Glitches
Deleted
3 years ago
Sweden

Hey, I have been working on more glitch hunting and doing re routing. Currently have a new route that uses both that transfer message storage glitch but also several more new glitches and skips that I have started doing runs for.

And btw the speed of how fast you get the transfer message quick load is based on your frame rate, lower frame rate = fast load.

But I have several new glitches, I have yet to make any videos for them but to name the major once:

1: You can quick save just as a map loads in a get a quick save to go off before your party is loaded into the world, this makes the game save them at the coordinates of where you where before the transfer and in some places save huge time, like where you get the crown, the save will be just above the end saving like 1min 40s. Problem is that this is not 100% consistent...

2: You can quick load after you press accept a transfer but before the new level loads. The map transfer gets stored and will fire after a short while, how long depends on where the qs is located (you can get super weird effects if it is placed in another map) This can have weird effects but to name the uses I found:

If you grab another transfer box before and after the first transfer happens load accept the message again. You will spawn at the 'default' spawn for that map when entering but also when exiting that map. Also if you use beacon while this is active it will spawn you in default location for the map you beacond to.

If you just let it spawn into the map after the transfer the game get very glitched: It reads memory/information from the map the qs was in but keeps layout of map you transferd to. This can change property's of a map, for example it can let you use teleport spells in maps that normally blocks it and rest in towns. Also if you use beacon placed in same map as qs it will teleport you to the coordinates of that beacon but keep you in this glitched stat map. (This lets you skip the whole finale dungeon!) Downside is that saves break while your like this. Exit to another map makes things 'normal' (you can get weird after effects still)

But this have the possibility for many more uses,tho nothing useful yet.

Also for that version of Arslegard cut scene skip did you check if you can grab the Writ of Fate after it? I know game updates so you can grab it if you skip out of dark passage after spawning in it but never tested skipping the cut scene too. Because from what I have tested you need get it to update the quest line as the end can't be triggered without properly updating the quests.

Edited by the author 3 years ago
Sweden

I will take a look at it, thanks.

Sweden

The requirement for the end to trigger to become active is to talk to the messenger that spawns after Tamur Leng and then talk to Krohn. After that you can trigger the end, no need to visit Njam's house or anything, just get to the end trigger.

The reason I mention the messenger is because if there is a way to trigger it to become active earlier you may be able to do a major skip. If you use save warp to get into end area without having done the jarls, on that save, then the same messenger will include options for the war negotiation with Strumford and Drangheim.

For that videos it looks like you are using quicksave during the loadscreen? to get wrong save location coordinates. If not then I can't see what you did. And if you did then you don't need the first step were you enter the bathhouse, the location you get for doing it from the normal entrance point is good for that warp.

The strat I prefer for skipping last dungeon is a beacon wrong warp:

This is slightly slower then the loadscreen quicksave, but the loadscreen save only really works first time you enter an area (since starting the game) and if you fail the runs dies at the very end. So I prefer a slight slower solution that is 100% consistent.

I have a more or less completed full route with all these new tricks now. Spend a lot of time on it last summer but ended up burning out on the game, but is getting back to it now.

Finland

I thought you have to go to Njam's house to make him "follow" you into the dungeon, otherwise the lever doesn't work, right?

I had found that same setup for the last dungeon as well. However, going to the bathhouse lets you use leggib so no need for awkward position setup like in your video. Also, if your position is off and you can't make or fail the jump you lose a lot of time trying again. The warp with quicksave/quickload during load is consistent. You can just make a normal save before trying to enter, if you want.

Sweden

No, you don't need him to enter. After Krohn gives the updated quest the end trigger becomes active. There are a few more "unnecessary" quest things. Like you don't need to return back to the guy in Thronheim to ask where the Jarls have left before heading to Yorwick, you can head there directly after turning the quest in outside .

I found the save setup to only be consistent during the first time an area is loaded as it takes longer to load it then. And there is good visual markers for that beacon setup, I just had kinda forgot exactly were it was. Well there is like less then 10s difference in time for them. Also you should be able to do the save setup without going to the bathhouse. That was the first way to skip the final dungeon I found.

Finland

Right, you don't need to aggro Njam to enter but then pulling the lever at the end won't trigger the ending cutscenes. I think.

The trick involving the bathhouse isn't like the chasm of the dead skip. Watch alpaca's video more carefully.

Sweden

I have done runs to the end without entering the house or triggering Njam, it sure works.

Only thing I see is that the loading screen flashes a bit when loading back to the bathhouse, can't see what that is. And that they get different coordinates from the save compared to if you do it infront of the last dungeon directly, like it should do. If I missed anything else going on pls tell, hard to see if they did a load at same time as pressing accept on transfer box tho.

Finland

I see, I must have only tried skipping Njam's house before you could.

Anyway sorry, I was totally wrong. My memory was really fuzzy on the thousand terrors skip but I remember now. It is indeed the same as chasm of the dead and yes, no need to go to the bathhouse.

I feel like with some practice it's much faster and safer on average than the beacon trick, but it's hard to say. For some reason, skipping thousand terrors with it feels consistent enough but I was struggling to get it in chasm of the dead, so much so that I'm not confident in trying it in a run.

Israel

These glitches are so neat! I as well feel the beacon trick is more consistent. One thing I'm missing is how you would be able to trigger the messenger before doing any jarl quest? His first appearance is the war negotiation and his second appearance is after Tamur Leng.

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