Forum: Super Mario RPG: Legend of the Seven Stars Thread: Millniums cheated run. Started by: turboturtle69turboturtle69 |
having flashbacks to tablecloth 56. Nothing like creating a mysterious new profile to call someone out. |
Forum: Time Crisis II Thread: Unable to Have Emulator Category? Started by: TheXploderTheXploder |
Hey TheXploder, It may take me some time to set up but this is certainly possible. We don't want to discourage those who are interested in the TCII community! Are you emulating the arcade version or the PS2 version? This would decide where I nestle the category. I can do some other updates at the same time! LMK and I'll keep you updated. Join the discord channel for faster communication and updates! MatthewReality |
Forum: Time Crisis 4 Thread: hey guys Started by: fearflamfearflam |
Hey Marc-Andre_Morin, the mods would need to make that and it takes a lot of time but if you request again or join the discord, someone could probably set it up. Vector_Delta, 1. the game doesn't really change much as far as the number of enemies, health, and RNG due to difficulty so in order to keep things to one leaderboard, u should only run on very hard. 2. While you should use Arcade defaults, getting hit and continues do not affect whether or not it's a speedrun. Others may comment a run is, 'less impressive' if you take damage but a record is a record. Plenty of speedruns include taking intentional damage if it means a faster time or even the possibility of a faster time so don't listen to those ppl. |
Forum: System Shock 2 Thread: CryBaby% Started by: matthewrealitymatthewreality |
Agreed. I also miss the runs prior to the discovery of the invincibility glitch, especially using the Biochambers to move around. |
Forum: System Shock 2 Thread: CryBaby% Started by: matthewrealitymatthewreality |
Hey Everyone, I would have liked to post a run before asking this but alas. I think it'd be cool to have a CryBaby% category. We do already have 1 run! Not sure how M1 would feel about it but similar to the All Modules run, you get to see much more of the game/ship, as well as not being as optimized as the Any%. At any rate, I enjoyed the CryBaby speedrun and thought it'd be cool to make it a thing, in spite of the weird rules n' stuff. MR |
Forum: Time Crisis Thread: Are Emulated Runs accepted Started by: |
Finally set it all up under Story Mode - Arcade. LMK what you think! |
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Forum: Time Crisis Thread: Are Emulated Runs accepted Started by: |
Awesome RyanWalker1, congrats on the run! I don't have time today but should have time tomorrow to set up the page. Exciting to have new people and avenues to speedrun added to the community. Welcome! |
Forum: Time Crisis Thread: Are Emulated Runs accepted Started by: |
I suppose emulated runs could be accepted if you were using a guncon or lightgun on a monitor and could prove the operations were essentially the same. However, we could create another category to provide space for emulated runs performed with a mouse. I'm assuming it'd faster for sure. |
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Forum: Time Crisis Thread: How to record time crisis runs Started by: GG1232GG1232 |
If you don't have any recording equipment, I have found the link below is one of best items for recording older games, provided you have a computer that can handle recording. You'll also need RCA Splitters and cords to split the video from the console to the TV and recording unit. https://www.amazon.com/DATA-connection-video-capture-GV-USB2/dp/B00428BF1Y You technically do not a time splitter for TC because In-game time is shorter and more important but some people like to use a splitter to see how they are doing in the run. Speedrun.com may have some forums on how to start speedrunning with tips and links, etc. so I would suggest roaming the site a bit as well. |
Forum: Time Crisis II Thread: First place is emulator/cheating Started by: tablecloth56tablecloth56 |
Yo where's @tablecloth56tablecloth56 when you need him? obvi @WatdaFx41WatdaFx41 is cheating guys!!!!! |
Forum: The Legend of Zelda: A Link to the Past Thread: Need a good capture card for a decent price. Looking for reccomendations Started by: NateTheGreat23NateTheGreat23 |
depending on what system your capturing, the GV-USB2 can be a very good option. pretty amazing capture for the price and you can continue to use it even if you upgrade to hdmi or component capture. |
NateTheGreat23NateTheGreat23 and |
Forum: Time Crisis 5 Thread: Arcade Co-op Started by: matthewrealitymatthewreality |
Hey guys, Here's a link to a co-op run I did on Friday, 8/16. https://imgur.com/a/hkQqPwC Info is in the link. I'd love to mod for this one too! Thanks! |
Forum: Time Crisis II Thread: Arcade-esque Runs Started by: matthewrealitymatthewreality |
Alright, I've added the subcategories to the main page! If other pedal runs get submitted to a different category, I'll add the subs at that time. |
EcgtheowEcgtheow and ![]() |
Forum: Time Crisis II Thread: Arcade-esque Runs Started by: matthewrealitymatthewreality |
After some more thought and exploring other games, I think we'll just do a sub-category under console runs for now that includes some sort of foot pedal system. Feel free to add your thoughts if you think this should change. |
Forum: Time Crisis II Thread: Arcade-esque Runs Started by: matthewrealitymatthewreality |
Hey everyone, I wanted to bring a thought to the community on runs that are performed on PS2 but use some sort of foot pedal system to emulate an Arcade run. IMO, these should be counted under Arcade runs for the sake of fairness, as the buttons on the gun are inevitably faster than using a foot pedal. However, we may need to solidify more rules surrounding distance from the tv, etc. to properly emulate the arcade machines. Further still, the games differ graphically from Arcade to console, do they run the same speed, etc? Or do we just create another type of run in general? The main run in question is z0d420's as he used a foot pedal. I am hoping to have some sort of foot pedal set-up in the future so I think we should start the discussion now in case more runs roll in. As the community grows, hopefully, we can agree on something! |
Forum: Super Mario RPG: Legend of the Seven Stars Thread: 100%? Started by: pretends2knowpretends2know |
Super Jacket is required. |
Forum: Teenage Mutant Ninja Turtles IV: Turtles in Time Thread: Question about Dashing Started by: |
I have also found that you are playing on a controller and touch up or down at all, it will cancel the dash. Just a thought! |
Forum: Bonanza Bros. (Genesis) Thread: Milliseconds? Started by: PaPandaPaPanda |
As frames would be most accurate, I think it would be ideal for emulated runs. Then we could rely on timers otherwise That's my 2 cents as least! |
Forum: Bonanza Bros. (Genesis) Thread: Milliseconds? Started by: PaPandaPaPanda |
Isn't it possible to time based on the number of frames? I think that would be the best way. |
Forum: Hook (NES) Thread: Discord Started by: matthewrealitymatthewreality |
Hey guys, I've started doing runs for this and will hopefully post a run when I can record again. See you out there! |