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I recently started using Dolphin Memory Engine, which is basically a scaled down version of Cheat Engine built specifically to work with the Dolphin emulator. I've since discovered a lot of interesting data about the game that I thought I'd share with the community. The information might not be immediately relevant to speed running, but it's nice to have it be available as a reference. It's a work in progress, and too voluminous to post in discord, where it would be difficult to retrieve due to the volume of messages there, so I'm gonna post it here and just edit the post as I find new things. Player HP and Damage Snake's maximum HP has a value of 100. If Snake takes damage and his HP is lowered to 32 or below, he enters the bleeding state. Sources of Damage (tested on extreme): Bleeding: 1 damage every 3 seconds, only deals damage if HP > 1. Movement during Animation Many of Snakes animations move him a few pixels forward or backwards during the course of the animation. Knowing precisely how much snake moves and at what part in the animation could come in handy for precise movement related stuff. Nikita Bash (Press B with Nikita equipped) More info to be posted as I find it... |
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