Wizard of Oz Any% [JC/Standard Route]
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Wizard of Oz Any% [JC/Standard Route]
업데이트됨 8 years ago 작성자 koffingrockz

Wizard of Oz SNES Any% Route (Routed by JC583 and minority refined by Koffingrockz Documentation by Koffingrockz Editing by JC583)

Quick notes about the run

Jumping is faster than walking.
All characters have the same walking speed. Bricks are needed to complete boarders and tickets are needed to enter the emerald city at the end. There is elemental damage that can be inflicted to individual characters. For example, crows do massive damage to scarecrow and the sunflowers do no damage to scarecrow.

YELLOW COUNTRY

Shy Village

Immediately jump at the start and get an ammo drop Walk under the lemon and jump to get a brick (1) Continue jumping pick up a second ammo Get the bone and spell out "YOU ARE NOT IN KANSAS ANYMORE" Get the ticket by walking and jumping to land on the mushroom Get the next brick with the branch jump (2) Jump and get the health Go in door underneath the health Go through the following sets go doors: Right, left, left, only, then get the ticket and health and exit. Damage boost through the chairs by jumping through them but jump and shoot through the last chair Get 2 bricks after exiting (4) Get second ammo brick Get brick on mushroom then shoe charge in midair. (5 bricks 5 shoe charges) Get a third ammo brick Continue jumping and get another brick and jump according to avoid damage. (6)

Gamboge Gorge

Immediately jump and damage boost off the first vulture, continue walking then jump after you walk past the second vulture and jump twice to manipulate him to fly high. You should be able to walk under him without taking damage. Jump around the second ropes around each bridge to make it to the next platform without falling. Grab health. Shoot the next vulture as you reach the next platform in midair and jump over the cat. Make an additional jump after jumping over the cat and shoot another block at the apex of your jump to kill the next cat Jump near the edge and shoot another block at the apex of your jump (1-up ribbon is an optional health refill as well) Attempt a 1 frame jump near the vulture to clip through the ground. (If you fail press right at the correct time to barely get on the edge without getting hit and then kick the cat) Grab ammo, 2 bricks, and ticket. (8) Jump up from spring and kill the next cat with an ammo shot to take 1 less damage if necessary. Kill the next two cactus cats from with another ammo shot in midair. Get a brick on top of the platforms (9) Carefully jump to the end (Don't worry about dying on the last jump there are two platforms)

Maize Meadow

Mash jump until you make a jump that gets you really close to a sunflower. Shoot the sunflower that is going right and damage boost through the explosion while grabbing health and another brick if you mash jump you should make it through a crow without getting hit. (10) Continue jumping and walk under two crows when you reach them and damage boost through the third crow. Damage boost through a pumpkin and grab two bricks (12) Damage boost through the next pumpkin and shoot ammo at the apex of your jump to kill another crow. Appropriately take damage boosts (preferably mid air) to the end and concentrate on surviving. Immediately jump to collect health without going to the higher platform and kill bird in 5 ammo blocks. Get Scarecrow

Saffron Fields

Immediately switch to scarecrow and make two immediate jumps Wait for a few frames and a bush should jump over you. Jump through what the corn throws at you and your invincibility frames allow you to go through a crow. Land on the right side of the top brown block near the pumpkin Damage boost through the pumpkin in a jump and land on the lower leaf that extends from a stalk. Walk to the right a little and jump as soon as possible to avoid the crow and damage boost onto the corn at the bottom and go into the door on the right. Switch to Dorothy upon entering the mill Jump to the short platform above the saw wheel while avoiding all damage Use one shoe charge to make the jump to the left. (4 shoe charges) Damage boost through a wheel and get the ticket and a brick. (13) Jump down after grabbing the ticket and try to avoid the big wheel at the bottom. (If you don’t get hit attempt the level without switching, if you did get hit switch to scarecrow) If you are scarecrow, jump and scare away the crows. (If you are Dorothy walk a bit and wait briefly for the bush to jump) Jump and get the brick (14) Damage boost through the corn to get through the pumpkin. Damage boost through the bush and try to make it on top of the leaf on the right. Switch back to Dorothy Use a shoe charge and hold it and you will collect a brick (15 bricks 3 shoe charges) Land on the first platform after collecting the brick near the health. Jump and collect the health and the brick next to it (16) Jump down to the next house and enter it Immediately jump without using a shoe charge and then jump again using a shoe charge and go to the right. (2 shoe charges) Get the 1-up for scarecrow if needed Go back left and use another shoe charge while grabbing a brick. (1 shoe charge 17 bricks) Get Dorothy's health if you want it (Not ever necessary but can make things easier if you only have 4 health, if you do have 4 health it’s nearly RNG whether not you live) Use your last shoe charge and go to the right and grab the brick and the ticket (0 shoe charges 18 bricks) Mash jump and then grab the brick to the right (19) Go on the leaf next to the crow then jump straight up to reach the next leaf and climb up to reach the shoes. (You can grab the shoes from the 4th leaf) (5 shoe charges) Jump through the rest of the stage (Note: If you make it through the saw blades in the first mill without taking damage attempt the rest of the stage to save 2 switches)

