Forum posts

Forum: City Connection

Thread: Clarity on Warping

Started by: bissmarkbissmark

The game ends when you lose control of your car on Tokyo to trigger the post-stage cutscene. The run is not finished once all the tiles are covered, since that happens before the post-stage cutscene

 

Forum: City Connection

Thread: Clarity on Warping

Started by: bissmarkbissmark

Thank you Bissmark for finding the T word I needed.

 

Forum: City Connection

Thread: Clarity on Warping

Started by: bissmarkbissmark

I agree with everything said here. '1 Loop' was an effort to move away from 'any%', which makes no sense in this game. Having All Levels warpless is OK with me. I think All Levels may need to be called '16 Stage' or '16 ' whatever ___ is. All Levels may be the warpless category, since you are actually completing every level.

Proposal:

1 Loop
16 Stage (allows warps)
Complete All Levels (no warps allowed)

I really want 'Complete All Towns' to work, just so we could call it CAT. Thoughts?

 

Forum: City Connection

Thread: Main category name change

Started by: lackattack24lackattack24

I changed the category from "any%" to "1 Loop" to make it clearer. Also the term "any%" doesn't make sense for this game.

thenesmasterthenesmaster and SmartballSmartball like this. 

Forum: Yume K?j?: Doki Doki Panic

Thread: Warping unlocks previous worlds?

Started by: RawrgRawrg

I tested this this weekend. Warping ahead does not unlock the levels in between.

Carter44Carter44 likes this. 

Forum: Yume K?j?: Doki Doki Panic

Thread: Warping unlocks previous worlds?

Started by: RawrgRawrg

You know what, I believe you are correct. I'll have to test this when I get home with a fresh file. If this is true, then Carter's run will be removed (no offense Carter, it made sense at the time)

 

Forum: Super Mario Bros.: The Lost Levels

Thread: Timing for SNES Version

Started by: AndrewGAndrewG

On the SNES, I thought timing starts when you push start because you can mash through the world 1-1 screen instead of waiting on the frame rule on NES/FDS.

zacharylawrencezacharylawrence likes this. 

Forum: Yume K?j?: Doki Doki Panic

Thread: Character Leaderboards

Started by: Carter44Carter44

I've now updated the leaderboard and added the appropriate character to all runs. Feel free to set this as you submit your run!

 

Forum: Yume K?j?: Doki Doki Panic

Thread: Character Leaderboards

Started by: Carter44Carter44

I do like this option. I can add that now, since it won't change anything. Let's see how people like it.

 

Forum: Yume K?j?: Doki Doki Panic

Thread: Timing without loads

Started by: lackattack24lackattack24

We are going to sort the leaderboards by "Timing without loads" from this point on. It will be much more work to validate, but I think it's best going forward. To time your run without loads, count the time that the WAIT text is on the screen and subtract that from your final time.

I use VirtualDub to count the frames on my local recordings. I suggest that all runners work to diligently calculate their times. I'll go back over them when submitted, but your help can go a long way. Thanks!

Carter44Carter44 likes this. 

Forum: Yume K?j?: Doki Doki Panic

Thread: Character Leaderboards

Started by: Carter44Carter44

Thanks for suggesting. I'm considering how to manage the categories. If you can't change the character during the run, then all runs would select 1 character by default. You would then have to submit any% and one character to the leaderboards for each run. I would like to avoid redundant categories.

If anything, switching between characters during a run is new game+, considering you have to beat the game at least once to be able to do this.

I'm still open to discussion on this.

 

Forum: City Connection

Thread: Help Question about a High jump but changing direction in the air

Started by: thenesmasterthenesmaster

Hold up and jump, then press the opposite direction you are travelling a moment after leaving the ground.

 

Forum: City Connection

Thread: Question about the "All levels" category

Started by: Marth.SRMarth.SR

In City Connection, there are 16 stage layouts. The stage layout increments every time you beat a level by covering all the tiles. Gathering 3 balloons also increments the stage layout, but can send you to 1 of 2 different backgrounds. Link_7777 may be able to comment more on this, since he did an updated TAS, and suggested that we add this category.

I am open to discussion on how categories for this game are handled.

 

Forum: Super Mario RPG: Legend of the Seven Stars

Thread: Easy Super Jump with a Turbo Controller

Started by: TacoRemixTacoRemix

Not sure how your controller would allow that to happen, TacoRemix. The game locks out further inputs if you are early on any of the frame windows for super jumps. All research has told us that turbo does not work for super jumps. Would need a video or something to prove that it works. Thanks.

myboycarbomyboycarbo likes this. 

Forum: Super Mario RPG: Legend of the Seven Stars

Thread: How was timing decided for this run/game?

Started by: junkyard_davejunkyard_dave

The game was primarily run by Japanese runners early on. They used "JRTA timing", which times from power on to the credits. We have upheld the tradition.

butterfinger1084butterfinger1084, junkyard_davejunkyard_dave and 2 others like this. 

Forum: The Legend of Zelda

Thread: Glitchless category?

Started by: Lady_PrismillonLady_Prismillon

Categories should never dictate what route a player must use, traditional dungeon order in this case. I don't think a leaderboard should be created for this.

Lady_PrismillonLady_Prismillon likes this. 

Forum: Super Mario Bros. 2

Thread: Category Rules?

Started by: PicantePicante

I think 100% includes Mushrooms in each level.