Forum posts

Forum: Sega Rally Championship (GBA)

Thread: General strategy spitballing

Started by: meauxdalmeauxdal

On the 46"46 I got on Desert, I used the following settings:

Lancia Delta 4WD
MT
Gear Ratio: High
Suspension: Normal
Steering: Quick
Brake: Quick
Tire Type: Gravel

 

Forum: Beetle Adventure Racing!

Thread: Video proof required for all submissions

Started by: meauxdalmeauxdal

This has been an observed rule for years now, but it is now an explicit, listed rule.

NarcissaNarcissa and AMathMonkeyAMathMonkey like this. 

Forum: Beetle Adventure Racing!

Thread: What POV is actually fastest?

Started by: ZappZapp

(edited: )

This is something I discovered when I first started speedrunning this game a few years ago. To the best of my knowledge, here's how it works.

Essentially, the car model is not rendered in first-person. As less strain is put on the N64 in this view, this makes the overall framerate (which in this game is "unlocked" and can vary within a pretty wide range) higher on average.

The framerate in this game affects the physics simulation. It is not fully understood, but the best understanding to date is that the higher the framerate when the Beetle leaves the ground, the higher the likelihood of "low" jumps, which save considerable time but are not directly in your control. In most cases, the less time spent in the air, the better, so first-person view has the overall effect of making you faster by way of reducing airtime throughout the run relative to third-person.

It is important to note that it is not directly faster to use a different view. The overarching strategy is just to use the view that produces the most favorable physics calculation for the current context, which is usually first-person.

Music and sound effects are handled by the main CPU on the N64 console. In some cases (e.g. other N64 games), disabling music or sound can positively impact performance or framerate. It is subtle, but this appears to be the case in BAR! as well. Therefore, you might want to also disable music/etc. depending on your taste.

I should also note it is possible to achieve very competitive times without doing any of this. The first-person stuff is pretty highly recommended for your own sanity due to it reducing the likelihood of random "high" jumps which will ruin runs, but even in the most impactful scenarios it isn't so much a direct advantage as securing better odds for good things.

GhillieGuideGhillieGuide likes this. 

Forum: Stunt Race FX

Thread: Rules update

Started by: meauxdalmeauxdal

Everything has been put back the way it was. Flashcart performance tends to be indistinguishable in 99% of cases, so I'm a little disappointed that solution doesn't work for us in Stunt Race FX. At least there are some other options available (higan/Switch) for those who can't get their hands on an SNES and a cartridge of the game.

As far as Speed Trax, lag makes too much of a difference in this game and grinding ILs in Speed Trax is far too obnoxious to encourage or approve in any regard. Speed Trax will stay banned in individual levels and competition will continue in Free Trax.

 

Forum: Stunt Race FX

Thread: Rules update

Started by: meauxdalmeauxdal

After looking at these flashcart runs more closely, they can't be admitted after all. This game seems to be very sensitive to timing issues. I have messaged @thegamer1185thegamer1185 on here, but in any case it will take time to make more changes to the boards.

I think the Speed Trax change should also be reverted. It seems to give an advantage and kind of defeats the spirit of the competition.

My bad for not being more attentive here.

 

Forum: The Site

Thread: Stunt Race FX board issue

Started by: meauxdalmeauxdal

https://www.speedrun.com/stunt_race_fx is weird. @thegamer1185thegamer1185 's runs appear on the IL summary page, but don't appear on the main pages unless you set the Flashcart variable to the value it is already set to by default. Nothing is hidden and all the variables are set as usual. I'm not sure what's going on here. Any ideas?

 

Forum: Stunt Race FX

Thread: Rules update

Started by: meauxdalmeauxdal

Moving to a more open leaderboard with flags. Use the filters to exclude runs you don't wish to compare.

1. FXPak/SD2SNES is allowed. Do not use SuperFX Turbo - standard settings must be used. Mark the run properly with the flag.
2. Speed Trax is allowed for ILs. Mark runs properly with the flag.

 

Forum: Stunt Race FX

Thread: Removed IL runs (due to not being done in Free Trax)

Started by: meauxdalmeauxdal

Working on this today. I'll be adding a flag for Speed Trax as well as FXPak/SD2SNES. I'll try and get @MrZeratheMantMrZeratheMant 's Speed Trax runs re-added as well

 

Forum: Stunt Race FX

Thread: Removed IL runs (due to not being done in Free Trax)

Started by: meauxdalmeauxdal

We are considering adding back these runs and adding flags for Speed Trax and FXPak/SD2SNES. I've had hand issues so editing will be slow if/when this occurs, but it seems like the best way to go.

MrZeratheMantMrZeratheMant likes this. 

Forum: King's Field: The Ancient City

Thread: Emulator unhidden

Started by: meauxdalmeauxdal

Category rules have also been updated

shoe_ssbmshoe_ssbm likes this. 

Forum: King's Field: The Ancient City

Thread: Emulator unhidden

Started by: meauxdalmeauxdal

Emulator has been unhidden by default on the boards. Preferred emulator is the latest version of PCSX2. Remember to write the version of the emulator used in the description! Thank you!

shoe_ssbmshoe_ssbm likes this. 

Forum: King's Field

Thread: Pre-configured Mednafen 1.26.1 + Mednaffe 0.8.8 emulator setup

Started by: meauxdalmeauxdal

Note: the above instructions and link are intended for Windows 10 64-bit users. If anyone wants to help put together instructions for getting Mednafen set up on Linux or Mac, feel free to post here.

