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mamamia1001mamamia1001

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Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

26 Oct 2014, 19:42

So I just did a test run portland with fail & dupe 3vans and noticed that when I did bomb da base the grenades you're supposed to use for 3vans are still at 8balls. Pretty useless because soon in the run you'll visit ammunation anyway, but it is 10 free grenades.

 

Forum: Grand Theft Auto: San Andreas

Thread: GTA:SA making 25/26fps mandatory for leaderboards submissions?

Started by: UltimaOmega07UltimaOmega07

9 Oct 2014, 20:41

Agreed.

The current rules say 'The Frame Limiter needs to be set to ON in the game options or the frame rate limited to a maximum of 30 fps.', which implies you could have any frame rate as long as it's under 30. So it would technically be possible to play at 1FPS, or use the external program to vary the FPS as you go through the run.

Just keep it simple, fair and consistent and use the in-game limiter.

Rip the top 3 times though, congrats CyberThunder on wr

RunnerHAWORTHRunnerHAWORTH likes this. 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

4 Oct 2014, 17:59

I went and timed death warp after Blow Fish w/o the tutorial. I saved a few seconds over Vegeto's run from mission passed to Salvatore's place, but there's more time to be saved because I got stuck on the bollard at Salvatore's place and I didn't implement Patrick_'s suggestion of 'trigger bomb very early, stand next to the vehicle when it explodes, run into the fire'

tenshotstenshots likes this. 

Forum: Talk

Thread: The Official Copy Pasta Thread (no copy pasterino plz)

Started by: Lighnat0rLighnat0r

1 Oct 2014, 23:51

The ZFG's run paradox outlines a situation in which a run on a console must be considered, for all intents and purposes, simultaneously alive and dead. ZFG created this paradox as a justification for killing runs.

(posted after zfg lost 1min after being 2mins ahead)

 

Forum: Grand Theft Auto III

Thread: GTA3 Bingo suggestions!

Started by: Mhmd_FVCMhmd_FVC

26 Sep 2014, 10:52

Sayanora Salvatore Alternate Ending:

 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

25 Sep 2014, 18:54

It works for Sayanora Salvatore after he's left the club. If you do speedrun strats one of them will run into the club and that passes the mission, the other starts attacking you after the mission has ended.

 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

25 Sep 2014, 13:31

I had an idea. Fail Duped Bait when all the guys are at place, so the game doesn't tell you off for not leading them to the trap. If you die on this mission it warps you to the Staunton hospital, so the idea was to pass the mission and warp to Staunton. It doesn't work to just fail it, but if you fail it and the guys die on the 'mission failed' fade out it will pass the mission for you and still warp you to the Staunton hospital. I don't think that will usually happen on non-duped Bait

 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

25 Sep 2014, 12:31

I tried duping Smack Down and dying neither fails nor passes the mission, nor increases the kill count. This seems to be because as soon as you dupe the mission the mission flag is set to off. The dealers aren't duped.

 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

25 Sep 2014, 09:59

hmmm Evidence Dash working really hurts the theory we were working on. so confusing

comparing the video Powdi posted with the WR shows that it doesn't really save any time, sure Powdi could have done it a bit faster but not much given the countdown timer really makes it like an autoscroller. WR barely misses the 2min window between AS and ED.

ETA: Pump Action Pimp works

 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

24 Sep 2014, 23:27

oh right I get what you mean now Menno, that's pretty clever. I wonder if it would be better with Curly Bob though

 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

24 Sep 2014, 22:57

Menno you can't start the rampage during Chaperone because you're on the mission (unless I've mis-understood your suggestion?). You'd have to either rampage start Chaperone or Curly Bob, which both take longer than 2 mins. You can finish T&T in less than 2mins so it's not worth it to wait. I don't think T&T is worth it for any% unless I'm missing something, but for AM and 100% you have a lot more options obviously.

 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

24 Sep 2014, 21:44

This method works with Gone Fishing, but you first must get in a police boat (you can use the one near Asuka). ETA: works with Chunky Lee Chong

The current theory for how it works is this: failing the mission unloads one instance of the mission, and the removal of the things in that instance of the mission passes the other instance of the mission. For example failing 3 vans removes the vans from one of the missions, and because the game detects that the vans have been 'removed' in the second instance of the mission is passes it for you. That's why it works with the missions it has worked for.

