Mario Kart Series High Score Category Pitch: Highest Point Lead
3 years ago

I know that Mario Kart players, who have been inching Time Trial times down for decades, will soon be running out of times left. They want to keep playing their favorite games and experiencing their favorite tracks. I present to you an entirely new category throughout the entire series: Highest Point Lead. We are used to playing Grand Prix's and finishing first on every single race. Getting perfect 36s (and 45s in Super) is mundane at this point.

Here is the new challenge: count each score difference between you and 2nd place. Your PB is determined by your best point lead at the end of each Grand Prix on an individual basis. Finishing with 36 points and a 2nd place at 18 points, for example, isn't worth 36 points, it's worth 18. What we would do after is put all the best leads in each cup in each difficulty and put them all together to determine a player's total score.

It would be something like The-Elite.net, except where in that website, individual PBs would be counted into points to determine their overall worth, in this challenge (and the new leaderboards we would make for it, we would already measure it with points, so there would be no need for conversion.

This category would do to things: Make Grand Prix's much more relevant, and give players who have exhausted Time Trials something more to do.

Rules:

Changing buttons on Wii U and Switch is legal. Hacking/save states/other things are not.

In the first 3 Mario Kart games, which give the bottom four the opportunity to retry, pausing or placing 5th-8th would be the end of a run. This is to prevent abuse of Mario Kart 64's unlimited chances.

One player only. 2 Players could be used to greatly abuse or ease the game, and not everyone has access to a 2nd player.

I await feedback and appreciate you for reading to the end.

I just don't think 2P would work all that well because the gap is meant to be between 1st and 2nd. With 2P, the 2nd player could hang back and micromanage the CPU players.

Here it is- the introduction to HPL. Done on Super Mario Kart- and on the Switch (due to the control changing). This should give you an idea of what it is though. Let's get rolling!

This topic seems to be much better received by Mario Kart 64 players than Super Mario Kart players.

I guess players of 64 are the most hardcore!

Canada

I might be wrong and my goal is not to sound rude at all but, I think the problem, on mk64 at least, is that when you start a cup, 2 CPUs will "rubber band" to you no matter what, the same 2 CPUs on each track, so in 90% of cases, every run would end up to be the same. That means the goal is not speed, it's just about ****ing the AI, so where is the speedrun lol ? :P

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