Forum: Wario's Woods (SNES) Thread: 1-20 Category? Started by: xJRigsxxJRigsx |
Could add both. It's not necessarily the difficulty, it's the length. There's a lot of appeal in having short categories to whet the appetite for the longer ones. |
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Forum: Multiple Classic Mario Games Thread: Marihour Rules are Inconsistent Started by: KosmicKosmic |
Kosmic: thanks for taking the time and sharing your thoughts. I have one that I believe can satisfy both sides. Add a "Legacy" variable to this category. Runs with this variable meet darbian's original requirements of the Marihour Challenge: Original consoles, swap times included, all NA releases. If the variable is set to "Modern", then it can be any set of updated rules that the community deems necessary for accessibility, etc. The variable can be a switcher at the top of the leaderboard. Preserve the past, look to the future. |
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Forum: Jordan vs. Bird: One on One Thread: Timing Started by: |
Update to this: If you are running on emulator, you must display the frame counter. The frame counter is more accurate than the video FPS. Emulator runs will be calculated using the frame counter. If your run does not have it displayed, the submission will be rejected. The time displayed on the 2 frames shown above will be the start and end times for your run. |
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Forum: City Connection Thread: Different from Arcade Version? (Arcade Archives) Started by: MogpoChuseumMogpoChuseum |
I've played it and it seems to be very different. If you do a run, you can submit it as any% and we can take a look at a new arcade category. |
Forum: Baseball Thread: Proposed "Lose a Game" category Started by: lackattacklackattack |
Hello, I am bad at this game and would like to propose a Lose a Game category. This category exists in several other NES baseball games, and I personally find it to be more interesting. Thoughts? |
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Forum: Tonkachi Mario Thread: please add beat 1-4 category Started by: MatyMakMatyMak |
Nah |
Forum: The Legend of Zelda Thread: Extreme Rules Started by: cytowncytown |
My opinion: Money manipulation is not a glitch, because you can get the same result by playing normally. The old route was just to keep saving and resetting until you got +50, then save and try again. That would fall under "regular gameplay". |
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Forum: The Legend of Zelda Thread: Sugestion Way for NEW Record UP+A for Zelda NES Started by: CCKMETROIDCCKMETROID |
Any route that gets both the white sword and the magical sword will be too slow. The white sword is not worth getting since there isn't that much combat in level 3, 4 and 5 that bombs don't already handle. Level 3 is manipulated already as well. Feel free to try this route, but I don't see this supplanting the current route. |
ReMeDeeReMeDee and |
Forum: The Legend of Zelda Thread: Issues with screen roll trick Started by: FlawerzFlawerz |
Kat_kunoichiKat_kunoichi, |
Forum: Super Mario RPG: Legend of the Seven Stars Thread: Millniums cheated run. Started by: turboturtle69turboturtle69 |
Oh man, I should really look into this. Thanks for bringing it to our attention |
JishStreamsJishStreams, |
Forum: Super Mario RPG: Legend of the Seven Stars Thread: Japanese vs English text is there a big difference ? Started by: BigGayMikeBigGayMike |
Japanese saves around 9 minutes with text speed. There are no gameplay differences between the 2 versions. |
Mchan338Mchan338 likes this. |
Forum: The Legend of Zelda Thread: Category for 100% no glitches? Started by: RandothacommandoRandothacommando |
There is not a specific leaderboard for that. You can still submit the run to the 100% (or no up+a) leaderboard. |
polsvoicepolsvoice and |
Forum: Super Mario RPG: Legend of the Seven Stars Thread: Timing Change? Started by: |
we are not changing the timing lol |
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Forum: Eliminator Boat Duel Thread: Looking to run the game Started by: Craftiestbard4Craftiestbard4 |
Sure. Just can't use savestates |
Forum: Super Adventure Island II Thread: Surprise Speedruns Invasion Started by: |
We also have a discord where people can ask questions if they have them. Welcome all |
Forum: City Connection Thread: Clarity on Warping Started by: bissmarkbissmark |
The game ends when you lose control of your car on Tokyo to trigger the post-stage cutscene. The run is not finished once all the tiles are covered, since that happens before the post-stage cutscene |
Forum: City Connection Thread: Clarity on Warping Started by: bissmarkbissmark |
Thank you Bissmark for finding the T word I needed. |
Forum: City Connection Thread: Clarity on Warping Started by: bissmarkbissmark |
I agree with everything said here. '1 Loop' was an effort to move away from 'any%', which makes no sense in this game. Having All Levels warpless is OK with me. I think All Levels may need to be called '16 Stage' or '16 ' whatever ___ is. All Levels may be the warpless category, since you are actually completing every level. Proposal: 1 Loop I really want 'Complete All Towns' to work, just so we could call it CAT. Thoughts? |
Forum: City Connection Thread: Main category name change Started by: lackattacklackattack |
I changed the category from "any%" to "1 Loop" to make it clearer. Also the term "any%" doesn't make sense for this game. |
thenesmasterthenesmaster and |
Forum: Yume Kōjō: Doki Doki Panic Thread: Warping unlocks previous worlds? Started by: |
I tested this this weekend. Warping ahead does not unlock the levels in between. |
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