 

Forum: Grand Theft Auto III

Thread: Mission Fail Skip Testing Thread

Started by: mamamia1001mamamia1001

24 Sep 2014, 17:34

Earlier I was testing duping and found this. I duped 3 Vans and then passed it by getting busted.

note I used a NG+ set up to auto fail it

Current idea to implement this into the route is:
rampage start ciprani's chauffeur
finish it within 2minutes
take 3 vans
wait for rampage timer to run out
take 3 vans again-get wasted/busted (ideally busted)
pray for a police car
use police car+shotgun rounds for The Pick-Up

Turns out Jeremie did a similar thing with Paparazzi Purge a while ago

Now failure conditions don't always pass a duped mission. It doesn't work with E2G for example (it crashes if the timer hasn't started and simply fails the mission if it has).

This thread is here so people can post the results of their tests so no-one repeats anything

EDIT: It seems we have figured this out: The current theory for how it works is this: failing the mission unloads one instance of the mission, and the removal of the things in that instance of the mission passes the other instance of the mission. For example failing 3 vans removes the vans from one of the missions, and because the game detects that the vans have been 'removed' the second instance of the mission passes it for you. That's why it works with the missions it has worked for.

Therefore it works in missions where the main goal, ie the thing that ends the mission, is to destroy something/kill someone. It can't be kill someone, then do something else eg Don't Spank Ma Bitch. It doesn't work with Bait for example because it's really picky about how the Colombians die.

Missions we know it works for:

Pump Action Pimp
Farewell Chunky Lee Chong
Taking Out The Laundry
Triads and Tribulations
Sayanrora Salvatore (after he's left the club)
Under Surveillance
Paparazzi Purge (You don't need to kill yourself/get busted to fail this mission)
Gone Fishing (you need to get in a Police Boat first, but it can be any Police Boat. Approaching the intended Police Boat crashes the game)
Evidence Dash - (this works because destroying the Bobcat actually passes the mission, you can do this with a tank for example. Problem is Bobcat is explosion proof in normal gameplay)
Two Faced Tanner (you need to go to Casino first so he comes out)

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Forum: Grand Theft Auto III

Thread: GTA3 Bingo suggestions!

Started by: Mhmd_FVCMhmd_FVC

21 Sep 2014, 14:27

'fly Misty for me' - pick up Misty in LG/DMFM in a Dodo, fly the Dodo with her inside for at least 10seconds

ZachoholicZachoholic likes this. 

Forum: Grand Theft Auto III

Thread: GTA3 Bingo suggestions!

Started by: Mhmd_FVCMhmd_FVC

21 Sep 2014, 14:13

2 questions: can you use replays for Bribe Away goals? and is Roundboat Trip possible? I seem to remember that there are barriers preventing you from getting to Shoreside early, and I don't think you can go around the shoreside island

 

Forum: GTA Marathon

Thread: Feedback Thread

Started by: EidgodEidgod

15 Sep 2014, 18:37

Really good marathon, well organised, good layouts, good commentaries. GG everyone.

My one complaint would be the lack of the lesser known GTA games. I know it can be difficult when there are no runners for the games, or those runners aren't really in the community. Perhaps more of an effort could be made to seek out people for the lesser know games, for example any CW speedrunning research would have lead you to Greenalink¤ a lot sooner, and it shouldn't have been that hard to get VCS in. And if there really is nobody to run a game, like GTA: Advance, then perhaps a blind race? It's a #gta tradition after all.

¤Greenalink was saying for ages before the marathon that he wasn't able to get in contact with the organisers, so maybe another thing to bare in mind next time would be to check the 'other' folder on Twitch more often 😉

 

Forum: Grand Theft Auto

Thread: Posting a time for San andreas

Started by: derek31047derek31047

28 Aug 2014, 22:54

Except that would make the run illegitimate because you need the frame limiter on.

 

Forum: Grand Theft Auto

Thread: Posting a time for San andreas

Started by: derek31047derek31047

28 Aug 2014, 19:18

Open Broadcaster Software and Dxtory

 

Forum: Grand Theft Auto: Vice City

Thread: Problem with FPS in GTA Vice City

Started by: DeNN1Sk0DeNN1Sk0

26 Aug 2014, 09:18

A lot have seen both of these threads and I think everyone has drawn a blank, that shouldn't be happening

 

Forum: Grand Theft Auto

Thread: GTAMarathon getting partner on Twitch

Started by: EidgodEidgod

23 Aug 2014, 17:53

Podcast might be good every now again, like for example if something big happens like the week when all the replay glitches in VC were found. But I can't see there being enough new content to have one regularly.

On the subject of re-streaming WRs, what about a WR marathon? Where you stream and commentate a bunch of WRs at once. Might be good to clear the backlog of WRs that aren't gonna be beaten soon.

 
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