Forum posts

Forum: Arkanoid

Thread: Is it possible to beat Arkanoid with the normal NES Controller?

Started by: thenesmasterthenesmaster

Theoretically it is possible, I think the current TAS may be using controller inputs. If you used the continue code it also wouldn't be too bad.

Trying to 1CC with just the controller probably isn't realistic though. The movement is too slow for the crazy ball speed. Even manipulations would be much more difficult, a 1 frame tap still moves the paddle 3 pixels, so some pixels you can't even get to. With the vaus controller you have pixel perfect control

 

Forum: City Connection

Thread: Clarity on Warping

Started by: bissmarkbissmark

I think the stuff Bissmark posted seems correct. As for categories I think all stages and all stages (warpless) are appropriate. 16 stage also works, but I still like all stages. The warp doesn't actually skip any stage it just ends the one you're on, so you still visit every stage.

thenesmasterthenesmaster likes this. 

Forum: RollerGames

Thread: About the timing

Started by: ViruseReturnsViruseReturns

I guess we can agree to disagree on rounding.

As for the ending there is a better way to try it out than just testing a lot. I checked it out with the TAS tools and the results are interesting. If you are on the last pixel and deliver the last blow by hitting B and down on the same frame the game will blue screen and hard lock right after the TV host appears. Press down any later and the end cutscene plays as normal. The fade to black happens on the same frame whether you suicide or not. I'm guessing suicide being the way to go was just for fun not to save time. I think all of this supports last hit as the place to end the timer. Even if you are foolish enough to double KO, the cutscene does start, so I'd say that counts as completing the game.

 

Forum: RollerGames

Thread: About the timing

Started by: ViruseReturnsViruseReturns

I guess I don't recall if the 'last hit' was in the rules when I became a mod, but I'm guessing it was.Based on your last statement a way to shortcut either character control or the end screen transition tells me that last hit is probably the most appropriate thing. The concern would be if there was a way to deal the final blow and then die, thus managing not to finish the game after all. I'm assuming this can't be done, but I don't think I've checked, maybe you tried it?

As for the timing, I'm pretty sure I re-timed Murphagator's run along with the other top runs when a number of us came on board. Since there wasn't a need for ms I timed to seconds and I hate the convention of rounding down. To me if your run is really 14:12.786 a claim of '14:12' is misleading. There is definitely a period of 14:12 where you have already started and have not yet finished.

I guess if we find that you can fail after the final hit maybe it makes sense to change to screen transition, though I suppose it won't affect the times much.

This doesn't have anything to do with the timing, but I guess the thing I was thinking about the other day was the enemy AI. If you could figure out a way to keep them from ducking that would probably save quite a bit of time. May be worth doing some research.

 

Forum: Pin Bot

Thread: Skip overly long intro with save state

Started by: MarthSRMarthSR

I'm open to discussion, but my instinct would be to say no. Long intros can be annoying, but I don't know that 20 seconds is really overwhelming.

I'm sure I spent some time looking at the memory and the game code when I made the tas, but even if there isn't a direct influence on RNG there are better reasons it shouldn't be allowed. Most notably there is no way for someone verifying your run to know exactly what state you're starting from and if you may have modified your save state to your advantage in some way.

Hopefully the intro doesn't completely deter you, I look forward to seeing some more runs.

MarthSRMarthSR likes this. 

Forum: Stack-Up

Thread: Rules and Categories

Started by: link_7777link_7777

I submitted that virtual R.O.B. run, but I prefer not to verify my own runs if I'm not the only one on the leaderboard. Can you verify it MrJanwar?

 

Forum: Spy Hunter

Thread: Category updates

Started by: link_7777link_7777

Based on the tree shape of the map and the image I linked below I'd argue that finishing the desert is about as good of an any% as you're going to get. You are correct that there is no way to loop back to area 1, but at that point you're forced to loop back to somewhere. It could also be argued that a run through the boat area (9) should be included. A score run would also be legitimate due to the arcade nature of the game.

http://s16.photobucket.com/user/TheCarpenter/media/ONPGSpyHunterPic.jpg.html

 

Forum: Spy Hunter

Thread: Category updates

Started by: link_7777link_7777

This game was picked to be a part of Big 20 #8 and due to the difficulty and confusion about the goal choice for the race I ended up doing a bunch of research on how the game works. As a result we ended up changing the goal for the race, but the research also has implications for the leaderboard categories.

The original goal for the race was "1 loop", but as it turns out the game branches (sometimes backwards) rather than loops. The goal was updated to cross 4 double bridges. This seems good for the race, but I don't think it makes sense for an any% category. As seen below the map is really sort of tree shaped, and ares 7 and 8 (desert areas) are really the end of the branches. I would argue that the end of the desert (either one) should be the end of any%.

I'm guessing the first question will be 'what about the snow?'. Snow palette and physics happen on top of existing areas (e.g. Area 3 after finishing desert) depending on multiple criteria, one of which seems to be the least significant bit of a frame counter (e.g. 50/50 chance of snow). The fact that the snow is random and also not a unique area probably mean it should not be included in any%.

