced/Strategic/None

Edited by the author 5 years ago
1, mariorules64, and Francesco like this
European Union

I see no reason to not allow team mode. Sure maybe it was overlooked but it’s just another ‘stategy’ used to get faster times. This is what speedrunning is, not only beating a game as fast as you can but using different components of the game to your advantage to get the fastest time possible. Sure when we swap to IGT people using team mode will be getting faster times and it’s ‘not fair’ to the current world record holder but that’s just the nature of speedrunning.

Also I think we should be able to choose what the CPU vehicles are just because it adds that little bit of strategy which is always nice

Edited by the author 5 years ago