On Music Park at the glider ramps, if you trick as it is switching to the glider ramp from just a normal trick ramp, you can get just enough air to clip out of bounds of the wall above and can possibly cut off some of the Track.
Thanks for the video. Is this exclusive to 200cc? and how do you think this could be used?
Maybe to skip the last turn. Possibly after preforming the glitch, you could immediately turn right and save close to a second or two every lap.
Yep, this has happened to most people who play rMP on 200cc a lot. The game’s oob system basically puts a tube around the entire track that you have to stay inside the entire time. So, even though you go through the ceiling, since Lakitu doesn’t grab you it’s clear it must not really be oob. Like hifi said, there isn’t any way to make a shortcut out of this. Other people have managed to clip through walls on most courses in the game, but you just get carried back by Lakitu if you go too far from the track surface. Nintendo learned a lot from MKWii, and the checkpoint system here is very restrictive.
My friend clipped out of bounds by bonking into a wall as his back tire was about to fall off a ledge. He clipped into the ledge and could drive under the track. I know in MK8 you actually can get outside the track and get ridiculous times in time trials, but I have no idea how someone managed to get 0.002 on Thwomp Ruins.
Now the questions are:
- Can we get out of the tube?
- Is there collision outside of the tube?
- Can we get back in the tube from the inside?
Like I mentioned before, it definitely is possible to clip through surfaces on many tracks, but there’s nothing useful you can do with it. There definitely aren’t massive shortcuts that use oob. Any ridiculous times for 8U time trials are almost certainly from hackers (Nintendo historically doesn’t do a good job of pruning their own leaderboards).
The answer to the first question is no, so the others are irrelevant.
I was trying to get the. Clip myself and learned that the complete outside of the track has no collision physics so you can clip through the railings, track, and anything else that’s outside of the track. Was that already known or no?
Yes, that’s known, but like I’ve said repeatedly it’s not very helpful since nothing useful can be done with it. (As a side note, video game walls are generally one-sided. I think it’s largely to prevent people from getting stuck out of bounds, but I’m not a game dev so I don’t really know.)
@Pianist15, you are right! One of the many things that game devs do is think ahead. For example, in Super Mario Odyssey, you can RCC through almost any wall and get out of bounds. It is very easy to get back in bounds because in most cases, the walls are one sided meaning you can just waltz back in bounds. For runners, this can be a problem and many lost their runs for this reason.