Xanthin Farms

Jump to the first brick that you see (20) Jump to the platform next to the next brick Use a shoe charge to grab the next brick. Use the charge all the way and you should land on a moving leaf. (21 bricks 4 shoe charges) Grab the three bricks to the right (2 are on top of each other) with a neutral jump and land on the left large platform on your way down. (24) Use a shoe charge and grab the next brick and land on the moving platform. (25 bricks 3 shoe charges) Do a neutral jump from the platform you are on and you will land on the next moving platform. Use a shoe charge and land on the platform with the next brick. (26 bricks 2 shoe charges) Use all of your remaining shoe charges then neutral jump to the end of the level. (0 shoe charges)

Lemon trees

Immediately jump and grab the first brick be careful not to hit the cat on your way down (27) Damage boost through the bird Walk to the right and jump at the right time to grab the brick and not get hit by the cat (28) Jump to the next bone Hold down and left, then go down right, up right, then down right to the end. This mini game does have RNG so you may lose. If you do you can go left and try again or reset. Buffer right and jump (hold during the cutscene) and you will grab the ticket and make your jump Jump and try to stay on top of the trees. Eventually you will reach a tree with a brick in it. Simply walk to the brick and you will grab it (29) Jump to the end of the level

Citron City

Immediately jump to the right and get on top of a door frame. Jump to the right and land on the higher platform. Climb up the right side of the screen, when you can’t climb up anymore jump to the left yellow brick-like platform. Jump to the left and always try to make jumps to stay up as high as you can. Climb up the thin platforms to the left side of the screen. Grab the ammo at the end of the level on the platform second from the top (There isn't too much to say about this level except keep in mind your brick count. There are 3 bricks that aren't that out of the way to get. Also keep in mind the more bricks you have the easier the border is. You want at least 30 bricks before moving on)

Yellow/Red Border

Simply jump to the end of the stage without any shoe charges. With 30 bricks there is one jump that is only a few frames so I recommend either practicing with a gamesaver/emulator or grabbing a few extra bricks

RED COUNTRY

North Fork

Immediately jump right then walk a bit and make a precise jump to the next platform Jump and damage boost onto the platform with the teeth Jump over the log onto the next platform Jump onto the next platform Make a precise jump onto the next platform with the teeth Walk to the edge of the platform and let the teeth hit you again then jump to the right onto a log Jump to the platform that is closest to you Jump onto the next log Jump on to the next platform Jump to the second then walk to the edge and attempt to jump over the teeth and onto the logs Jump to the next platform and then make another precise jump to the next platform Don't stop jumping and grab the ticket on the log that comes underneath you Jump onto the log then onto the platform in the middle of the three platforms Jump onto the next log then onto the next platform Jump appropriately to finish the level. (This route is very risky and difficult. You may want to consider finding an easier route if these jumps are consistently difficult)

Poppy Fields

Immediately jump to the left and get shoe charges (5 shoe charges) Jump and land on the flower with the brick (1) Jump down to the next flower and then use a shoe charge after you land (4 shoe charges) Grab a brick and go under the dog bone and land when your charge ends (2) Jump when you land and grab a ticket Keep jumping and staying up high until you reach a flower with a brick near the end of it Walk and grab the brick and jump and use a shoe charge just as you grab it (3 shoe charges 3 bricks) Fully use your shoe charge When you land keep on jumping and you should grab a brick (4) For the remainder of the level keep jumping and staying up on top of the flowers (switch to scarecrow when needed) Grab the one brick that is in your path as you jump through (5) Grab the one or two bricks as you jump off a platform (Easiest with Scarecrow, Dorothy can grab both but the window is tight and the brick isn’t required) (6) Switch back to Dorothy near the end

