Difficulty Damage Difference

By PlywoodPlywood Last updated

Done through video analysis and experimentation

Cell Guards
Easy/Normal 3
Hard 4
Extreme 5

Ocelot
Easy 7 Socom, 2 grenades
Normal 10 Socom, 3 grenades
Hard 11 Socom, 3 grenades
Extreme 12 Socom, 3 grenades

Ninja
Easy 28 hits to hide n' seek
49 to complete (48 will also do)
Normal 34 hits to hide n' seek
64 to complete (63)
Hard 36 hits to hide n' seek
64 to complete (63)
Extreme 36 hits to hide n' seek
64 to complete (63)

Mantis (for Console)
Easy 16 (11 to transition) 7 to phase skip (12 hits total if phase skip)
Normal 23 (15 to transition) 11 to phase skip (19 hits total if phase skip)
Hard 31 (21 to transition) 16 to phase skip, 15 initiates but doesn't skip Meryl possession (25 hits total if phase skip)
Extreme 44 (30 to transition) 20 to phase skip (34 hits total if phase skip)

Wolf 1
Easy 5
Normal 6
Hard 7
Extreme 7

Hind-D
Easy 14 (5 for phase 1)
Normal 16 (7 for phase 1)
Hard 17 (7 for phase 1)
Extreme 18 (7 for phase 1)

Wolf 2
Easy 7
Normal 8
Hard 9
Extreme 10

Raven
Easy 8
Normal 9
Hard 10
Extreme 10

Rex 1
Easy 6
Normal 8
Hard 8
Extreme 9

Rex 2
Easy 6
Normal 8
Hard 8 full dmg shots
Extreme 9 (8.5)

Liquid (assuming 2 throws)
Easy 29 Nice shot! 61
Normal 29 Nice shot! 83
Hard 32 Nice shot! 83
Extreme 32 Nice shot! 83

Escape
Easy Guards take 4
Normal Guards take 5
Hard Guards take 6
Extreme Guards take 7

Liquid Jeep

Easy
Phase 1 3
Phase 2 (2 transition) 2
Phase 3 2
Phase 4 (2 transition) 3
Phase 5 2 [7 total for phase 4 and 5]
16 shots

Normal
Phase 1 4
Phase 2 (2 transition) 3
Phase 3 3
Phase 4 (2 transition) 4
Phase 5 3 [9 total for phase 4 and 5]
21 shots

Hard
Phase 1 5
Phase 2 (2 transition) 4
Phase 3 4
Phase 4 (2 transition) 5
Phase 5 4 [11 total for phase 4 and 5]
26 shots

Extreme
Phase 1 6
Phase 2 (2 transition) 5
Phase 3 5
Phase 4 (2 transition) 6
Phase 5 5 [13 total for phase 4 and 5]
31 shots