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I'm guessing it's because of how many runs are being submitted, there are over 200 runs in queue atm |
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WinstontheGamerWinstontheGamer
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WinstontheGamerWinstontheGamer
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not for ns there would be a lot of rng that would make it more interesting doesn't rely matter tho because what mango says is law |
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We're not accepting them because they are all repetitive and uninteresting categories. |
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LakesideTreyLakesideTrey likes this. |
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split control? |
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@BrixkWasTakenBrixkWasTaken you can use your fingers and controller on mobile. |
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Mango why did you change your username |
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Mango why did you change your username |
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@MiiSportsMiiSports because I am number 1 |
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Ok thanks for the info! |
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I have updated https://git.mcbe.wtf/MCBE-Speedrunning/Speedrunning-Rulebook/ to contain the rules for all full game categories. In the coming days I will be working on transitioning our rules to the new site. |
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I also created an easier to remember URL for it: https://tinyurl.com/mcberules |
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Dim loads? Interface loads? What? |
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Drobi2243Drobi2243
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I have a proposition for a category Filtered Seed Glitchless It’s on Java edition and I think it would be cool on bedrock Couriway has a video that explains it really well: (link: And there are many generators which give you seeds, for example, https://minecraftseeds.io/ I think this would be a good addition to the games speed running because it helps players to get runs that they can actually do, instead of getting duds over and over again Let me know what you think and definitely go watch the couriway video, it explains it perfectly |
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no. we have an fsg generator and it has ~375 seeds. odds are you'll get a repeat seed after 20 runs. bedrock has 4.3 billion times less seeds than java, so this just isn't reasonable unlike in java |
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Drobi2243Drobi2243 likes this. |
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To make the loads bit faster while opening a crafting table or clicking on settings is by turning off screen animations in video settings. |
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the problem is that when you go into the interface, the game doesn't pause. this means when bartering with pigling you can sit paused and no time will count, despite the fact you're doing useful things which usually take time |
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????????????????????????????????????????????????????? |
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redspecredspec and |
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I cannot believe myself replying to a year-old thread, but @ShiGameShiGame and @11 's idea of having volunteer timers would be helpful. I don't know if it has been discussed, but I think it would be a good idea for a multitude of reasons: 1. Mods do less |
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If the mods allowed this, it would be hard to get people who are willing to put the time in to check (mostly) 1 hour+ runs and have to check over 200 of them. This would probably also just slow down the process since having 2 people check over those runs would be slower since the mods still needs to watch the entirety of the run to check it's legitimacy, it would be a bit more accurate, though. I don't think we should add people whos entire purpose is dedicated to timing since it wouldn't benefit it the community/mods in the long run. I believe the mods have it under control, if they don't, they'll probably open the mod applications again. |
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