Cinnabar City

Immediately use a shoe charge and release once you’re just past the 4th chimney so that you land on the 5th chiminey. (2 shoe charges) Jump up the platform and attempt to make a precise jump straight from the large block that you land on after three jumps onto the top of the door. Jump to the right then jump back left to get on top of a roof. Use a shoe charge and jump left to get a ticket. After grabbing it head back right and land on the plank. (1 shoe charge) Continually jump to the right and grab the brick on top of the next roof. (7) Continue jumping right appropriately until after you cross a falling bridge. Jump on top of the white fence then straight up to a platform. Jump right to reach the lowest roof. Jump right until you get on top of a long plank. Jump off the plank and collect a brick. (8) Avoid landing on the singular platforms. Grab the brick that is on the lower plank below the falling platforms (9) Use a full shoe charge near the end of the platform (0 shoe charges left) Jump appropriately to the right to reach the end of the level. (Switch to scarecrow if you ever run low on health)

Carnelian Forest

Before starting the level go back to Poppy fields and pick up a shoe charge and exit the stage by walking or jumping left. You can then go select the new level (5 shoe charges)

Switch to Dorothy if you need to Jump right onto a branch. Walk off the branch then jump on top of the tree stump to the right then jump to the right to land in a tree Jump right appropriately and stay at the top (while getting the five bricks) until you reach a ticket (14) Jump down and grab the ticket Use a shoe charge and grab 2 bricks (16 bricks 4 shoe charges) Fall on the second tree Use another shoe charge and release once you get in the center of the tree near the screen transition (3 shoe charges) Walk right and grab the brick (17) Shoot all your ammo on the boss and then switch to scarecrow and attack to finish him off. (Pray for him not to jump. Takes 10 hits) Switch to Dorothy

Scarlet Marsh

Damage boost through the teeth then immediately jump again Jump once the red bird passes you and you should land on a purple mushroom. Use a shoe charge (2 shoe charges) Let go of jump about when you are on top of the purple mushroom near the end after the vulture Use another shoe charge on top of that mushroom (1 shoe charge) Release the shoe charge near the vulture so you get hit falling down and land on the spring mushroom Land on the lower left branch and grab the two bricks and the ammo drop (19) Use a shoe charge and grab the brick and the new shoe charge (20 bricks 5 shoe charges) Land on the lower left branch in the second tree to the right Jump to the higher branch and grab the brick (21) Use another shoe charge (4 shoe charges) Grab the brick in the air (22) Land on the lower left branch of the second tree to the right Fully use a shoe charge and grab the 3 bricks in your way (3 shoe charges 25 bricks) Immediately switch to scarecrow after you fall Jump to the right and jump on the second spring mushroom that you pass by Hold right and grab a brick (26) After you land continue jumping then get on the spring Land on the right branch then grab the 1-up while landing on a platform to the left Jump to the right and grab a ticket

Rouge River, West Fork

Jump straight to the first door that is visible and enter it Climb right and jump appropriately until you can’t go farther Go left and jump on the purple platform then jump back right Continue climbing up and jump appropriately without entering any doors When you are two blocks underneath the platform with the door and the teeth near it at the end it is much easier to make a jump to the left side. Climb the right side of the final purple blocks and grab all three of the bricks (29)

Crimson Caves

Immediately climb up to grab the ticket that is directly above you Jump right a few times and damage boost through the scorpion. Continue jumping and grab as many of the 4 of the 6 red bricks as you can. You grab all 6 but it is pointless and kills the stage if you miss. (33) Jump on to the next platform Switch to Dorothy Use a shoe charge and land on the short platform to the right (2 shoe charges) Climb up appropriately and damage boost through the enemy Climb up until you reach the spinning platforms Memorize the timing for the first two platforms (They run on a global timer) Use a shoe charge after you land on the second spinning platform (1 shoe charge) Land near the next set of spinning platforms Jump up at the right time and climb the first two spinning platforms Jump to the left and damage boost through the enemy Use a shoe charge (0 shoe charges) and jump appropriately to avoid damage as you progress left Grab the shoe charge before you leave the level (5 shoe charges)

Red/Blue Border

Jump appropriately to the end of the level.
(There are a few tricky jumps so use a shoe charge if you are uncomfortable with them. However, this will cost time in Azure Hedges, you can also save time by jumping across entire gaps when there is a close singular block if you are bold enough)

