Forum posts

Forum: Layers of Fear

Thread: Category For Different Endings?

Started by: EukkMaruEukkMaru

im generally opposed to adding new categories for this game. unless im mistaken, the other routes are more less the same as any%, just with time spent collecting items and triggering events. in mario 64 it makes sense because there are crazy glitches that you let skip most of the game. layers of fear doesnt have any of that, its just running from the beginning to the end. you said showcasing the jump scares and other stuff are well placed in the game and it would basically cool to showcase. honestly that sounds more like a lets play rather than a speedrun.

if some new tech was discovered then sure it makes sense. but as it stands i dont see any purpose in adding the category other than the clog up the leaderboards.

this is all my opinion of course.

EukkMaruEukkMaru likes this. 

Forum: Layers of Fear

Thread: Individual level runs added!

Started by: lanzaalanzaa

We have added individual level runs. You guys are now free to speedrun each individual chapter in the game.

Please read the rules before running.

Good luck on runs!

KariaticaKariatica and EukkMaruEukkMaru like this. 

Forum: Layers of Fear

Thread: Hello/That save some time!Should we use it ?

Started by: LampoosLampoos

i did something similar here

we said no to this because load times would be inconsistent between different pcs punishing runners with lower spec systems.

KaweedFulKaweedFul likes this. 

Forum: Layers of Fear

Thread: High Sensitivities/Switching Sensitivities Mid Run

Started by: KariaticaKariatica

option 1 is fine as the run is rta so anytime spent in menu is included in the run and this is fair to all runners.

option 2, would be pretty hard to track during the run from a verifiers perspective. id also be inclined to say that its giving you an external hardware advantage which isnt fair to others. my mouse has dpi buttons as im sure most gaming mice do however i never incorporated it into my run. i just play at high sensitivity.

as always, feel free to chime in on this folks

KariaticaKariatica likes this. 

Forum: Layers of Fear

Thread: Combo lock help

Started by: MakeMiskatesMakeMiskates

i think i did look at this when running the game but dont believe i found any correlation.

Playful1510Playful1510 likes this. 

Forum: Layers of Fear 2

Thread: lof2 speedrunning community discord

Started by: lanzaalanzaa

Hey all im a moderator for layers of fear 1 and a former runner of this game. we have a lof1 discord for speedrunning and with the permission of the lof2 mods we have merged both games into a single community discord for all to join.

heres the link https://discord.gg/EJ4gszS

see y'all there!

 

Forum: Layers of Fear

Thread: New community speedrunning discord!

Started by: lanzaalanzaa

Woops! updated the post/sidebar. Should be good now

 

Forum: Layers of Fear

Thread: New community speedrunning discord!

Started by: lanzaalanzaa

SRC user SoftBoyoUwU suggested a speedrunning discord for this game and even took the time to set up the basics for it. Thanks!

Link is here and in the sidebar: https://discord.gg/EJ4gszS
Look forward to having members join.

KaweedFulKaweedFul and YossyHopYossyHop like this. 

Forum: Layers of Fear

Thread: Load comparison

Started by: YossyHopYossyHop

option two seems reasonable. do we know for certain that load times are consistent across each respective platform? anecdotally i know that ps2 loading times were wildly inconsistent depending on your model for certain games etc. that was obviously ages ago though so im sure these newer consoles are different.

if we can make a list of each load section then i suppose manually retiming each run wouldnt be as tedious.

feel free to add me on discord to discuss this further unless you think anything you say should be made public to the folks here.

YossyHopYossyHop likes this. 

Forum: Layers of Fear

Thread: Load comparison

Started by: YossyHopYossyHop

ive only messed with the switch version of the game so this is an interesting find. i was not aware of the differences between the base ps4 and xbox or that the game even loaded during each painting sequence.

what might complicate matters is that the game also loads on certain doors, something that is very obvious with the switch version.

for example here, the door load time is around 4-5 seconds on the switch while on the other consoles the door opens instantly with no loading. in fact this is why i thought that the switch version would never be competitive with the other consoles, it has some long ass load times scattered throughout the run that i figured would overcome any time saved by the fast painting sequences.

so basically if we were to remove loads from the game time, one would have to find all the instances of door loads and manually count them.

as always i welcome the opinion of anyone on this subject. the console section of this leader board is pretty dry though. your run was the most recent one and that was 6 months ago. i believe only 3 total console runs were submitted in 2019.

YossyHopYossyHop likes this. 

Forum: Layers of Fear

Thread: Inheritance ending

Started by: ClearlyBroganClearlyBrogan

i used to run mom ending until kaweed pointed out that father ending might be faster.

this was a while ago but im pretty sure i did some testing and father did indeed come out faster. the speech is definitely shorter by a few seconds.

 

Forum: Layers of Fear

Thread: How do you do Fast Elevators

Started by: YossyHopYossyHop

for me it was only the last 2 out of 3 elevators. basically you close the elevator door while holding back, and your body kind of pushes the elevator lever.

this wasnt perfect but it kind of showcases it.

