Boo Release Parlor (Boo) Anteroom (Boo) Wardrobe Room (Boo) Neville (Boo) Lydia (Boo) Chauncey Twins (Boo) --> Shoe Chauncey Boo
Fire Warp Start Butler Laundry --> Hat (Fire) Butler (Boo) Hidden (Boo) Laundry Room (Boo) Dining/Kitchen (Boos)
Conservatory (Boo) Projection (Boo) --> Glove Bankshot (Boo) Courtyard Letter --> Rec Room (Boo) (Water) Put out Tea Room Door but don't enter room Grab Fire Astral Hall - Trigger Candle Event but Skip Room Observatory --> Star Do Tea Room --> Ice Nana Petunia + Mirror Warp Clairvoya (Boo) Storage/Ballroom (Boos) Van Gore Boolossus Jarvis Soldiers Boolossus Key
Spooky+Bogmire --> Wrong Warp to Balcony Start Blackout Grimmly Breaker (Boo) Tea Room (Boo) Grab Fire Sue Pea/Sitting Room (Boos) (Fire)
Get Cellar and Boo if you don't want to do Breaker Boo Weston (Fire) King Boo
Skipped Boos: Astral Hall (Clearing room isn't necessary) Safari (Clearing room isn't necessary + Routing Ice requires backtracking) Cellar (Clearing room isn't necessary) Clockwork (300 Health) Telephone (300 Health + Room isn't necessary) Jarvis (200 Health) Armory (Slow) Van Gore (300 Health) Pipe Room (300 Health + Room isn't necessary) Nana (Faster to do this room in Area 2 state for setting up a mirror warp. Really slow go out of the way to get in Area 4)
Route by ElectricMiles