BLUE COUNTRY

Zaffer Forest

Immediately jump twice to the right to land on a spring Collect the three bricks as you go up and then land on the right side platform of the tree (3) (To do this stay still then move right after getting the first brick) Use a full shoe charge unless you missed a brick going up, if you did end it early to grab a third brick (4 shoe charges) Switch to the Tin Woodman once you hit the ground Hit up once you collect the key to enter a maze house Maze house ticket 1: Right, Left, Left, Right, Right, Ticket Maze house ticket 2: Only door, right, right, right, left, Ticket Maze house ticket 3: left, right, right, ticket, exit Switch back to Dorothy Walk until you see a bird come on screen and then jump to only take 1 damage Jump on the spring and land on the left branch while grabbing all items Use 3 consecutive full shoe charges and grab all the bricks in your way, once you get your brick count to 11 jump down (11 bricks 1 shoe charge) Switch to scarecrow Jump on the second spring mushroom Grab a brick in midair by holding right (12) Jump to the end of the level

Azure Hedges

Immediately switch to Dorothy Jump to the right until you reach the third hedge going up Use a shoe charge and land on the square hedge all the way to the right (0 shoe charges) Jump to the right staying as high as possible until you pass the rhino Carefully make a semi precise jump to reach the platform to the right Jump appropriately until you reach the next rhino platform Start climbing the big tree to the right. After landing on the second platform climb up and to the left and grab a shoe charge (5 shoe charges) Jump back to the right Jump to the second highest hedge that extends farthest right Jump off near the edge of it Appropriately jump to the platform with the bats Jump over both bats Jump near the edge of the platform Continue jumping until you jump over a turtle Make one final precise jump to a platform Immediately jump once you land and grab the ticket and two bricks near the turtle (14) Jump to the next platform Use a shoe charge to reach the end of the level (4 shoe charges)

Navy Village

Immediately jump to the right Walk briefly then jump again to land on the mushroom Continuously jump right until you reach the first door and enter it Appropriately jump to the right and enter the door at the top of the platforms that are extremely close to each other Jump to the right and you will land on a platform (Get 1-ups if desired) Enter the door Jump to the closest door to the right and enter it Switch to scarecrow Grab as many bricks as you can (21 is about average) Jump to the end of the level

Smalt Furnace

Immediately jump to the right 5 times Walk down and fall on the platform to the right Jump to the left side of that platform Jump appropriately to the left until you reach the ticket Jump down and land on the brown block in between the piping. Jump far enough to the right of that platform to avoid falling in the hole in between the piping Continually jump to the right without worrying about damage until you reach the second raindrop like enemy Fall down and go to the left Damage boost and jump until you get through the steam section Switch to Dorothy Press R to hide the life bar if you’d like and fall on the platform on the bottom Jump continually to the boss Jump down and get hit by the Rat and shoot ammo so that he goes to the left Switch to Tin Woodman Hit the Rat with your ax 4 times Shoot an ammo block at him for the final hit

Indigo Palace

Switch to the Lion Immediately jump Walk a tiny bit and try to land on the purple hourglass in the background as soon as possible Jump and hit right at just the right time to gain distance and still be able to jump over the clock’s hands Jump onto the platform on the right Briefly walk right then jump left to jump over the flying monkey (This jump can be very difficult) Continue going left while climbing up When you reach the platform with the small clock above you jump on the center platform on the clock you’re standing on Climb up while staying to the left until you reach the hourglasses Jump on top of the two hourglasses. You should go under the flying monkey once you jump to the left. If you are too slow you will get hit. Jump on the hourglass to the left (Walk a little more before jumping if you were too fast) Jump to the right and land on the platform Jump over the clock Appropriately jump until you get on the purple hourglass Jump left until you reach the edge of the top of the clock Jump on each of the big purple hourglasses but wait briefly on the fifth for the flying monkey to pass (If you went too fast) Continue climbing up on the hourglasses until you reach the next platform Jump on the large hourglass to the left Jump on the smaller hourglass and continuously jump right ignoring damage from the big clock Jump on the next small hourglass Jump left Damage boost through the soldiers until you have one hit left then switch to Dorothy and try to make it to the last few hourglasses. If you can’t make it switch to scarecrow and then back to Dorothy. After the soldiers use a shoe charge to get on top of the right hourglass (3 shoe charges) Jump on the hourglass on the left Use a shoe charge to reach the last platform on the left (2 shoe charges) Jump near the very edge to grab the ticket

Cyan City

Begin jumping up the left route and damage boost through the faucet After the faucet go up the window frames to the right Continue jumping on each window until you reach the platform with the mop enemy. Jump to the highest brown platform Jump left to reach a window Climb up each window, when you reach the highest point jump left Jump upwards until you get on top of a door frame Use a shoe charge to omit a frame perfect jump and get on top of the door to the right. (1 Shoe charge) Continue jumping straight upwards until you reach the top of a singular standing high platform. Jump to reach the right platform using a shoe charge (0 shoe charges) Jump to the end of the level

Blue/Purple Border

Before starting the level go back to Poppy Fields for a shoe charge.

