Any% (No OoB) Route (W/ and w/o Breaker Boo)
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Any% (No OoB) Route (W/ and w/o Breaker Boo)
Updated 2 years ago by Saria_100

Collect the Boo of any room you clear unless otherwise stated

Area 1: Foyer -> Parlor Parlor -> Anteroom Anteroom -> Wardrobe Room Wardrobe Key -> Study Study -> Master Bedroom Master Bedroom -> Nursery Nursery -> Chauncey

Area 2: Foyer -> 1F Bathroom 1F Bathroom -> Ball Room Ball Room -> Storage Room Release the Boos Parlor Boo Anteroom Boo Wardrobe Boo (Mirror Warp) Storage Room Boo Ball Room Boo (Can double w/ Storage Room Boo; inconsistent and RNG based, not recommended to be done in runs) 1F Washroom (Mirror Warp) Mirror Room Fire Save and Quit Fortune-Teller's First Key Start Butler Cycle Laundry Room (w/ Hat, No Boo) Butler's Room Hidden Room Laundry Room Boo Conservatory Kitchen Boneyard Graveyard

Area 3: Courtyard Well Cutscene Well Key Mario's Letter Rec Room Treadmill Key Tea Room (Don't forget to get ice element in the vacuum) Petunia Nana Astral Hall (fire in the hallway) Observatory (Mario's Star) Projection Room Projection Save and Quit (Mirror warp from billiards if you miss it) Study Boo (grab fire if you did the save and quit or ran out) Twins' Nursery Boo Master Bedroom Boo (Mirror Warp) Fortune-Teller's Second Key and Boo Safari Room (Ice from Tea Room on the walk up) Boolossus

Area 4: Initiate Blackout (Grab fire from 1F Hallway) Mirror Warp from Safari Grimmly (Mirror Warp) Breaker Room Breaker Room Boo (Not recommended for newer runners, get Artist's Studio Boo Instead) Cellar Clockworks Room (No Boo) Rooftop Armory Armory Save and Quit Pipe Room Key (Keep the room Dark) Cold Storage Cold Storage Save and Quit Artist's Studio Artist's Studio Save and Quit if you didn't get Breaker Room Boo King Boo

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