I also think an 'all stages' category should exist. Players would be required to visit each of the 10 areas and the timing would end when they finish the 10th. I do think a snow area should be required for this category. Even though it is random, I think it should be considered as part of the full game experience. Also since the water area (area 9) loops to itself, but there is no good visual indication I think it should be sufficient to enter and exit the area once (the alternative would be to require a loop and a half).

Here is the mapping information I came up with after checking into the game with TAS tools and watching the pointer to the map while testing everything out.

Spy Hunter Map
Area Num, Left path, Right path, length(segments), description
Area 1, Area 2, Area 3, 73, green
Area 2, Area 4, Area 5, 100, green. pink trees
Area 3, Area 6, Area 5, 100, green. blue trees
Area 4, Area 8, Area 5, 100, brown and green palms
Area 5, Area 8, Area 7, 100, dark green and palms
Area 6, Area 2, Area 7, 102, light green and palms
Area 7, Area 2, Area 3, 132, desert
Area 8, Area 6, Area 3, 132, desert
Area 9, N/A, Area 10, ???, water
Area 10, Area 6, Area 3, ???, desert after water

catsonurheadcatsonurhead and FloatiousFloatious like this. 

Forum: Stack-Up

Thread: Rules and Categories

Started by: link_7777link_7777

Thanks for your response. I generally like to be pretty liberal when it comes to categories and what constitutes a speedrun. When describing the controls the manual says the start button is used "After you have completed a phase and restacked the blocks, press the start button to add up the score and move onto the next phase.", and later step 5 of the direct mode description says to "Press the start button immediately after the restacking has been successfully completed, and the current score will be added up. Then challenge a new stack.". I'd still argue that the current category in no way does these things and probably shouldn't exist. All that said if you feel strongly about keeping it I'd suggest moving it to a 'Misc' category. With that in mind I will at least submit a run.

As for other categories I'd like to request a Virtual R.O.B. category (I did a run here The movements were made that would theoretically stack the blocks correctly (if R.O.B. operated perfectly and quickly). I would note that I used a Virtual R.O.B. GUI to track my movements (which I put on Github here https://github.com/pgrimsrud/VirtualROB). I would note that I'm not really stuck on the naming of the category. I think it would be a good idea to also add a R.O.B. category just in case, but I don't have the blocks or a run for that.

NolcolemNolcolem likes this. 

Forum: M.C. Kids

Thread: Best or Prefered method of submission recording/hosting?

Started by: rcwrayrcwray

I did verify the runs you submitted, always nice to see a new runner. I do have a few suggestions though. First, and most importantly, please include the power on or reset at the beginning of your submissions. If you find it helpful you can start your splits at -1.11, the time it takes to load the first stage. There isn't much activity, but if you use discord we have a channel here https://discord.gg/6A9vh7Z. Last, and least importantly, I'd recommend fixing your aspect ratio. Not something I would reject a run for of course, I just personally dislike a stretched screen

 

Forum: M.C. Kids

Thread: Best or Prefered method of submission recording/hosting?

Started by: rcwrayrcwray

A lot of people (myself included) use OBS or some similar software for recording. You can live stream or just record locally and upload later. Whichever program you use should allow you to control your layout and audio sources. I don't think we have an audio requirement for this game, so you could probably strip out the audio entirely if you wanted, or just submit as is.

I assume maybe you're listening to music and your mic is picking it up? In that case you could use headphones and then make sure your desktop audio isn't being captured

 

Forum: Stack-Up

Thread: Rules and Categories

Started by: link_7777link_7777

Can someone add me as a mod for this game? I think the rules and categories need some revising. The game has no real feedback mechanism. That seems to have led to the current run which just mashes the button that says, "I'm done, I swear!" until the score maxes out.

I think proper runs should be required to hit the correct buttons for the required motions, even if it is done at a pace that ROB couldn't handle. I think there should also be categories for ROB. The Stack-Up blocks are expensive (and not critical to the operation), so I'm thinking substitute blocks should be allowed

NolcolemNolcolem likes this. 

Forum: Pin Bot

Thread: Changes to the Leaderboards.

Started by: [Deleted user]

Hey, I think you've done well on the rule changes, but I want to make a couple of requests. First, I'd say swap the non glitched run to be the primary. I also think you could swap the names so that the glitched one is Any% Solar Value or something, but I don't feel strongly about it. Last, can you remove the reset requirement from the non-glitched run? Having an accrued solar value doesn't help you unless you use it, and you can see that in a run pretty easily since it triggers stage 2.

 

Forum: M.C. Kids

Thread: only allowed to run NES?

Started by: DarQ_MassacresDarQ_Massacres

Off the top of my head I know there is an Amiga port and a gameboy game. Surely the runs wouldn't be directly comparable, but I'm all for adding categories or separate game entries for whatever makes sense. Do you have a run you're looking to submit?