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MediEvil
MediEvil (1998)
MediEvil series
PS2, PS1, PS3, PSP, PSVita, PS4
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MediEvil Forum  /  Level looping (and dashing during level loop) explained?
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Crash41596Crash41596

Vietnam

  Crash41596Crash41596
15 Apr 2020, 11:40

Look for a better controller plugin that supports dual shock.

 

NazzarenoNazzareno

(He/Him)

Italy

  NazzarenoNazzareno
15 Apr 2020, 13:04

Yes, I got it! I found a nice setup with another pad plugin. Now I have my analog sticks working fine. I also have my d-pad pumped up, so that now they make Dan instantly run too and I can only walk by slightly pressing the analog stick, but it's okay, since I got the dash during the glitch at first try. Thank you so much for your help 😃

Crash41596Crash41596 likes this. 

NazzarenoNazzareno

(He/Him)

Italy

  NazzarenoNazzareno
15 Apr 2020, 13:31 (edited: 15 Apr 2020, 13:49)

Oh, almost forgot. About the door that NoobKiller finds open at the end of the level loop: I find it closed like Jacobo, but I managed directly enter the room with the two demons at the end of the loop a couple of times, actually saving some time. It's not consistent, yet, but as soon as I get the right timing I'll let you know. Now it's time to grind the second glitch of the level.

Edit: also, turns out it's not a framerate problem. I can get the glitch running the game native 50 FPS with no issue.

 

JacoboTheChocoboJacoboTheChocobo

Vermont, USA

  JacoboTheChocoboJacoboTheChocobo
15 Apr 2020, 22:08

Yes, I tried again yesterday and had the same experience--closed door, but was able to jump in the room. Thanks for the followup!

NazzarenoNazzareno likes this. 

NazzarenoNazzareno

(He/Him)

Italy

  NazzarenoNazzareno
15 Apr 2020, 23:22

My pleasure! It's so hard to get inside the room, though. Looks like you need to push a little more towards the wall, but I keep falling off the roof.

 

Crash41596Crash41596

Vietnam

  Crash41596Crash41596
16 Apr 2020, 00:54

You can also level loop to the crown room itself, but i dont remember where its at.

NazzarenoNazzareno likes this. 

NazzarenoNazzareno

(He/Him)

Italy

  NazzarenoNazzareno
16 Apr 2020, 10:20

That's cool, but I have no clue either. As far as I remember, the rooms in Haunted Ruins are not physically connected; you just hit a trigger and get teleported, which mean the trigger could literally be anywhere.

 

Crash41596Crash41596

Vietnam

  Crash41596Crash41596
16 Apr 2020, 11:04

They are, theyre just rooms outside the normal map. I extrated all of the maps before in a model viewer, which allowed me to figure out things for a tas that I was working on ages ago.

NazzarenoNazzareno likes this. 

NazzarenoNazzareno

(He/Him)

Italy

  NazzarenoNazzareno
16 Apr 2020, 11:34

Oh yeah, I saw those extracted models too. It's technically fascinating 🙂

 

Crash41596Crash41596

Vietnam

  Crash41596Crash41596
16 Apr 2020, 11:43

I know in haunted ruins the rooms are scattered around the level, one on the right, one on the left and one behind the throne room.

NazzarenoNazzareno likes this. 

JacoboTheChocoboJacoboTheChocobo

Vermont, USA

  JacoboTheChocoboJacoboTheChocobo
16 Apr 2020, 16:04

Ohh that's interesting. This is new to me. Have you ever looped to the throne room before?

 

Crash41596Crash41596

Vietnam

  Crash41596Crash41596
17 Apr 2020, 01:42

Yes

 

NoobKillerRoofNoobKillerRoof

United Kingdom

  NoobKillerRoofNoobKillerRoof
28 Jun 2020, 14:43

A lot of questions and confusion here. I've posted an emulator settings guide in the "Guides" section.
I am also posting the full reference guide that I follow during the run, in the "MediEvil Lessons" thread.
For tricks, I'll explain the basics.
-----------------------------------------------------------------------

Basic tricks

Inventory glitch is as simple as:
[select..... select x2 > flick analog]
Effect: pass through death barriers, stall cutscenes

Level looping is:
[inventory glitch > hold circle + direction > close invent to begin moving]
Effect: fall from the sky to whatever position you desire, provided you can find a setup to make your way there

analog to run off = move at running speed while falling, can dash
DPAD to run off = move at walking speed while falling, can't dash (never needed)

Use analog to run off, then you can switch to DPAD for more precision if desired.

There is no need to jump anymore when performing a loop.

It's possible to get a fast loop, that takes half the time of a regular loop. This happens when you hit the bottom of the level in certain ways/places (for example in Haunted Ruins you can hit the demon room door trigger mid-loop.
-----------------------------------------------------------------------

Misc question

In Haunted Ruins the setup lands you high on the building, but is more consistent. Then run down and jump into door seam to clip in. The door is only open when you exit from within the room.

 
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