#5 [RUN GUIDE] MediEvil - Any%
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#5 [RUN GUIDE] MediEvil - Any%
Updated 10 months ago by NoobKillerRoof

#Info

Read 'Basic glitches' first to learn the main glitches.

Follow the [SETUP] guides to have the correct emulator and autofire for the speedglitch

#The Hilltop Mausoleum

1 second save - break spikes with club. Flipping the camera at green rune area is not faster

QUIT OUT See video for timing

#Return to the Graveyard

Boss - UPRIGHT a little bit, jump hit, mash X as fast as you can Open pause menu when gate is open enough to be a doorway Close pause menu after 1 or 2 seconds

#The Enchanted Earth

LOOP (Easy) [quote]DPAD Wait until pillar points are very slight past halfway between topleft and bottom right cloud Close invent at blue wall (CRUCIAL) RIGHT UPRIGHT when you face upright[/quote]

LOOP (Hard) (7s faster) [quote]See video for reference DPAD Wait until the platform covers good amount of the right cloud Dash UP off Close invent quickly Use your timer to count to 6 from when you pass the ground, include the current second Hit ground = 1... to 6.5 Desynced = 1... to 6 You should land 11 seconds after ground disappears [/quote]

#Pools of the Ancient Dead

Fast as possible invent glitch Use helmet when you see red skull Straight line from corner of platform

#The Lake

UPRIGHT dash jump at start Cut the corner on left turn Smallest first jump on exit

#The Crystal Caves

LOOP [quote]ANALOG then DPAD Loop from RIGHT of spawn Close invent on 4th arrow flash 1 dash UPRIGHT Switch to DPAD UPRIGHT When you see the exit ledge stabilise, DOWN When the screen shakes, RIGHT to straighten the crystal platform UP Go a little RIGHT of straight (Tap UPRIGHT UP etc) to hit exit directly[/quote]

#The Gallows Gauntlet

RUNE SMUGGLE Best setup seems to be: 2 memory cards enabled Existing save file on memory card 1 As soon as save successful appears you can quit (NOT BEFORE)

FIRST CLIP (INCONSISTENT): [quote]DPAD Lure mummy Turn camera around Hold RIGHT into corner of gate Keep jumping at full height. Dashes don't help The mummy will push you through (this is the inconsistency) Tapping R2 once if you're not getting it can make it work [/quote]

KNOCKBACK THROUGH GATE [quote]Horizontal gate Direction feels like DOWNRIGHT, input display says it's more RIGHT Make sure your analog flick is PROPER, that's the key UPRIGHT after stepping on pressure plate [/quote]

DGS [quote]ANALOG Hold UPLEFT, get stuck at invisible wall SQUARE, 2 frames later TRIANGLE CIRCLE + DOWN (Slightly DOWNRIGHT)[/quote]

Do not rush the jump. Run into the wall for a moment and focus on the inputs you must press If you fail getting stuck on invisible wall, run away, stop, and go back to the wall with UPLEFT again

#The Haunted Ruins

LOOP 1 [quote]Run straight UP with DPAD at start of level to arrive in exact spot

Analog then DPAD When you run off it must be EXACTLY straight, no curving UP - mash 9 dashes (Dash as fast as possible. The speed that the dashes come through is key) Stumbling on edge does not affect results

If you miss the halfloop, hold UPLEFT [/quote]

LOOP 2 (Old method) [quote]Stumble up, then stumble right Analog then DPAD Jump off right 9 DOwN when castle vanishes 1 LEFT (crucial to hold LEFT for the proper amount of time) 5 UPLEFT[/quote]

LOOP 2 (New method) [quote]Dash into wall Sidestep up, stumble Invent ANALOG run off 9 DOWN Instantly when you see the castle: 2 LEFT, switch to UPLEFT at correct time and continue to spam Slight taps LEFT can get you to land on the good mountain (be careful)[/quote]

Movement after lever before catapult is biased towards left

#The Ghost Ship

LOOP [quote]Dash UPRIGHT at start of level to not hit wall, switch to DPAD Run DOWNRIGHT to pillar

DPAD Dash jump off UPRIGHT RIGHT when railing touches top of screen = guaranteed direct land on exit On second star flash, use timer to count and wait 2 seconds (see video) Hold DOWNRIGHT for 7 and a bit seconds Hold RIGHT[/quote]

#The Time Device

LOOP [quote]Hold select before level starts Dash jump off RIGHT ANALOG Hold UPRIGHT until track stabilises Hold DOWNLEFT to straighten the track

QUIT OUT (1s timesave) Use music as reference (see video) - 1 TWO! 3 1 (THREE is safer) Open pause and quit [/quote]

#Zarok's Lair

Hold DOWNRIGHT after room entry You do not have to take the shield

Soldier despawn [quote]See video reference Inventory glitch into cutscene Close invent very quickly at correct time Best method seems to be stand and hope the fight goes well The crucial thing to get a fast fight is the closing of invent timing and speed during the cutscene Cross other half of room to spawn soldiers ONLY after battle is won[/quote]

Kardok skip [quote]Stand next to last soldier Camera locks on to you, mash select (about 8 times) 50% chance of either outcome: If he's behind door = success, close invent as late as possible in the cutscene Empty door = fail, cancel invent immediately Run LEFT Kardok moves in a repeating diagonal pattern

If you failed skip: Stand against the wall to help with accuracy (move away before his 7th swing or he runs away) Step forward to him and keep tapping up to stay in contact Keep your aim exactly focused on him [/quote]

Zarok [quote]13 second zarok is the best possible No shield use Keep running away and stopping to bait vulnerability Don't get too close to him, don't go too far away Keep the camera straight Focus on mashing attacks and expect him to go vulnerable Control the fight [/quote]