YossyHopYossyHop and KaweedFulKaweedFul like this. 

Forum: Layers of Fear

Thread: Checkers staircase

Started by: MakeMiskatesMakeMiskates

so i messed around with it. i didnt time it or anything but indeed it seems faster at least because as you said, you skip going up and down the steps. triggering the ball to roll down seems trivial as all you need to do is adjust your position to be at the base of the stairs when the wall disappears.

hey maybe ill start running this game again lol.

cool discovery!

 

Forum: Layers of Fear

Thread: Checkers staircase

Started by: MakeMiskatesMakeMiskates

hmm. something so simple that im not even sure if i ever tried it before. this is why new runners are great for the game. fresh minds that think outside the box.

ill have to test it later for sure but great suggestion!

MakeMiskatesMakeMiskates likes this. 

Forum: Layers of Fear

Thread: Combo lock help

Started by: MakeMiskatesMakeMiskates

lol well to be fair my first submitted run. looking at it, my first actual full run was nearly 35 minutes. once you get the route down the time really shaves off

 

Forum: Layers of Fear

Thread: Combo lock help

Started by: MakeMiskatesMakeMiskates

before i realized the paintings dictated the combination i actually just had them all memorized and would brute force it hoping i got it right on the first or second code lol. i would reset if it was the third code.

since ive played the game hundreds of times and have it memorized, i only need to know where the 4 digit is to get the rest. its mostly muscle memory at this point honestly.

yeah we had a pretty brief discussion about quitting out. its certainly faster but for the sake of keeping everything relatively fair its probably best to not have it allowed. your time will certainly get lower as you get more consistent with it. my first run was 33:50 and remember thinking to myself wow its going to be tough to lower that. and here we are lol.

best of luck.

 

Forum: Layers of Fear

Thread: New timing rules

Started by: lanzaalanzaa

slight update. these new rules where made upon the discovery of potentially using different endings resulting in faster time. now it is generally accepted that these new endings arent viable for a speedrun, unless someone else discovers something different.

every single run on this leaderboard uses the wife/loop ending. timing for this will end upon the final sound effect/ when you lose control of the character/ screen starts to fade to black.

i seem to be only person who was actually splitting on the 'final input' so this wont affect any times on the leaderboard other than mine. in light of that, my 31:58 run will be retimed to 31:59.

KaweedFulKaweedFul likes this. 

Forum: Layers of Fear

Thread: Combo lock help

Started by: MakeMiskatesMakeMiskates

yup to everything kaweed said. i mostly pay attention to the man in the hat since it is the most visually distinct (for me). really you only need to know one of them. hat pic as kaweed said is 4. so if if the man in the hat painting is in the middle, then 4 is in the middle, aka the code is 548.

485 is the fastest code because it requires the least inputs. going back to my strategy of unlocking, as i click on the lock i get an automatic 'w' movement since i was holding it. 1 -> 2
w twice 2 -> 3 -> 4
w once 7 -> 8
w twice 3 -> 4 -> 5

note that i dont reset just because the code is unoptimal. at the absolute fastest, getting a 548 vs a 485 is less than a second difference id say.

 

Forum: Layers of Fear

Thread: Combo lock help

Started by: MakeMiskatesMakeMiskates

i use wasd for inputting the combos as well. for both locks you are able to tell what the code is before hand. if you have issues with this or are confused then i can further explain. i would personally note that really fast lock speed is something i would focus more on after getting a hang of the run as it will only save an overall few seconds.

anyways since i already know what combo i am going to be inputting, i basically memorized the correct inputs for each key.

for example for the first lock, it can either be 485, 854, or 548. as a side note i use the mouse to switch digits for the first combo.

so the combo always starts on 173.

if i determine that the key is 854, i would press 's' 3 times, 1 -> 0 -> 9 -> 8 (each arrow indicates a key press)
i move my cursor to the second digit and hit 's' 2 times, 7 -> 6 -> 5
i move my cursor to the third digit and hit 'w' 1 time 3 -> 4

each other combo has a corresponding input pattern. (wwww sss wwwww for 548 for example)

note that if you are running while you click on the lock and are still holding 'w', it will trigger a 'w' movement on it. this happens in all my runs. so for any combo that starts with an 's', i will have to hit it an extra time. the time loss is pretty much negligible though.

once you play and practice enough you can do this at a really rapid fire pace. as long as your cursor is on the digit the game should recognize the button input. you have to make sure the dial actually changes though.

the second combo lock is similar except i dont use my mouse to change digits. but i still have each key memorized and input its respective pattern.

again this is something that isnt the biggest deal when running early. i would focus on getting the route down and memorizing it.

if you have any other questions feel free to ask or hit me up.

good luck!

KaweedFulKaweedFul likes this.