All Border% tips
Guides
/
All Border% tips
Updated 3 years ago by birj

Here are a couple of tips for how to decide whether a map is worth running in All Border%:

• Before making your first input, look at what you can see. If you can see any map edges you can judge whether you're close to two edges - if you spawn in the middle of the map, that's an instant restart. If you can see the center of the map, and it doesn't have a relatively flat path from one corner to the other, that's an instant restart.

• For the current wr (40s), you want to be at the first corner before 10s. If you hit it later, you might as well restart. The theoretical best is 7.542s (when you spawn 32 blocks from both edges), but I've yet to see any run below 8s. The theoretical best for corner-to-corner is 30.170s.

• When moving, you want to be as close to the diagonal as possible. Walking sideways loses you time, so it might be worth it to destroy blocks in your way instead of walking around them.

• Water can be traversed if it's 1 deep by looking straight down and spamming build and jump. Practice this a bit, as it can save a god run if you're lucky.

Other than that, it's just a matter of spamming new worlds and hoping for the best. The faster you give up on a bad run, the more worlds you'll get to try.

Game stats
Followers
2,283
Runs
5,186
Players
3,000
Latest news
Regarding pending runs

Hello

Hello Classic runners,

Recently, our run queue has gotten a little out of hand, with runs 47 days old still pending. I want to apologize on behalf of the mod team, as that is way too long for runs to be pending.

To be honest, the mods have been really busy with other more important t

Latest threads
Posted 2 years ago
14 replies
Posted 8 days ago
5 replies
Posted 3 months ago