Can someone explain to me (I'm looking at Random Seed Glitchless 1.16+) why some runs have different Real-time / IGT and some runs have the same time in both?
Edit: I think the board is a complete mess, just looking at a couple runs, submitted time is just what they saw on the splits, with wrong submission time, and with a completely wrong in-game time.
Take this as example: https://www.speedrun.com/mc/run/y90pkgny
First of all, milliseconds are 160 and not 016, and that is clearly real-time and not in-game time.
Edit 2: Cool to see this guy played on 1.6.1
Hello you have 19 moderators.
It is because some people dont use in game timers. This is lazy on the runner's part, and the verifiers shouldn't have to retime a run because of someone else's laziness. You could also calculate igt manually, but that would take a bit of time. As for the time submitted, ¯_(ツ)_/¯
Updated Legal Mods:
• AntiResourceReload 4.0.2 for 1.14-1.15.2 is now allowed, which fixes a crash when loading the mod outside of a development environment.
• StandardSettings 1.2.3 for 1.14-1.19.2 is now allowed. This update adds an f3PauseOnWorldLoad option that, when enabled and pauseO