Real-time and IGT ?
3 years ago
Italy

Can someone explain to me (I'm looking at Random Seed Glitchless 1.16+) why some runs have different Real-time / IGT and some runs have the same time in both?

Edit: I think the board is a complete mess, just looking at a couple runs, submitted time is just what they saw on the splits, with wrong submission time, and with a completely wrong in-game time.

Take this as example: https://www.speedrun.com/mc/run/y90pkgny

https://i.imgur.com/ABC5L8L.png https://i.imgur.com/GNt6Y9C.png

First of all, milliseconds are 160 and not 016, and that is clearly real-time and not in-game time.

Edit 2: Cool to see this guy played on 1.6.1 https://i.imgur.com/3SGdcqt.png

Hello you have 19 moderators.

Edited by the author 3 years ago
New Jersey, USA
xoqito
He/Him, They/Them
3 years ago

It is because some people dont use in game timers. This is lazy on the runner's part, and the verifiers shouldn't have to retime a run because of someone else's laziness. You could also calculate igt manually, but that would take a bit of time. As for the time submitted, ¯_(ツ)_/¯

Denmark

Personally i have decided that if the runner does not use an IGT timer the runner should be disqualified. I think that makes alot of sense to me. And i think this category should have like a warning to tell you that they have to use an IGT.

Daferade likes this
Armenia

I agree with unfried. The moderators have to verify anyways. So it shouldn't matter.

Game stats
Followers
41,072
Runs
21,290
Players
7,629
Latest news
StandardSettings & AntiResourceReload

Updated Legal Mods:

• AntiResourceReload 4.0.2 for 1.14-1.15.2 is now allowed, which fixes a crash when loading the mod outside of a development environment.

• StandardSettings 1.2.3 for 1.14-1.19.2 is now allowed. This update adds an f3PauseOnWorldLoad option that, when enabled and pauseO

1 month ago
Latest threads