The Only 100% Consistent Walrus Skip
8 years ago
Ontario, Canada

So this is section of a VOD where I go over the only 100% consistent method of doing walrus skip to avoid the possibility of softlocking (at least with everything we know about it so far).

Also go explain and demonstrate how any other method that does not use subpixel control will never be 100% consistent and will always have a chance to softlock. _

Make sure that you're doing the first inputs out of a pause buffer so you use the double pause buffer method I show with every bomb trigger in the run; from my experience it is also consistent for the other bomb triggers(haven't tried out a ton of values for opening d8 with bow wow though due to lack of save state).

TechWolf likes this
Germany

Nice guide, Clude! Fooled around with the Frog Song skip for about 15 minutes, but could find anything important. Double Buffer is also 100% consistent. Sometimes you get the "fast" second bomb, sometimes not.

One thing to note: You never need (or are even able) to double buffer the bomb trigger in D7 and the trigger to open the egg. These cutscenes start before you can even open your equip screen. This has to do with the fact that you transition while holding a cardinal direction (up/down). However, if you f.e buffer up+left+bomb to the egg screen, you are able to double buffer. Always buffer straight up (or down) + bomb for those two bomb triggers.

Ontario, Canada

Well, after messing around with Frog Song Skip to open D8 with bomb trigger while you have bow wow, it seems that it is actually an issue caused by having the moblin on the screen with the phone house alive while you try the trick. As long as bow wow eats him or you kill him, the double buffer method should work just fine, and I assume other methods should still work. The bird has nothing to do with it like previous people have thought, at least from all my testing. Also, it CAN work if the moblin is still alive, but ONLY if you get the auto double bomb drop which you can't really be consistent at, so the most consistent way to guarentee it is to just have bow wow eat the moblin or kill it yourself before you do the bomb trigger to open D8.

United States

The cool kids have the moblin damage them to set their sub pixel to 0

B)

Germany

Oh ok, i just tested that with the Moblin dead. So i think ill just get hit by the moblin if BowWow isn't hungry and then jump into the screen boundary and double buffer. Jumping in a cardinal direction doesn't change the subpixel, right?

Ontario, Canada

Getting hit by the moblin does NOT reset your subpixel. Being hit by hit arrow, or jumping into him, or him walking into you. They don't reset your subpixel. If you jump into him and get knocked around, it can change your subpixel, but you won't know what it changed it to; it's no different than trying to get lucky by walking diagonal lol

As show in the video, jumping again the boundary in a cardinal direction DOES change one of your subpixel values.

Just make sure the moblin is dead, or you risk the trigger not working unless you get the auto 2 bomb drop on a certain subpixel combination.

United States

Lol how rude.

Has never failed for me, not once. That's where I pulled my information from.

Ontario, Canada

LOL You also return bow wow in your run. You only need to kill the moblin if you have bow wow, otherwise there's no issues doing that bomb trigger :P

United States

I hear that those who return bowwow have a 70% reduced risk of migraine than those who don't. ;)

Source: ¤Epidemiologist¤

Riddler, SurrealGuy and 2 others like this
United States

I think I found a method:

SurrealGuy, Disclude, and Warr90 like this
Ontario, Canada

Zorlax asked me to test his method out, and from all that I can tell, it is a consistent method. Using frame advance, his method and my original method are about the same time, but for RTA; I would suggest Zorlax's method for it's ease of use and because you don't have to worry about your subpixel due to it's non-diagonal movement.

United States

I also recommend it because it's mine

Flynn likes this
Languedoc-Roussillon, France

Try out this one :

  1. Press Down + Right and drop a bomb while the screen transition
  2. Hold Down +Right and drop another bomb on the other screen
  3. Hold left during the cutscene and press B when the text box pops

This one works also if you don't return bowow and you don't have to do the 3) you can let the bunny speak and disappear and you won't be softlocked.

Tbh i never had a softlock with this one unless i miss inputs when screentransistion-using bombs, maybe i'm just very lucky but i don't think so ! I think this method unbuffered is pretty consistent , for me atleast.

Sorry for this poor video, I should make a better video where it shows my inputs etc. Cya around

Ontario, Canada

That is the same as Rapid's method Payki. And I can guarantee you there IS a chance to softlock that method. I talk about that exact method failing in my video. It may not be a high chance, but certain subpixel combinations WILL cause that method to softlock.

Languedoc-Roussillon, France

Alright i must be very lucky then , i did like 20/30 times+ and no softlock since (unless i miss something as i said) ! Thanks for the explanation

Ontario, Canada

It's a pretty low chance of softlocking to be honest. It happens usually when you get the auto 2 drop, which is harder to tell when it happens when you're doing unbuffered, but it's still pretty rare, and only a few combinations of subpixels will probably mess it up.

It's probably pretty normal to go a long time without softlocking. It's possible you could never soft lock with it. I just wanted to let you know there is a chance it could happen some day lol

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