Major Glitch - Fake Level Up

By indykenobiindykenobi Last updated

Fake Level Up
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Contents

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Description

A Fake Level Up (or FLU) is a way of tricking KotOR into allowing a character to level up indefinitely. This allows a character to accumulate skill points and get Feats and Force Powers earlier than normally possible. In the most broad sense, a Fake Level Up allows you to replace a lower level up with a higher one.

There are several methods and variations on Fake Level Ups, but all FLUs used in KotOR speedruns follow the same general steps:

0. Have the right setup for a FLU.
1. Initiate the FLU.
2. Fake Level Up until you reach the level you want.
3. Finish the FLU by selecting the Skills, Feats, and Force Powers you want to keep.

These steps are broken down into their own sections below.

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Setting Up the FLU

In order to perform a FLU, you need the following:

1. A Target Character (TC), who will gain the benefits of the FLU. The target character must have a Level Up available.
2. A Second Character (SC), who must be within one level of the TC, and have no level ups available.

Having a third character is okay, but not necessary. This guide will assume you do not have a third character in your party.

In addition, in order to get a Feat or Force Power from a FLU, your TC must have the basic level of that Feat or Force Power already; for example, to get Master Speed from a FLU, your TC must already have Burst of Speed; the TC does not have to have Knight Speed, however.

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Initiating the FLU

Once you have the proper setup, there are two methods for initiating a FLU:

Method 1: Menu Glitch
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Menu Glitch initializes the FLU by making use of the ability to swap your party members while in the menu. To do this:

1. Put the TC next to an item container and activate Menu Glitch using the Character Menu.
2. Start the Level Up; note you will only be able to use the mouse for this section due to the effects of Menu Glitch.
3. During the Level Up, press the "Change Leader" hotkey (Tab by default) to switch to your SC. Your TC's model will disappear from the level up window, and you should hear your SC say something.
4. Finish the level up. You should not assign any Skill points, and if the level up is an Attribute Level, do not assign the Attribute point that you want.

You'll see yourself in the Character Menu for the SC if everything was done correctly. If you switch back to the TC's Character Menu, they should still have a Level Up available.

Method 2: Character Swapping
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This method is not currently used in the speedrun route.

Character Swapping initializes the FLU by starting the TC's Level Up and immediately switching to the SC, before the level up begins. To do this:

1. Go to the Character Menu for your TC; the Level Up button should be available.
2. Press Enter to start the Level Up, then immediately press the "Change Leader" hotkey (by default, Tab).
3. If done correctly, the Level Up screen will appear, but the headshot will be the TC, while the body will be the SC. Here's a picture of what this looks like, with T3-M4 as the TC and the main character as the SC:

http://i.imgur.com/KMtHO31.png

4. Finish the level up. You should not assign any Skill points, and if the level up is an Attribute Level, do not assign the Attribute point that you want.

You'll see yourself in the Character Menu for the SC if everything was done correctly. If you switch back to the TC's Character Menu, they should still have a Level Up available.

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Fake Leveling Up

Once you've completed the first level, you can continue leveling as much as you want, with a few caveats:

1. None of the Attributes, Skills, Feats, or Force Powers assigned during these levels will be permanent. As such, do not assign any Skill points, and do not select the Feat or Force Power that you want to end up with.
2. If you are not doing a Fast FLU (see below), you will need to reinitialize the FLU at every level. For the Menu Glitch method, this is easy: exit the menu, press "Default Action" to loot the container again, then open the Character Menu. The item dialog will appear, and you can level again. For the Character Swapping method, you have to do the whole thing again.
3. For every Attribute level that you use, assign the same Attribute point that you did during the first Attribute level. So if you started with Dexterity, keep placing it into Dexterity.
4. If you want to get a Feat or Force Power out of the FLU, make sure to select all the prerequisite skills during these levels. So if you want Master Speed, make sure you've gotten Knight Speed.

You should stop leveling at the level before the one you want to finish on; so if you want to finish your FLU at level 16, stop fake leveling at level 15.

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Finishing the FLU

To finish the FLU, go to your TC's Character Menu and do a Level Up normally. Anything assigned on this final level up will be permanent, so you can now assign any Attribute and Skill Points that you want. Select the Feat and Force Power you want to finish with, and end the Level Up. Your TC should revert to the level it should have been, but checking the Skills and Feats menu will show the results of your FLU.

Some warnings:
- If you started the FLU on a non-Attribute level, you cannot finish it on an Attribute level.
- If you started the FLU on an Attribute level, you can only finish it by assigning your Attribute point to a different Attribute than the one you did while doing the fake levels. So if you were putting the point into Dex during the fake levels, you cannot put it into Dex on the final level.

Make sure to Quick Save after a FLU, so that you don't have to redo it. If you used Menu Glitch to perform the FLU, you'll have to unpause the game in order to move again.

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Fast FLUs

A fast FLU is one where you do not have to reinitialize the FLU for every level. The majority of the FLUs used in runs are fast FLUs; these FLUs have the following additional condition:

- The TC's Level Up is an Attribute Level (4,8,12,16,or 20).
- The FLU is initialized with Menu Glitch.

The steps for a Fast FLU:

1. Initialize the FLU as usual; put your Attribute point into an Attribute you do not want, and note which one you used.
2. After the first level, treat every level as a normal level up, but keep in mind these Points, Feats, and Powers are not permanent. When you reach an Attribute level, put the Attribute point into the same Attribute you did for the first level.
3. To finish a Fast FLU, reach an Attribute level and place the Attribute point into a different Attribute (the one you want). Then assign all your Skills, Feats, and Force Powers; these will all be permanent.