Use 2 shoe charges to make it across the large gaps. (3 shoe charges)

PURPLE COUNTRY

Mallow Marsh

Jump straight to the mushroom to avoid all damage. After landing switch to Scarecrow Jump on the mushroom to the right Land on the left branch of the tree to the right. You will grab a brick while reaching the platform. (1) Continue jumping forward and grab the 2 bricks that are in midair (3) Continue forward and pass 2 mushrooms then jump on the next one Grab a brick and a 1 Up in midair (4) Continue forward and jump on the next mushroom Skip a mushroom then jump on the next one. Grab the Ammo and land on the lower branch to the right Jump to the upper branch Switch to Dorothy Use a shoe charge and grab the 6 bricks that are in mid air (10 Bricks) (2 Shoe Charges) Jump to the end of the level

Mauve Castle

Carefully jump on each platform until you reach a wall. Use a shoe charge to fly above the fire and the toy soldiers. Land on the left side of the platform (1 Shoe Charge) Jump to the platform to the left Carefully jump all the way to the right until you reach the mouths Go to the left and grab the 2 bricks. (Damage boost if needed) (12) Jump to the left (Where the singular mouth is) Go all the way left Jump to the right and avoid the first flying monkey. (You can likely damage boost but it is a bit too risky this late in a run) Jump to the right and make your way to the top right corner of the screen After reaching the top go to the left where the toy soldier is. Damage boost through the first soldier then use a shoe charge at the end of the platform to reach a ticket (0 shoe charges) Switch to Scarecrow Jump to the right and take the lower route (Below the precise jump) Go up the elevator When you see the Witch’s fireworks jump on the left platform. Switch to Tin Man Kill the Witch Switch to Dorothy

Amethyst Mountains

Jump to the right until you reach the end of the platform with the scorpion Briefly wait then jump on the small platform Jump to the right then get on the high platform near the rolling enemy. Continually jump to the right, when you reach the large spinning platform you can fall to the ground. Continue to the right until you see a brick. Wait for the platform to flip so you can grab the brick (13) Grab a shoe charge and the two bricks and finish the level (15 Bricks) (5 shoe charges)

Lilac Forest

Jump to the right and climb up the set of branches to grab a shoe charge at the top of the screen (8 shoe charges) Appropriately jump to the right until you reach a tree near the bottom with a circular set of leaves around it. Use a shoe charge and land near a ticket. (7 shoe charges) Jump up and then jump across the clouds until you reach the end of the level.

Lavender Gardens

Immediately switch to scarecrow Shoot the bat to the right and jump over the rhino Climb up any platforms that go upwards. At the very top of the screen there is a ticket platform. Shoot the rhino and grab the ticket. Use a shoe charge and go all the way left to get a bone (6 shoe charges) Toto minigame Grab the ticket to the left Jump appropriately and take the bottom route and head right Grab the 2 visible purple bricks (17) Switch to Dorothy Use a shoe charge and land on the platform to the right (5 shoe charges) Jump to the right, when you see the brown branch like platform jump up above Jump to the right to land on a lower platform Jump to the right appropriately and climb up until you reach the top of the animal tree On the next to last platform use a shoe charge to the right and land on a platform (4 shoe charges) Grab the 4 purple bricks (21) Use a shoe charge and drop a bit after the platform to the left is out of view (3 shoe charges) Grab the 5 bricks (26) Complete the level

Yellow/Purple Border

Jump appropriately to the right. Use a shoe charge when the final ticket is in view. (2 shoe charges)

EMERALD CITY

(Go back and get shoe charges, 5 shoe charges)

Immediately jump to the right and avoid all damage. Make your way to the long yellow platform that is after the door. Make a jump then use a shoe charge to reach the platform above the door. (4 shoe charges) Use a shoe charge and go to the left to grab a key. (3 shoe charges) Jump straight to the door Make your way all the way to the left and grab a key from jumping off the farthest left ledge. Go through the closest door. Go all the way to the left and grab a key Backtrack to the door and grab a key on the way. Go through the left door Jump to the right and grab a key Land on the left platform Use a shoe charge and land on the green platform (2 shoe charges) Use another shoe charge to grab a key all the way to the right (1 shoe charge) Go through the door to the left Go through the door Go through the next door Grab the keys to the left and the right (Manage damage with character switches) Talk to Oz

End of Run

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