 

Forum: King's Field

Thread: Pre-configured Mednafen 1.26.1 + Mednaffe 0.8.8 emulator setup

Started by: meauxdalmeauxdal

(edited: )

Below is a link to a pre-configured Mednafen emulator setup to ease getting set up for King's Field speedrunning, as other emulators are banned. Mednafen normally works from the commandline, so we've included Mednaffe, which provides a graphical user interface and makes working with the program much easier.

https://www.mediafire.com/file/4aud7e8kcw8clkb/mednaffe_clean.zip/file

Instructions:

1. Extract the .zip archive to its own folder
2. Add your PS1 BIOS files to /firmware/
3. Add your disc image (bin/cue, etc.) files to /Games/
4. Launch mednaffe.exe
5. Double-click on the .cue file for the game you wish to run
6. Press Alt+Shift+1 on the keyboard to enter input configuration mode
7. Press the requested buttons on your controller or keyboard
Input mapping notes:
• You have to press each button twice for (1) and (2)
• When it asks for Rapid, just press the same button again - Rapid is disabled in the settings

That's it! Let us know if you have any questions! Join the Discord!

Thanks to @ImJechtImJecht for help putting this together!

ImJechtImJecht likes this. 

Forum: King's Field: The Ancient City

Thread: Leaderboard addition

Started by: meauxdalmeauxdal

shoe_ssbm requested the creation of a new category: All spells, Good Ending. You need to learn all 30 spells before killing the final boss. I have no problem adding this. The text that needs to be added to the rules can be posted here.

 

Forum: Sega Rally Championship (GBA)

Thread: Regarding possible board improvements

Started by: meauxdalmeauxdal

@LonneLonne I noticed you still have the All Cups rules set to start from a new save. You still want this? I think that would make more sense for an actual 100% run (something like obtaining all unlocks from the Extra menu), or a New Game run if we wanted to have something like that. I'd personally prefer All Cups just go from an existing save like Any% is, if possible.

 

Forum: Sega Rally Championship (GBA)

Thread: Regarding possible board improvements

Started by: meauxdalmeauxdal

Thanks for the updates! Hope you are having a great holiday.

@LonneLonne Here the levels, listed in Time Attack order:

1. Snow
2. Desert
3. Mountain
4. Metropolis
5. Sandstorm
6. Forest
7. Jungle
8. Isle
9. Village
10. Hill Climb

goldenONXgoldenONX likes this. 

Forum: Super Runabout

Thread: launch glitch (san francisco edition, us disc)

Started by: meauxdalmeauxdal

(edited: )

from watching this a lot, it seems like maybe pausing at a specific moment after breaking an object might cause its physics to go buckwild. i think the glass breaking here actually launched me somehow? the pause seems to have messed with the glass. i'm not sure. this is weird. it would be amazing (possibly "amazing") for the speedrun to be able to randomly launch yourself around the levels, and this glitch makes me think it is somehow possible lmao

 

Forum: Race Drivin' (GB)

Thread: Manual transmission trick?

Started by: meauxdalmeauxdal

It seems there is potentially a little technique you can do with manual transmission. If you shift up at (or near?) the highest RPM for a given gear, it seems to automatically boost you up near the top speed for the next gear without having to accelerate through. This game is not exactly responsive to control inputs, so doing this consistently has been difficult, but I think there's something there. I think you can use this in several places to regain top speed without having to accelerate back to full, but it will likely require precise timing.

Watch the tachometer and speedometer at ~19 seconds for an example of what I mean, though you can get a more dramatic "jump" in speed if executed better:

baldnatebaldnate likes this. 

Forum: Wave Race: Blue Storm

Thread: Turbo timing

Started by: meauxdalmeauxdal

(edited: )

Here's a useful image from the_androgyne that illustrates the complexity of trying to go fast in Wave Race: Blue Storm

https://i.imgur.com/0WsxR2P.png

 

Forum: Sega Rally Championship (GBA)

Thread: General strategy spitballing

Started by: meauxdalmeauxdal

(edited: )

The two cars I've used the most so far are the Stratos and the Impreza. The Stratos has absurd handling so you can keep full speed through the majority of turns, but the acceleration is very poor. The Impreza has solid acceleration but the handling isn't nearly as good as the Stratos, so you have to slow down more often. I've only dabbled with a few of the other cars so far, but I believe they all have the same top speed.

Here's my best run in Time Attack on Desert from last night, with the Impreza:

I could only manage a 47'93" with the Stratos. While it can maintain 232 KPH in the final turn in Desert, it loses too much to the Impreza's acceleration at the very beginning to keep up. Still, more testing with the other cars is needed.

Manual transmission gives you a max top speed of 232 KPH instead of 229, so is generally preferable.

Unlike the other Sega Rally games, there doesn't really seem to be any kind of drifting or power-sliding in this game. Your car just goes straight ahead at all times. I use first-person mode because it makes it easier to see the track and removes the misleading car model. The car model will show you drifting all over the place, but the tilt of the sprite doesn't actually affect handling at all. Should be preference, though - I haven't seen any concrete advantages for first-person beyond visibility.

I haven't messed around with the car settings enough to say much more than this, but the Steering option is huge. You can gain a lot of turning power by switching this setting to "Quick". It does make the car more sensitive (especially with the already-responsive Stratos), but since this game's physics don't penalize your speed when turning, it's a straight upgrade if you can handle the twitchiness.