See the sections below for examples of Fast FLUs in action.

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FLUs Used In Any%

1. Security FLU
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The Security FLU is a Fast FLU which is used to get 91 skill points in Security. This enables you to unlock "Impossible" Security doors, which lets you skip the entirety of the Undercity, Sewers, and Vulkar Base on Taris, as well as the Detention sequence and the spacewalk on the Leviathan.

Starting Level: 4
Ending Level: 88
Target Character: Main Character
Second Character: Carth (level 4)
Location: Lower City, Taris

Level 4: Recommended Attribute (should be Dex), Save Skills, Recommended Feat
Levels 4-20: Recommended Attribute, Save Skills, Recommended Feat
Levels 21-87: Recommended Attribute, Save Skills
Level 88:
- Strength to 19
- Computer Use to 45
- Persuade to 21
- Security to 91
- Treat Injury to 34

2. Master Speed FLU
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The Master Speed FLU is a fast FLU used to get Master Speed and Master Critical Strike at Level 8, making combat much faster throughout the rest of the run. No skill points are used, because the Security FLU has already given as many Skill Points as necessary.

Starting Level: 8
Ending Level: 16
Target Character: Main Character
Second Character: Carth (level 7 or 8 )
Location: Valley of the Dark Lords, Korriban

Level 8: Charisma to 9, Save Skills, Energy Resistance
Level 9: Save Skills, Knight Speed
Level 10: Save Skills, Improved Critical Strike, Recommended Power
Level 11: Save Skills, Recommended Feat and Power
Level 12: Charisma to 9, Save Skills, Recommended Power
Levels 13-15: Save Skills, Recommended Feats and Powers
Level 16:
- Strength to 20
- Save Skills
- Master Critical Strike (granted Master Force Jump and Master Focus)
- Master Speed

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FLUs Used In All Quests

1. Skill Point FLU
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The Skill Point FLU is a special FLU that only Soldier classes can do. It does not give any bonuses immediately; instead, it tricks the game into giving you 512 unused Skill Points. At subsequent levels, these can be assigned as needed.

Starting Level: 3
Ending Level: 4
Target Character: Main Character
Second Character: Carth (level 4)
Location: Upper City North Apartments, Taris

Level 3: Save Skills, Recommended Feat
Level 4: Recommended Attributes, Skills, Feat

You must do Recommended for every part of the last level, otherwise the glitch will not work.

2. Master Two-Weapon Fighting FLU
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The Master Two-Weapon Fighting FLU is a Fast FLU that obtains Master Two-Weapon fighting at level 4, for use in the Duel Ring on Taris. It also uses many of the Skill Points obtained during the previous Skill Point FLU in order to max out all Skills.

Starting Level: 4
Ending Level: 20
Target Character: Main Character
Second Character: Carth (level 4)
Location: Undercity, Taris

Level 4: Charisma to 9, Save Skills, Improved Two-Weapon Fighting
Levels 5-19: Charisma to 9, Save Skills, Recommended Feats
Level 20:
- Strength to 19
- Recommended Skills (will max all but Persuade)
- Persuade to 11
- Master Two-Weapon Fighting

3. Master Speed FLU
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Similar to the Any% version, this is a Fast FLU that gives you Master Speed and Master Flurry at level 8. It also allows us to get to 23 Persuade.

Starting Level: 8
Ending Level: 20
Target Character: Main Character
Second Character: Bastila (level 7)
Location: Dune Sea, Tatooine

Level 8: Charisma to 9, Save Skills, Empathy, Force Valor
Level 9: Save Skills, Knight Speed
Levels 10-11: Save Skills, Recommended Feats and Powers
Level 12: Charisma to 9, Save Skills, Recommended Feat and Power
Levels 13-15: Save Skills, Recommended Feats and Powers
Level 16: Charisma to 9, Save Skills, Recommended Power
Levels 17-19: Save Skills, Recommended Feats and Powers
Level 20:
- Strength to 20
- Persuade to 23
- Master Flurry
- Master Speed

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Notes on Feats and Powers

Cumulative Feats

With a FLU, it is possible to get the third tier of a Feat or Power without getting the second tier, e.g. getting Master Speed without getting Knight Speed. For some Feats and Powers, this creates no issues; Master Speed is strictly better than Knight Speed, so it doesn't matter that we never get it. For other Feats and Powers however, it does matter.

As an example, consider Armor Proficiency. It is possible to get Heavy Armor Proficiency without getting Medium Armor Proficiency using a FLU. However, our character would then be able to wear Heavy Armor, but not Medium Armor. The effects of this set of Feats are cumulative, rather than the higher tier replacing the lower tier.

No Force Powers are cumulative in their effects. Feats that are cumulative in their effects include:
- Toughness feats
- Empathy feats
- Conditioning feats
- Implant feats
- Armor feats

Automatically Granted Feats and Powers

Feats and Powers that are granted automatically at a given level can be gained through a FLU by ending the FLU at the level at which those feats are granted. This includes things like Force Jump or Sneak Attack. However, these Feats and Powers may not show up in the menu. They still exist and have an effect; if you check the Feedback logs, you will see your granted feats taking effect.

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